Commit Graph

106 Commits

Author SHA1 Message Date
Glenn Maynard 2a0972b8ba cleanup 2003-06-30 07:09:13 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Glenn Maynard 77dd9b9080 Fix overriding fail mode. 2003-06-23 07:27:51 +00:00
Glenn Maynard f736bbd4da fix warnings 2003-06-10 05:15:23 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Glenn Maynard c622fcb67d noisy 2003-05-27 05:27:38 +00:00
Chris Danford c54214c1d2 On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps. 2003-05-26 09:18:44 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Chris Danford 99957a0391 support setting perspective in DefaultModifiers pref 2003-05-13 05:24:30 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford 15a54aee79 options cleanup 2003-04-21 23:43:51 +00:00
Chris Danford 227343c9c3 use default modifiers for demonstration 2003-04-21 04:10:52 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Glenn Maynard 26ee13bb0c rename 2003-04-18 01:38:22 +00:00
Chris Danford 25ef2863e0 add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:49:40 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Chris Danford 14cbdd2ce7 working on player AI 2003-04-07 22:07:44 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard 58c80f3177 Add NoteFieldPositioning to GameState. 2003-04-02 21:57:05 +00:00
Glenn Maynard e00b098cb5 add stage names for courses 2003-04-01 18:23:27 +00:00
Glenn Maynard e59611d9b4 simplify 2003-03-27 21:25:33 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford ccb722c182 Fix Player2's highlight showing in ScreenPlayerOptions when not joined. 2003-03-16 22:51:29 +00:00
Chris Danford 93483d0140 fix unresponsive START in ScreenGameOver and ScreenMusicScroll 2003-03-16 22:35:04 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 51ca82a8e6 Modularize coin logic 2003-03-09 03:28:34 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Gomez 7d5216e9b7 Add 'difficult' for nonstop courses.
This feels hackish; feel free to make it more general
2003-03-07 05:24:52 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard 181b906137 add GameState::CourseMode 2003-02-28 07:26:43 +00:00
Chris Danford 66a6f0017f Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Glenn Maynard a441f136de fix off-by-one (oops) 2003-02-25 21:23:21 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Glenn Maynard dfec6b101f don't reset SongOptions between course songs 2003-02-24 04:15:18 +00:00
Glenn Maynard 8e21ba6f8a add StoreSelectedOptions and RestoreSelectedOptions 2003-02-24 03:26:00 +00:00
Glenn Maynard c541f11765 use Played here, instead of Passed 2003-02-24 02:45:27 +00:00
Chris Danford fc2108e85d fixed EditMenu "Create from Autogen" weirdness
cleaned up some unnecessary header dependencies
2003-02-22 01:58:56 +00:00
Glenn Maynard 56559fb29d Add the note skin pref back in, to change the default skin persistently.
Disable the EX pref; wait to add this until the screen is ready (though it
might be better to just make it a metric).
2003-02-22 00:12:45 +00:00
Glenn Maynard ea1867997d make the eval radar sane (but not necessarily correct) 2003-02-18 07:22:09 +00:00
Chris Danford 7cd57efce7 more course fixes, tweaked ghost arrow flashes 2003-02-17 19:52:16 +00:00