Chris Danford
e628f74491
do note coloring with tex coord shifting, not separate elements
2005-10-04 19:45:45 +00:00
Chris Danford
bc6c7c89bc
move PixelFormat outside of RageDisplay because so many classes outside of RageDisplay use it.
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Log PixelFormat strings instead of numbers for easier to read logs.
2005-09-29 17:15:12 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Glenn Maynard
94ff3eca36
implement framerate limiting. This is imprecise; it's intended for giving
...
up CPU before waiting for vsync, and not for limiting to a precise framerate.
2005-07-13 06:16:37 +00:00
Glenn Maynard
989565227b
add SupportsThreadedRendering flag (not in OGL yet)
2005-07-13 01:04:59 +00:00
Glenn Maynard
fcbe90cc09
merge dupe EndFrame code
2005-07-13 00:37:43 +00:00
Glenn Maynard
aad96ee660
remove Update
2005-07-13 00:01:08 +00:00
Glenn Maynard
0a5614d0ea
cleanup
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headers don't include global.h
2005-07-12 04:37:02 +00:00
Glenn Maynard
541aac64cd
remove virtual - this is an internal helper only now
2005-05-27 23:01:15 +00:00
Glenn Maynard
47db6ca9c4
floating-point zbias. For compatibility, 0 is off and 1 is the old "zbias on".
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Going beyond 1 is allowed, but the usable/useful range of values is currently
undefined--try to stick to 0..1.
2005-05-06 04:05:02 +00:00
Glenn Maynard
59f6c7848a
separately-controllable ZBias
2005-05-06 03:24:41 +00:00
Chris Danford
0ac5e2b008
add Skew for faux italic fonts
2005-05-02 21:43:27 +00:00
Ben Anderson
0db665d4d6
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
2005-03-14 06:44:38 +00:00
Glenn Maynard
5531efed09
comments, cleanup
2005-02-13 03:27:21 +00:00
Glenn Maynard
cf99203db5
add m_bNeedsTextureMatrixScale
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remove some stuff I didn't mean to commit yet
2005-02-01 02:47:30 +00:00
Glenn Maynard
57f5c487bc
move some code out of the header
2005-01-31 22:58:12 +00:00
Glenn Maynard
1d3613f161
for real this time :)
2005-01-22 03:39:39 +00:00
Chris Danford
663bd5d8b7
fix misspelling
2005-01-21 06:13:45 +00:00
Glenn Maynard
bdc1b08695
pass DAR to the display; preserve aspect ratio in screenshots
2005-01-16 22:06:36 +00:00
Chris Danford
5c79ac4196
pass bNeedsNormals into RageCompiledGeometry
2005-01-14 10:23:22 +00:00
Glenn Maynard
8a29cc0459
remove separate glow modes
2005-01-08 22:14:08 +00:00
Glenn Maynard
a1be0fdb33
add GetNumTextureUnits()
2005-01-04 05:34:58 +00:00
Glenn Maynard
3ca2641398
virtual
2004-12-27 07:10:29 +00:00
Glenn Maynard
6f46898f69
make SetVideoMode not throw
2004-11-30 20:01:07 +00:00
Glenn Maynard
3d084e2a2c
move stats formatting to RageDisplay, so renderers can add custom stats
2004-11-05 04:15:06 +00:00
Chris Danford
0a6acd94ae
fix centering matrix + perspective projections
2004-10-24 22:59:10 +00:00
Glenn Maynard
e483125b9f
Make RageDisplay_OGL::GetOrthoMatrix the default implementation.
2004-10-23 17:42:00 +00:00
Glenn Maynard
cb1f53d6b5
unprotect CreateScreenshot
2004-10-16 20:34:21 +00:00
Glenn Maynard
f056fedae2
fix crashes when fullscreen d3d window loses focus
2004-09-19 01:38:12 +00:00
Glenn Maynard
b5a10593e3
update comment
2004-09-06 04:17:03 +00:00
Chris Danford
1d376f5795
add support for texture coordinate animation in AnimatedTexture
2004-08-09 00:46:42 +00:00
Glenn Maynard
0d0494a580
line width is a float in OpenGL for line AA
2004-06-20 01:26:28 +00:00
Chris Danford
91aafcd4c1
move all graphics API calls into RageDisplay_*
2004-06-19 21:00:38 +00:00
Glenn Maynard
de64d8a953
cleanup
2004-06-15 05:52:51 +00:00
Glenn Maynard
b481fc465b
excessively large commit: use RageSurface
2004-06-14 00:51:00 +00:00
Glenn Maynard
f1ebbe330d
reduce xbox hackery
2004-05-23 23:24:44 +00:00
Glenn Maynard
e0ceb30f93
remove virtual IsSoftwareRenderer()
2004-05-23 22:38:44 +00:00
Chris Danford
e9e0a2816f
add pref: TrilinearFiltering
2004-05-18 09:05:21 +00:00
Chris Danford
7ea35ebb25
add prefs: ForceMipMaps, AnisotropicFiltering
2004-05-18 08:43:21 +00:00
Chris Danford
e83bbc40da
fix ActorFrame ZTest propogation
2004-05-15 18:35:03 +00:00
Chris Danford
9ec4c6be91
add "draw on z fail" mode
2004-05-15 09:26:21 +00:00
Glenn Maynard
6398054e26
Remove 4-bit palette support. As far as I can tell, no hardware supports
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it. (New ATI hardware apparently doesn't even support 8-bit palettes?!)
2004-05-15 08:18:37 +00:00
Glenn Maynard
33a04b79de
beginning GPL->X11 license transition
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The conventions I'm using are to put the entire copyright notice at the bottom
of each file, and to put the summary of the source file's use at the top of the
header.
Putting the license text in each file avoids confusion, and is normal practice
for many projects. Putting it at the bottom gets it out of the way; it's a
ton of clutter to put at the top.
The description is in the header. People who don't know what a class is for,
or how to use it, are probably looking at the header to see the interface,
not the implementation, so let's put the description in there. Keep it brief
(one line); any substantial implementation notes should go in the source file.
2004-05-06 00:42:06 +00:00
Glenn Maynard
a593763aac
fix crash with empty vertex objects
2004-04-26 05:26:20 +00:00
Chris Danford
7de8269a67
pack all geometry for a Model into one set of vertex buffers
2004-04-16 05:09:02 +00:00
Chris Danford
3dc41e5d94
move rendundant renderer code to be shared by all
2004-04-15 05:24:28 +00:00
Glenn Maynard
8c8e449922
add DrawQuadStrip
2004-04-13 07:28:25 +00:00
Chris Danford
3597e45bbc
add hardware vertex buffers for OpenGL renderer
2004-04-12 03:07:44 +00:00
Chris Danford
ef998e5e84
move vertex buffers into a separate object in perparation for HW vertex buffers
2004-04-08 08:35:38 +00:00