Glenn Maynard
eb931f8a4d
Handle CrossedRow inside Player, so autoplay works correctly in the
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editor.
2003-06-10 19:53:33 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Glenn Maynard
5dd27008cc
use TimingAssist
2003-03-27 00:51:57 +00:00
Chris Danford
189b37b517
Change Nonstop scoring to the DDREX way
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Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Glenn Maynard
aedbf224a9
Move lyric display into an actor
2003-03-19 19:58:22 +00:00
Glenn Maynard
46c7457ab5
move lyric updating into a separate function
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(trying to debug a crash; 6+ levels of indentation makes that hard)
2003-03-19 17:43:11 +00:00
Kevin Slaughter
9c00b6f674
We now have lyric support!.. I gotta sleep some, will add an option to turn lyrics on/off when I get home from work
2003-03-19 12:43:49 +00:00
Chris Danford
71d2fadb46
Change Toasty:
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- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
2003-03-16 19:11:51 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Glenn Maynard
8f9ac4d0ee
unused
2003-03-15 09:59:38 +00:00
Chris Danford
d91d043fa9
fix broken autogen in ScreenEditMenu
2003-03-13 01:26:50 +00:00
Chris Danford
767894800b
fix transitions in ScreenGameplay
2003-03-12 03:44:55 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
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fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
769dac616f
fix compile errors
2003-03-09 01:31:15 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter
69d97d461b
ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big
2003-03-08 08:03:22 +00:00
Kevin Slaughter
4f55de1074
Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
2003-02-27 10:56:37 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Glenn Maynard
ca801199c3
EOF newline
2003-02-14 22:25:14 +00:00
Chris Danford
e05738f7f7
working on course ranking scores and mem card saving
2003-02-14 21:42:44 +00:00
Glenn Maynard
71a23141da
go back to using FocusingSprites
2003-01-26 00:52:39 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
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CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard
419becd0da
fixup
2003-01-25 08:32:57 +00:00
Glenn Maynard
f2105a91f7
re-tune music start and "Here We Go" sequence
2003-01-25 07:40:47 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
2b6201b066
get rid of RandomStream
2003-01-02 07:10:18 +00:00
Glenn Maynard
fe23cf6a9f
missing header
2002-12-29 00:20:57 +00:00
Glenn Maynard
0aa38641ee
use new sound code directly
2002-12-27 23:16:16 +00:00
Glenn Maynard
8620eec7ac
"\n"
2002-12-19 04:12:58 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Andrew Livy
7958f06c11
Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles
2002-10-30 00:14:47 +00:00
Andrew Livy
24cb053e35
ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics)
2002-10-29 01:26:10 +00:00
Glenn Maynard
3d8eccb8be
Move ticks to a separate function
2002-10-12 00:32:47 +00:00
Chris Danford
107a1521e6
Added separate icon for smaniac
2002-10-06 16:56:58 +00:00
Chris Danford
e645322d01
Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic
2002-09-10 21:26:27 +00:00
Chris Danford
a429663b7c
renamed "top frame" to "life frame", and "bottom frame" to "score frame", fixed crash in eval after oni
2002-09-10 17:29:11 +00:00