Glenn Maynard
a5cf8c21b0
cleanup
2005-10-05 05:49:50 +00:00
Chris Danford
e628f74491
do note coloring with tex coord shifting, not separate elements
2005-10-04 19:45:45 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Glenn Maynard
3ec39c7fc2
Don't refresh note skins every time we reset.
2005-09-04 23:16:38 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Glenn Maynard
c69c3af4b9
Due to the last change, we don't have fallback clashes anymore (fallback no
...
longer has both "fallback tap note" and "fallback tap note 4th", etc.), so
we don't need to do this. Remove it; it's extremely slow.
2005-07-05 21:56:51 +00:00
Chris Danford
2a6dcba6e8
cleanup:
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"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Glenn Maynard
9d7f835609
no need to template Luna specializations
2005-06-20 05:02:03 +00:00
Glenn Maynard
d66f00ea23
lua cleanup
2005-06-15 02:27:16 +00:00
Charles Lohr
5b3007b21b
Modification: Follow previous commit in reasoning. This is a bit more questionable. If this causes issues please discuss On-list
2005-06-01 02:48:06 +00:00
Charles Lohr
80e06f5dfa
Modify: All redirects for noteskins should be named their exact name. Currently there is a fairly large problem of the noteskin manager finding many different noteskins and complaining. In reality, I think a mid-range solution would be to remove the wildcard and fix our noteskins.
2005-06-01 02:43:21 +00:00
Glenn Maynard
f37a3810d6
allow reading whole files with GetFileContents
2005-05-20 00:12:43 +00:00
Glenn Maynard
4e6d716027
GetRedirContents -> GetFileContents
2005-05-17 02:20:43 +00:00
Chris Danford
abac6af93b
store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath()
2005-04-18 01:19:56 +00:00
Ben Anderson
0db665d4d6
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
2005-03-14 06:44:38 +00:00
Chris Danford
ea43f8ee1b
support loading BGAs from XML
2005-01-07 22:01:57 +00:00
Chris Danford
981e52ec58
merge IniFile and XmlFile
2005-01-07 14:28:00 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
bcbe615c0d
Pass ActorCommand structures to Actor instead of unparsed command strings.
...
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford
6a84b15d3d
const fixes
2004-11-06 21:32:28 +00:00
Glenn Maynard
d6ffc80ba2
simplify NoteSkinManager::GetNoteSkinNames, add bFilterDefault
2004-09-06 03:19:15 +00:00
Glenn Maynard
e717cc88f0
fix RefreshNoteSkinData looking in the wrong place
2004-09-06 02:52:10 +00:00
Glenn Maynard
3e1bc2ef26
NoteSkinManager::ColToButtonName -> Game::ColToButtonName
2004-09-06 02:49:36 +00:00
Glenn Maynard
951b2bf1be
simplify, work on fixing NoteSkinManager::RefreshNoteSkinData(Game*)
2004-09-06 02:30:50 +00:00
Glenn Maynard
aad73b53e9
(float) atof() -> strtof(), which computes in float instead of computing in
...
double and casting to float, which is silly
2004-08-10 20:57:59 +00:00
Chris Danford
7255f15f9d
NoteSkins:
...
add arbitrary depth of fallbacks
remove unused methods
2004-07-30 06:32:24 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Glenn Maynard
211f9b852a
use Dialog
2004-06-10 22:47:51 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Glenn Maynard
d79f9f0ff1
better assert output
...
minor optimization
2004-05-23 22:17:26 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Chris Danford
590cf4f690
Let NoteSkin manager look for BGAnimation directories
2004-03-01 05:58:19 +00:00
Chris Danford
34dd476d5e
add pref "HideDefaultNoteSkin"
2004-03-01 02:45:29 +00:00
Glenn Maynard
3dd3da3c5f
cleanup
2004-02-17 22:23:07 +00:00
Glenn Maynard
10e3dcac01
cache note skin paths
...
ScreenDemonstration loads went from ~2.5 to ~1.7 seconds for me
2004-02-17 22:16:22 +00:00
Glenn Maynard
63c48f5439
two botched commits in a row -> GO TO BED
2004-02-17 08:56:45 +00:00
Glenn Maynard
a7d86a8e13
search redirs in note skins like we do in themes
2004-02-17 08:55:33 +00:00
Glenn Maynard
9f8139afa3
simplify
2004-02-17 08:25:32 +00:00
Glenn Maynard
e6401712d4
Don't search for "fallback" button types except in the "common"
...
note skin. It's a little faster, and still self-consistent.
2004-02-17 08:20:56 +00:00
Chris Danford
69769b2c74
support sharing of geometry between Models
2004-02-08 11:17:03 +00:00
Chris Danford
4cf6e96f6b
support different explosion graphics per TapNoteScore
2003-12-31 21:40:38 +00:00
Chris Danford
141ba141d0
fix noteskin error if current game doesn't have a NoteSkin called "note"
2003-12-31 07:44:53 +00:00
Glenn Maynard
e9ae2c0803
continue phasing out BASE_PATH and SLASH
2003-12-10 09:44:16 +00:00
Glenn Maynard
11870a6072
continue phasing out BASE_PATH and SLASH
2003-12-10 09:26:05 +00:00
Chris Danford
c123681854
move IsWindowed check inside of ArchHooks_Win32
2003-11-15 06:08:13 +00:00
Sean Burke
7e8bcb35b3
Slightly more efficient commenting style. (Nerd.)
2003-11-13 08:22:05 +00:00
Chris Danford
2ccd5b91bb
move default to front of NoteSkin list if it exists
2003-10-29 10:43:18 +00:00