Glenn Maynard
8ac946be70
add RageColor::FromString
2003-11-18 04:05:58 +00:00
Glenn Maynard
400f8a45a5
cleanup
2003-11-14 17:21:02 +00:00
Glenn Maynard
f4b70646ce
Add Color * Color = Color.
...
Remove Color * F.
2003-10-03 06:33:02 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard
ee50591124
initialize vertices and VColors by default, to avoid sending bogus
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data to the renderer
2003-05-29 08:34:18 +00:00
Glenn Maynard
2ddc78909a
Combine binaries, so we can choose the renderer. No actual selection
...
yet; change CreateDisplay if you want to do that for the next few hours.
2003-05-26 19:42:04 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
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Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard
c4269307c1
add glow modes
2003-05-04 22:21:57 +00:00
Glenn Maynard
dfe4f09141
move stuff out of headers
...
get rid of nonstandard anonymous unions
2003-04-24 01:00:31 +00:00
Chris Danford
5ecd3afdd7
improved editor playback performance by not drawing unncessary Actors
...
fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Glenn Maynard
82a4960bd9
switch vector types
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add average-FPS-during-this-screen; i'm using it for benchmarking
2003-01-11 05:12:17 +00:00
Chris Danford
7d1c2ea22e
removed dependency on plib, updated installer, fixed warnings
2003-01-08 04:16:39 +00:00
Glenn Maynard
49dbf37962
... whitespace
2002-12-18 07:52:34 +00:00
Glenn Maynard
551f5adb16
and more of the same
2002-11-16 08:55:46 +00:00
Glenn Maynard
87dd42be64
add return values
2002-11-16 08:10:57 +00:00
Glenn Maynard
2d7b9001b1
cleanups; remove commented out stuff that's not needed; fix broken
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friend function (it's to make 3 * RageColor/Vector work like RageColor * 3,
but I don't know if anything uses it.)
2002-11-16 07:11:05 +00:00
Chris Danford
9d68ff5d7b
Added clamp in RageColor->RageVColor conversion to fix some artifacts
...
Fixed "autogen doesn't generate patterns for all difficulties for some songs"
Fixed incorrect "show" value in "show!hold" being written in DWIs
Fixed "song ends early after adding an edit then playing"
2002-11-13 05:17:15 +00:00
Glenn Maynard
47a8fcb1a2
don't clamp color values; slow and seems unneeded
...
(be nice if we didn't have to convert it, either, but there's no
GL_T2F_C4F_V3F)
2002-11-12 20:38:14 +00:00
Glenn Maynard
b13fe6e6b6
Fix color endianness problems.
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Remove operator== and != from POD types.
Scope the disabled warning better.
2002-11-11 20:36:39 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
1d792fe0f4
disable noisy warning
2002-10-28 06:40:47 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00