Glenn Maynard
79050f3804
Gaaah. Head hurts.
...
Fix rounding error: when rect_width is 9, we want
rect_cx = pRect->left + 4.5, not 4. This resulted in a gap between the
black quad and the gradient quad in TransitionFadeWipe, and possibly
other obscure things. (The transition doesn't use a texture at all, so this
wasn't actually related to the bilinear filtering issue.)
2002-10-13 22:32:26 +00:00
Glenn Maynard
d252e31244
After an assertion failure, the user might continue. If we ASSERT(0),
...
return. (We should probably be throwing, though.)
2002-09-07 10:11:00 +00:00
Glenn Maynard
313359c2d7
bump tween update into a separate function
2002-09-04 21:53:43 +00:00
Chris Danford
40277568d0
option icons are almost working...
2002-09-03 06:33:08 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Chris Danford
0e5f97143e
optimizations
2002-08-19 20:02:30 +00:00
Chris Danford
0447dc2aad
Bug fixes and deferred rendering architecture
2002-08-18 16:19:26 +00:00
Chris Danford
77152779d5
Added Oni Game Over graphic and animation
2002-08-01 21:55:40 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Bruno Figueiredo
378d27a3ed
fixing broken Ez2 code - part I ( reaches game screen now )
2002-07-30 01:45:18 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
bfc327df13
no message
2002-05-29 09:47:24 +00:00
Chris Danford
f3c360a7d6
chugging away at 3.0
2002-05-28 20:01:22 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
3a73bfc354
no message
2002-04-01 02:04:43 +00:00
Chris Danford
d641cb4ae3
middle of working on 1.90
2002-03-31 07:55:25 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
876b28d5db
no message
2002-03-09 06:19:40 +00:00
Chris Danford
54f442350a
code cleanup
2002-02-24 01:43:11 +00:00
Chris Danford
b8e1ee1b22
added smlauncher
2002-01-30 05:26:05 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
c597318ae6
tweaked colors and added particle flash
2001-12-01 23:46:09 +00:00
Chris Danford
a867e118cc
no message
2001-11-29 06:49:26 +00:00
Chris Danford
439b74daa5
rewrite of all Draw() functions
2001-11-28 20:26:45 +00:00
Chris Danford
3ee2c6d945
no message
2001-11-28 01:26:58 +00:00
Chris Danford
ae2aa31944
rewrite of input handling
2001-11-25 10:49:31 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Chris Danford
1a76cba498
cleaned up support for multiple game modes
2001-11-20 11:49:10 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00