79050f38047a83fa826706ffaad4b503f7eb0bda
Fix rounding error: when rect_width is 9, we want rect_cx = pRect->left + 4.5, not 4. This resulted in a gap between the black quad and the gradient quad in TransitionFadeWipe, and possibly other obscure things. (The transition doesn't use a texture at all, so this wasn't actually related to the bilinear filtering issue.)
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