Commit Graph
3358 Commits
Author SHA1 Message Date
Devin J. Pohly 8eb76829fb Don't allow edits with no valid #NOTES 2013-05-09 17:45:25 -04:00
Devin J. Pohly adb0d5d4a1 Separate functions for BPM/stop parsing and processing 2013-05-09 00:00:14 -04:00
Devin J. Pohly 536768c91b Split parsing from processing for BPMs/stops 2013-05-08 23:46:54 -04:00
Devin J. Pohly e16104058b fix some neg-bpm -> warp problems 2013-05-02 20:55:05 -04:00
Flameshadowxeroshin 78d5be779f Add metric [Gameplay] UseInternalScoring.
Turn it off to prevent the game from touching custom scoring stuff. It is by default on.
2013-05-01 22:11:27 -05:00
Devin J. Pohly 7e8c75a71b remove check for ancient llabs() bug 2013-04-29 20:24:07 -04:00
Jason Felds 15eaad8c86 Don't include the internal header.
Use a standard header to include instead.
2013-04-29 19:17:30 -04:00
Shenjoku 1d1f37380e Make sure StreamDisplay children are deleted 2013-04-29 16:38:37 -04:00
Shenjoku 91b1892d09 Fix leak in MenuTimer 2013-04-29 16:33:32 -04:00
Shenjoku 569ca0f984 fix leak in LifeMeterTime 2013-04-29 16:30:54 -04:00
Shenjoku aac47c9777 Fix potential leak in Font 2013-04-29 16:29:55 -04:00
Devin J. Pohly feb919f0bf Revert memory leak commits
5f7001e: "Added a new branch"
01456ed: "Fixed a lot of memory leaks"
dac4493: "Fixed all remaining memory leaks that I could figure out"
0792db7: "Removed the smnew macro and the call to _CrtSetDbgFlag()"

Some of these caused destructor-time problems due to static initialization
order fiasco and related issues.  Notably, the program would no longer exit on
OSX and had to be killed.

There were probably legitimate fixes in here, but since these are monolithic
commits it's too much work to extract them now.  Let's reapply them
individually and in the forward direction.
2013-04-27 00:05:14 -04:00
Jason Felds ef9c5294a0 Simple merge for once. 2013-04-23 21:21:25 -04:00
Jason Felds 6761a3f33a I was wondering when this commit would happen. 2013-04-23 21:21:13 -04:00
Shenjoku b59d3e9a8f Fixed the non-const definition of the TimingData::GetSegmentAtRow() function,
which was missing the class specifier and casting the data wrong.
2013-04-22 22:20:40 -07:00
Jason Felds 0c4fe367cc Fix duplication symbol issue on Mac.
This may have affected Linux as well.
2013-04-21 09:31:45 -04:00
Jason Felds c7b8664604 Consider this transplanted.
Plus, default should be the left-most branch in graphical viewing.
2013-04-21 00:09:35 -04:00
Shenjoku fea35b5486 Merge with memoryLeakDetection branch. 2013-04-19 20:36:59 -07:00
Shenjoku 0792db752a Removed the smnew macro and the call to _CrtSetDbgFlag() to get ready for
merging with the main branch.
2013-04-19 20:34:11 -07:00
Jason Felds 20d94d4b7e Cat is back in the bag. Revert commits.
A-mods need to be tested more.

...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
2013-04-19 21:49:55 -04:00
Jason Felds 459ffe027f Somehow the other options didn't get set. 2013-04-19 21:30:28 -04:00
Shenjoku dac4493fe5 Fixed all remaining memory leaks that I could figure out except for a 4 byte
leak that isn't being caught by the smnew macro for some reason. It might be in
one of the third party libraries or something, I'm not sure.
2013-04-18 22:27:24 -07:00
Shenjoku 01456ed0b9 Fixed a lot of memory leaks caused by static globals never getting
deleted and some other objects not getting deleted properly due to missing
destructors.
2013-04-18 21:17:57 -07:00
Jason Felds 489a9312fc Forced a merge. Should be good. 2013-04-18 22:58:30 -04:00
Jason Felds bbb57b1600 Missed more of these darned spots.
Gah, losing my touch.
2013-04-18 22:56:57 -04:00
Shenjoku 5f7001ef0a Added a new branch that implements support for outputting all memory leaks to
the debug output for the Debug and FastDebug project configurations. This
requires replacing all instances of new with a macro, smnew, that defines a
special form of new which outputs file and line number information along with
the memory leak details. This makes finding memory leaks much easier since you
can just double-click the leak in the output window and it will take you to the
line that caused it.
2013-04-17 20:42:29 -07:00
Jason Felds de396800d8 Forgot this one. 2013-04-17 20:53:23 -04:00
Shenjoku 05cf6d8cd8 Cleaned up the paths in the VS2008 and VS2010 projects to use '\' character
instead of '/' for consistency and general correctness.

Also added the DirectX include and library paths to the VS2010 project and fixed
the /MP switch for all configurations (it was conflicting with the minimal
rebuild setting).
2013-04-16 23:17:54 -07:00
Jason Felds 68e0be3595 No longer supporting these. 2013-04-16 00:16:31 -04:00
Jason Felds 0ae4183f7b Round 2-2 of this. 2013-04-16 00:16:02 -04:00
Jason Felds 1d7b5fe852 Round 2 of this. 2013-04-15 23:26:05 -04:00
Jason Felds 26399964cb Update the 2011 project for DirectX 9.
To JCG: welcome aboard. Please be careful about
new commits when you don't have the latest tools.
2013-04-14 12:10:55 -04:00
Shenjoku ba0d2d1838 Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
the latest SDK as well.
2013-04-08 21:13:47 -07:00
Shenjoku 19150cdf9e Added DirectX SDK include and library paths to the 2008 project using the
DXSDK_DIR macro, which is an environment variable added by the SDK installer.
This way the project no long requires messing with the visual studio options to
manually add the paths.

Fixed the Release-SSE2 build configuration so that the /MP switch works.

Some other minor tweaks resetting things to use the defaults that didn't need to
be changed.
2013-04-08 20:52:21 -07:00
Colby Klein 817ef820ab Clean up the shell shader. Last commit from here. 2013-04-03 12:28:47 -07:00
Flameshadowxeroshin 1af058e2a1 One &pSteps->mTiming was still in the imported code. 2013-03-24 12:48:34 -05:00
Flameshadowxeroshin f074ab61f3 merrrrge 2013-03-24 12:44:50 -05:00
Flameshadowxeroshin e3e04f349f bring in changes unrelated to new score mode that were removed in the previous commit. 2013-03-24 12:44:00 -05:00
Flameshadowxeroshin d57aafa857 revert ScoreKeeperNormal to when it had Extreme scoring 2013-03-24 12:43:32 -05:00
Devin J. Pohly 4c2bfd7dc9 Add ChangeSort method to Lua MusicWheel 2013-03-24 00:12:17 -04:00
Devin J. Pohly b7d74c6c0b Register MusicWheel as a Lua class.
Now Lua functions on MusicWheel actually exist.
2013-03-24 00:01:40 -04:00
Devin J. Pohly a280f513b4 fix ffmpeg 1.1 builds... another way 2013-02-21 03:18:28 -05:00
Devin J. Pohly a6bfbb19ac Revert "make PixelFormat a typedef, fixes ffmpeg 1.1 compat"
This reverts commit 4537a66481.

Apparently broke build on Windows somehow.
2013-02-20 16:23:04 -05:00
Devin J. Pohly 4537a66481 make PixelFormat a typedef, fixes ffmpeg 1.1 compat 2013-02-20 15:29:24 -05:00
Colby Klein 3f32d9114f Revert "CoinMode_Pay->CoinMode_Free, step 1."
This reverts commit 15b3ee1a9a.
2013-02-11 12:11:54 -08:00
Colby Klein a1fc6a38b1 Revert "No point in saving CoinData anymore."
This reverts commit 3d90a33394.
2013-02-11 12:11:11 -08:00
Jason Felds 591bbae070 Compiles and links. Try at your own risk. 2013-02-10 20:38:14 -05:00
Jason Felds eaad585fa8 Transplant revision b18dc32.
Original message is as follows:

[Xcode4.4] wrong code: NSBitsPerPixelFromDepth seems to like to return 0.
instead, use a reimplementation of CGGetDisplayBitsPerPixel
2013-02-10 20:31:40 -05:00
Jason Felds bf54a30dbb Definitely confirmed these files are gone.
Mac OS X still broken.
2013-02-10 11:32:43 -05:00
Jason Felds 3d90a33394 No point in saving CoinData anymore. 2013-02-10 10:32:11 -05:00