don't reset SongOptions between course songs
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@@ -321,5 +321,10 @@ void GameState::RestoreSelectedOptions()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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GAMESTATE->m_PlayerOptions[p] = GAMESTATE->m_SelectedOptions[p];
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GAMESTATE->m_SongOptions.Init();
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/* Oops. We can't do this; it'll reset lives back to 4, and we need it
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* to stick around for the length of the course (for regaining). Let's
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* just reset the options that can actually be set per-song. XXX */
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// GAMESTATE->m_SongOptions.Init();
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GAMESTATE->m_SongOptions.m_DrainType = SongOptions::DRAIN_NORMAL;
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GAMESTATE->m_SongOptions.m_fMusicRate = 1.0f;
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}
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