Chris Danford
77e1f83a8c
cleanup for debugging
2006-03-30 04:04:01 +00:00
Chris Danford
02d27d345d
add "Dark" background brightness option
2006-03-30 02:48:40 +00:00
Glenn Maynard
033080e3cc
Invert this: instead of "use menu if present, otherwise keyboard",
...
prefer keyboard. That's gives more intuitive behavior if menu
inputs are mapped on alpha keys.
2006-03-30 00:19:19 +00:00
Glenn Maynard
63f59c1e60
missed commit
2006-03-29 23:49:11 +00:00
Chris Danford
99805145f2
add name entry by typing on the keyboard
2006-03-29 23:11:07 +00:00
Chris Danford
b31d994fe0
updated strings
2006-03-29 18:43:06 +00:00
Chris Danford
5e37c8e779
better sync (hopefully)
2006-03-29 18:24:53 +00:00
Chris Danford
a1270f74c7
add mappings for older Afterburners
2006-03-29 17:58:35 +00:00
Steve Checkoway
61363eff0b
Use Frame*.
2006-03-29 11:21:44 +00:00
Glenn Maynard
788ad134f1
This broke beat alignment, and after that was fixed, other questions
...
came up (like how to align beat effects correctly). Revert this and
fix assist tick differently.
Add GetBeatAndBPSFromElapsedTimeNoOffset, GetBeatFromElapsedTimeNoOffset,
GetElapsedTimeFromBeatNoOffset. Use them to ignore GlobalOffsetSeconds.
2006-03-29 11:12:20 +00:00
Glenn Maynard
48063cef68
cleanup
2006-03-29 10:35:48 +00:00
Glenn Maynard
cefac82d1c
Ignore offset for beat alignment. This could use the offset, actually, but typical offsets are around a frame, so it's not actually noticable; and making it work reliably would be a pain. Only use the offset for judgements and arrow rendering.
2006-03-29 10:15:21 +00:00
Glenn Maynard
88f9590b9e
ignore offset in skip check
2006-03-29 10:13:34 +00:00
Glenn Maynard
757c6f8a6a
fix checkpoint
2006-03-29 10:12:24 +00:00
Glenn Maynard
92cfec6bba
simplify (tracking down skips)
2006-03-29 10:10:54 +00:00
Glenn Maynard
a99731d5d9
simplify (tracking down skips)
2006-03-29 10:09:10 +00:00
Glenn Maynard
002e1b99b2
unused
2006-03-29 08:49:57 +00:00
Glenn Maynard
0195ad338b
fix merge
2006-03-29 08:37:54 +00:00
Glenn Maynard
31eb3ee344
Fix sample music doesn't always start. This depended on m_Out being
...
started first, which was brittle.
2006-03-29 08:14:29 +00:00
Glenn Maynard
32378f65ff
fixup (oops)
2006-03-29 08:11:55 +00:00
Glenn Maynard
90b4af5947
cleanup
2006-03-29 08:11:07 +00:00
Glenn Maynard
d939a15876
Don't list difficulties that don't exist in "Fill Steps" (ROW_SOURCE_STEPS_TYPE).
2006-03-29 07:56:39 +00:00
Glenn Maynard
7812a4ba47
cleanup
2006-03-29 07:55:53 +00:00
Steve Checkoway
8195572649
If we don't have gtk on linux, use the Null loading window, don't throw an exception.
2006-03-29 07:01:01 +00:00
Glenn Maynard
94886b6d06
clean up thread checkpoints output
2006-03-29 05:19:13 +00:00
Glenn Maynard
389e7e3da3
style cleanup
2006-03-29 04:59:28 +00:00
Glenn Maynard
84f87db44d
Do include offset information for internal symbols (not just DLLs). They're helpful
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for narrowing down exactly where we are in a function.
2006-03-29 04:48:39 +00:00
Glenn Maynard
cec466b584
update
2006-03-29 04:45:58 +00:00
Glenn Maynard
e7d45c189b
Always include the "___ImageBase" symbol, so the first RVA entry
...
is always (hopefully) the base of the EXE. That way, we can display
consistent offsets relative to that.
2006-03-29 04:45:12 +00:00
Glenn Maynard
6faf9b9b69
fix selecting an edit and moving to chance results in weird difficulty
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selection behavior
2006-03-29 02:54:11 +00:00
Chris Danford
9c4dc961dd
add spacing for easier merging
2006-03-29 02:53:43 +00:00
Chris Danford
b1fdcabde7
debug logging
2006-03-29 02:53:01 +00:00
Glenn Maynard
2e0ff9d9c8
Change default BGBrightness to line up with BGBrightnessOrStatic.
2006-03-29 01:52:30 +00:00
Glenn Maynard
ea298ce438
cleanup
2006-03-29 01:43:51 +00:00
Glenn Maynard
5d8a93c19a
checkpoints
2006-03-29 01:43:18 +00:00
Chris Danford
f261bdcaf7
fix "can hold roll without stepping on head", leading to weird graphics
2006-03-29 01:27:04 +00:00
Chris Danford
6b0f8879d8
fix crash in EditMode >= home
2006-03-29 01:26:21 +00:00
Chris Danford
691a0daae5
add description for Ignition/Afterburner
2006-03-28 22:32:54 +00:00
Chris Danford
865dcb072b
remove unnecessary CLAMP in RandomGen
2006-03-28 21:52:10 +00:00
Chris Danford
cb39a7d093
fix assert b/c rowCode not set when navigating mini menu with P2
2006-03-28 21:29:32 +00:00
Chris Danford
7a87b1f7ef
fix noteskin not set on playback
2006-03-28 21:28:56 +00:00
Chris Danford
efbb6cfe52
allow control from P2, fix P2 input doesn't work after exiting the screen
2006-03-28 20:44:27 +00:00
Chris Danford
f9d50da5e1
cleanup for easier debugging
2006-03-28 19:15:44 +00:00
Steve Checkoway
1a240d3b6c
Cleanup.
2006-03-28 14:37:40 +00:00
Steve Checkoway
79fdd16a55
Add CrashHandlerInternal.cpp, remove libresample.
2006-03-28 14:31:14 +00:00
Steve Checkoway
5e898497d2
Add file.
2006-03-28 14:26:35 +00:00
Steve Checkoway
81afe152ec
Oops, two changes in that last commit. Don't have the child kill the parent any longer. This doesn't work when gdb is tracing. Why is the parent waiting for the child anyway? It shouldn't really matter that much if the child is signaled.
...
Also, why doesn't RunCrashHandler call _exit()? ForceDeadlock() calls _exit() after RunCrashHandler(), but ForceCrash does not, it has to go back to sm_crash() before _exit() is called. It's all very mysterious at 6:30 am.
2006-03-28 14:26:22 +00:00
Steve Checkoway
746261d8bd
Split out itoa, SignalName, and SignalCodeName. All of these are macros, so testing for them directly is okay (at least on OS X and linux). If some other system doesn't implement them as macros, then checks for them can be added to the configure.ac script.
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All of these can be called under crash conditions.
2006-03-28 14:20:57 +00:00
Steve Checkoway
6d001dc761
Leave Save in Application Support, put Cache and Logs in Library, and put screenshots in Documents/PRODUCT_ID Screenshots.
2006-03-28 14:16:56 +00:00
Glenn Maynard
514dd69f13
temp revert: this returns [0,n), not [0,n] (fixes crashes)
2006-03-28 12:47:54 +00:00