Devin J. Pohly
8eb76829fb
Don't allow edits with no valid #NOTES
2013-05-09 17:45:25 -04:00
Devin J. Pohly
adb0d5d4a1
Separate functions for BPM/stop parsing and processing
2013-05-09 00:00:14 -04:00
Devin J. Pohly
536768c91b
Split parsing from processing for BPMs/stops
2013-05-08 23:46:54 -04:00
Devin J. Pohly
e16104058b
fix some neg-bpm -> warp problems
2013-05-02 20:55:05 -04:00
Flameshadowxeroshin
78d5be779f
Add metric [Gameplay] UseInternalScoring.
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Turn it off to prevent the game from touching custom scoring stuff. It is by default on.
2013-05-01 22:11:27 -05:00
Devin J. Pohly
7e8c75a71b
remove check for ancient llabs() bug
2013-04-29 20:24:07 -04:00
Jason Felds
15eaad8c86
Don't include the internal header.
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Use a standard header to include instead.
2013-04-29 19:17:30 -04:00
Shenjoku
1d1f37380e
Make sure StreamDisplay children are deleted
2013-04-29 16:38:37 -04:00
Shenjoku
91b1892d09
Fix leak in MenuTimer
2013-04-29 16:33:32 -04:00
Shenjoku
569ca0f984
fix leak in LifeMeterTime
2013-04-29 16:30:54 -04:00
Shenjoku
aac47c9777
Fix potential leak in Font
2013-04-29 16:29:55 -04:00
Devin J. Pohly
feb919f0bf
Revert memory leak commits
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5f7001e : "Added a new branch"
01456ed : "Fixed a lot of memory leaks"
dac4493 : "Fixed all remaining memory leaks that I could figure out"
0792db7 : "Removed the smnew macro and the call to _CrtSetDbgFlag()"
Some of these caused destructor-time problems due to static initialization
order fiasco and related issues. Notably, the program would no longer exit on
OSX and had to be killed.
There were probably legitimate fixes in here, but since these are monolithic
commits it's too much work to extract them now. Let's reapply them
individually and in the forward direction.
2013-04-27 00:05:14 -04:00
Jason Felds
ef9c5294a0
Simple merge for once.
2013-04-23 21:21:25 -04:00
Jason Felds
6761a3f33a
I was wondering when this commit would happen.
2013-04-23 21:21:13 -04:00
Shenjoku
b59d3e9a8f
Fixed the non-const definition of the TimingData::GetSegmentAtRow() function,
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which was missing the class specifier and casting the data wrong.
2013-04-22 22:20:40 -07:00
Jason Felds
0c4fe367cc
Fix duplication symbol issue on Mac.
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This may have affected Linux as well.
2013-04-21 09:31:45 -04:00
Jason Felds
c7b8664604
Consider this transplanted.
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Plus, default should be the left-most branch in graphical viewing.
2013-04-21 00:09:35 -04:00
Shenjoku
fea35b5486
Merge with memoryLeakDetection branch.
2013-04-19 20:36:59 -07:00
Shenjoku
0792db752a
Removed the smnew macro and the call to _CrtSetDbgFlag() to get ready for
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merging with the main branch.
2013-04-19 20:34:11 -07:00
Jason Felds
20d94d4b7e
Cat is back in the bag. Revert commits.
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A-mods need to be tested more.
...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
2013-04-19 21:49:55 -04:00
Jason Felds
459ffe027f
Somehow the other options didn't get set.
2013-04-19 21:30:28 -04:00
Shenjoku
dac4493fe5
Fixed all remaining memory leaks that I could figure out except for a 4 byte
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leak that isn't being caught by the smnew macro for some reason. It might be in
one of the third party libraries or something, I'm not sure.
2013-04-18 22:27:24 -07:00
Shenjoku
01456ed0b9
Fixed a lot of memory leaks caused by static globals never getting
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deleted and some other objects not getting deleted properly due to missing
destructors.
2013-04-18 21:17:57 -07:00
Jason Felds
489a9312fc
Forced a merge. Should be good.
2013-04-18 22:58:30 -04:00
Jason Felds
bbb57b1600
Missed more of these darned spots.
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Gah, losing my touch.
2013-04-18 22:56:57 -04:00
Shenjoku
5f7001ef0a
Added a new branch that implements support for outputting all memory leaks to
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the debug output for the Debug and FastDebug project configurations. This
requires replacing all instances of new with a macro, smnew, that defines a
special form of new which outputs file and line number information along with
the memory leak details. This makes finding memory leaks much easier since you
can just double-click the leak in the output window and it will take you to the
line that caused it.
2013-04-17 20:42:29 -07:00
Jason Felds
de396800d8
Forgot this one.
2013-04-17 20:53:23 -04:00
Shenjoku
05cf6d8cd8
Cleaned up the paths in the VS2008 and VS2010 projects to use '\' character
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instead of '/' for consistency and general correctness.
Also added the DirectX include and library paths to the VS2010 project and fixed
the /MP switch for all configurations (it was conflicting with the minimal
rebuild setting).
2013-04-16 23:17:54 -07:00
Jason Felds
68e0be3595
No longer supporting these.
2013-04-16 00:16:31 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Jason Felds
1d7b5fe852
Round 2 of this.
2013-04-15 23:26:05 -04:00
Jason Felds
26399964cb
Update the 2011 project for DirectX 9.
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To JCG: welcome aboard. Please be careful about
new commits when you don't have the latest tools.
2013-04-14 12:10:55 -04:00
Shenjoku
ba0d2d1838
Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
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the latest SDK as well.
2013-04-08 21:13:47 -07:00
Shenjoku
19150cdf9e
Added DirectX SDK include and library paths to the 2008 project using the
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DXSDK_DIR macro, which is an environment variable added by the SDK installer.
This way the project no long requires messing with the visual studio options to
manually add the paths.
Fixed the Release-SSE2 build configuration so that the /MP switch works.
Some other minor tweaks resetting things to use the defaults that didn't need to
be changed.
2013-04-08 20:52:21 -07:00
Colby Klein
817ef820ab
Clean up the shell shader. Last commit from here.
2013-04-03 12:28:47 -07:00
Flameshadowxeroshin
1af058e2a1
One &pSteps->mTiming was still in the imported code.
2013-03-24 12:48:34 -05:00
Flameshadowxeroshin
f074ab61f3
merrrrge
2013-03-24 12:44:50 -05:00
Flameshadowxeroshin
e3e04f349f
bring in changes unrelated to new score mode that were removed in the previous commit.
2013-03-24 12:44:00 -05:00
Flameshadowxeroshin
d57aafa857
revert ScoreKeeperNormal to when it had Extreme scoring
2013-03-24 12:43:32 -05:00
Devin J. Pohly
4c2bfd7dc9
Add ChangeSort method to Lua MusicWheel
2013-03-24 00:12:17 -04:00
Devin J. Pohly
b7d74c6c0b
Register MusicWheel as a Lua class.
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Now Lua functions on MusicWheel actually exist.
2013-03-24 00:01:40 -04:00
Devin J. Pohly
a280f513b4
fix ffmpeg 1.1 builds... another way
2013-02-21 03:18:28 -05:00
Devin J. Pohly
a6bfbb19ac
Revert "make PixelFormat a typedef, fixes ffmpeg 1.1 compat"
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This reverts commit 4537a66481 .
Apparently broke build on Windows somehow.
2013-02-20 16:23:04 -05:00
Devin J. Pohly
4537a66481
make PixelFormat a typedef, fixes ffmpeg 1.1 compat
2013-02-20 15:29:24 -05:00
Colby Klein
3f32d9114f
Revert "CoinMode_Pay->CoinMode_Free, step 1."
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This reverts commit 15b3ee1a9a .
2013-02-11 12:11:54 -08:00
Colby Klein
a1fc6a38b1
Revert "No point in saving CoinData anymore."
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This reverts commit 3d90a33394 .
2013-02-11 12:11:11 -08:00
Jason Felds
591bbae070
Compiles and links. Try at your own risk.
2013-02-10 20:38:14 -05:00
Jason Felds
eaad585fa8
Transplant revision b18dc32.
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Original message is as follows:
[Xcode4.4] wrong code: NSBitsPerPixelFromDepth seems to like to return 0.
instead, use a reimplementation of CGGetDisplayBitsPerPixel
2013-02-10 20:31:40 -05:00
Jason Felds
bf54a30dbb
Definitely confirmed these files are gone.
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Mac OS X still broken.
2013-02-10 11:32:43 -05:00
Jason Felds
3d90a33394
No point in saving CoinData anymore.
2013-02-10 10:32:11 -05:00