Commit Graph
73 Commits
Author SHA1 Message Date
Glenn Maynard eb931f8a4d Handle CrossedRow inside Player, so autoplay works correctly in the
editor.
2003-06-10 19:53:33 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Glenn Maynard 5dd27008cc use TimingAssist 2003-03-27 00:51:57 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Glenn Maynard aedbf224a9 Move lyric display into an actor 2003-03-19 19:58:22 +00:00
Glenn Maynard 46c7457ab5 move lyric updating into a separate function
(trying to debug a crash; 6+ levels of indentation makes that hard)
2003-03-19 17:43:11 +00:00
Kevin Slaughter 9c00b6f674 We now have lyric support!.. I gotta sleep some, will add an option to turn lyrics on/off when I get home from work 2003-03-19 12:43:49 +00:00
Chris Danford 71d2fadb46 Change Toasty:
- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
2003-03-16 19:11:51 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Glenn Maynard 8f9ac4d0ee unused 2003-03-15 09:59:38 +00:00
Chris Danford d91d043fa9 fix broken autogen in ScreenEditMenu 2003-03-13 01:26:50 +00:00
Chris Danford 767894800b fix transitions in ScreenGameplay 2003-03-12 03:44:55 +00:00
Chris Danford 4a239b0c35 fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 769dac616f fix compile errors 2003-03-09 01:31:15 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter 69d97d461b ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big 2003-03-08 08:03:22 +00:00
Kevin Slaughter 4f55de1074 Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^ 2003-02-27 10:56:37 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Glenn Maynard ca801199c3 EOF newline 2003-02-14 22:25:14 +00:00
Chris Danford e05738f7f7 working on course ranking scores and mem card saving 2003-02-14 21:42:44 +00:00
Glenn Maynard 71a23141da go back to using FocusingSprites 2003-01-26 00:52:39 +00:00
Chris Danford 559c3b7248 NEW FEATURE: Added 0.25x scroll speed
CHANGE:  Reorganized options on Player Options screen
NEW FEATURE:  New modifier: Acceleration-Land
NEW FEATURE:  New modifier: Acceleration-Expand
NEW FEATURE:  New modifier: Acceleration-Boomerang
CHANGE:  Tweaked Acceleration-Wave for more of a challenge
CHANGE:  Changed format  NoteSkin tap graphic format.  Existing NoteSkins will
	need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard 419becd0da fixup 2003-01-25 08:32:57 +00:00
Glenn Maynard f2105a91f7 re-tune music start and "Here We Go" sequence 2003-01-25 07:40:47 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 2b6201b066 get rid of RandomStream 2003-01-02 07:10:18 +00:00
Glenn Maynard fe23cf6a9f missing header 2002-12-29 00:20:57 +00:00
Glenn Maynard 0aa38641ee use new sound code directly 2002-12-27 23:16:16 +00:00
Glenn Maynard 8620eec7ac "\n" 2002-12-19 04:12:58 +00:00
Andrew Livy 0cac950d90 Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global? 2002-11-07 19:42:39 +00:00
Andrew Livy 7958f06c11 Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles 2002-10-30 00:14:47 +00:00
Andrew Livy 24cb053e35 ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics) 2002-10-29 01:26:10 +00:00
Glenn Maynard 3d8eccb8be Move ticks to a separate function 2002-10-12 00:32:47 +00:00
Chris Danford 107a1521e6 Added separate icon for smaniac 2002-10-06 16:56:58 +00:00
Chris Danford e645322d01 Added LineCount util (.Net runtime required), and changed "gameplay demonstration" graphic 2002-09-10 21:26:27 +00:00
Chris Danford a429663b7c renamed "top frame" to "life frame", and "bottom frame" to "score frame", fixed crash in eval after oni 2002-09-10 17:29:11 +00:00