Glenn Maynard
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7bab74efab
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As far as I can tell, StyleI.player is always the
same as MenuI.player if the style is set. Phase
it out.
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2006-09-12 23:29:08 +00:00 |
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Glenn Maynard
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2df9b2069b
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fix ScreenGameplaySyncMachine
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2006-08-18 01:19:20 +00:00 |
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Steve Checkoway
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0cb22fb806
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Apparently VC doesn't like using (group).GroupType as a type (and frankly, I couldn't get g++ to accept it outside of StepMania, either) so use the macros with PO and SO prefixes for PlayerOptions and SongOptions, respectively. Also, pointers to data members can't point to elements of an array (no idea why gcc was allowing it before) so use Assign_n and pass the index separately. (Very annoying, typeof() should really be in the standard.)
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2006-08-05 08:02:49 +00:00 |
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Steve Checkoway
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1802e603b3
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Update to use the new ModsGroup api.
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2006-08-05 04:47:01 +00:00 |
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Chris Danford
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7ac45c24e4
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save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
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2006-08-05 02:38:05 +00:00 |
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Chris Danford
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af3e1c571c
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move Steps searching out of song into SongUtil so that it can be shared with CourseEntry
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2006-06-13 01:10:37 +00:00 |
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Chris Danford
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3132f177f3
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show standard deviation
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2006-04-06 19:54:07 +00:00 |
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Chris Danford
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2f7286bf57
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localize sync text
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2006-04-06 19:34:26 +00:00 |
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Chris Danford
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efbb6cfe52
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allow control from P2, fix P2 input doesn't work after exiting the screen
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2006-03-28 20:44:27 +00:00 |
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Glenn Maynard
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3e919cca40
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textSyncInfo OnCommand
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2006-03-14 05:40:45 +00:00 |
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Chris Danford
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e691b97d31
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reset autosync between each loop in SGSyncMachine
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2006-03-09 06:39:24 +00:00 |
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Chris Danford
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1fb529668c
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autosync screen cleanup
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2006-02-06 06:50:10 +00:00 |
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Chris Danford
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cce97c40b8
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move autosync logic out of Player and GameState, into a separate file
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2006-02-06 01:23:25 +00:00 |
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Chris Danford
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8d584de037
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push ScreenSaveSync instead of making it a separate screen. Simplifies branching.
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2006-02-04 20:14:04 +00:00 |
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Chris Danford
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ae1bf0dcd8
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add ScreenGameplaySyncMachine
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2006-02-04 18:39:37 +00:00 |
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