separately-controllable ZBias

This commit is contained in:
Glenn Maynard
2005-05-06 03:24:41 +00:00
parent a60407a679
commit 59f6c7848a
8 changed files with 32 additions and 11 deletions
+6
View File
@@ -76,6 +76,7 @@ void Actor::Reset()
m_bTextureWrapping = false;
m_BlendMode = BLEND_NORMAL;
m_bZBias = false;
m_bClearZBuffer = false;
m_ZTestMode = ZTEST_OFF;
m_bZWrite = false;
@@ -385,6 +386,11 @@ void Actor::SetGlobalRenderStates()
DISPLAY->SetBlendMode( m_BlendMode );
DISPLAY->SetZWrite( m_bZWrite );
DISPLAY->SetZTestMode( m_ZTestMode );
// BLEND_NO_EFFECT is used to draw masks to the Z-buffer, which always wants
// Z-bias enabled.
DISPLAY->SetZBias( m_bZBias || m_BlendMode == BLEND_NO_EFFECT );
if( m_bClearZBuffer )
DISPLAY->ClearZBuffer();
DISPLAY->SetCullMode( m_CullMode );
+4
View File
@@ -342,6 +342,7 @@ public:
virtual void SetZTestMode( ZTestMode mode ) { m_ZTestMode = mode; }
void SetZTestModeString( const CString &s ); // convenience
virtual void SetZWrite( bool b ) { m_bZWrite = b; }
void SetZBias( bool b ) { m_bZBias = b; }
virtual void SetCullMode( CullMode mode ) { m_CullMode = mode; }
void SetCullModeString( const CString &s ); // convenience
@@ -463,6 +464,7 @@ protected:
bool m_bClearZBuffer;
ZTestMode m_ZTestMode;
bool m_bZWrite;
bool m_bZBias; // if true, always wins z-test against a coplanar actor
CullMode m_CullMode;
//
@@ -576,6 +578,7 @@ public:
static int ztest( T* p, lua_State *L ) { p->SetZTestMode((!!IArg(1))?ZTEST_WRITE_ON_PASS:ZTEST_OFF); return 0; }
static int ztestmode( T* p, lua_State *L ) { p->SetZTestModeString(SArg(1)); return 0; }
static int zwrite( T* p, lua_State *L ) { p->SetZWrite(!!IArg(1)); return 0; }
static int zbias( T* p, lua_State *L ) { p->SetZBias(!!IArg(1)); return 0; }
static int clearzbuffer( T* p, lua_State *L ) { p->SetClearZBuffer(!!IArg(1)); return 0; }
static int backfacecull( T* p, lua_State *L ) { p->SetCullMode((!!IArg(1)) ? CULL_BACK : CULL_NONE); return 0; }
static int cullmode( T* p, lua_State *L ) { p->SetCullModeString(SArg(1)); return 0; }
@@ -694,6 +697,7 @@ public:
ADD_METHOD( ztest )
ADD_METHOD( ztestmode )
ADD_METHOD( zwrite )
ADD_METHOD( zbias )
ADD_METHOD( clearzbuffer )
ADD_METHOD( backfacecull )
ADD_METHOD( cullmode )
+1
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@@ -172,6 +172,7 @@ public:
virtual bool IsZWriteEnabled() const = 0;
virtual void SetZWrite( bool b ) = 0;
virtual void SetZTestMode( ZTestMode mode ) = 0;
virtual void SetZBias( bool b ) = 0;
virtual void ClearZBuffer() = 0;
virtual void SetCullMode( CullMode mode ) = 0;
+9 -6
View File
@@ -1035,7 +1035,6 @@ void RageDisplay_D3D::SetTextureFiltering( bool b )
void RageDisplay_D3D::SetBlendMode( BlendMode mode )
{
g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
g_pd3dDevice->SetRenderState( D3DRS_ZBIAS, 0 );
switch( mode )
{
case BLEND_NORMAL:
@@ -1049,11 +1048,6 @@ void RageDisplay_D3D::SetBlendMode( BlendMode mode )
case BLEND_NO_EFFECT:
g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ZERO );
g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
/* This is almost exclusively used to draw masks to the Z-buffer. Make sure
* masks always win the depth test when drawn at the same position. */
g_pd3dDevice->SetRenderState( D3DRS_ZBIAS, 30 ); // this bias is bigger than it needs to be to handle the coplanar case
break;
default:
ASSERT(0);
@@ -1067,6 +1061,15 @@ bool RageDisplay_D3D::IsZWriteEnabled() const
return b!=0;
}
void RageDisplay_D3D::SetZBias( bool b )
{
if( b )
g_pd3dDevice->SetRenderState( D3DRS_ZBIAS, 30 );
else
g_pd3dDevice->SetRenderState( D3DRS_ZBIAS, 0 );
}
bool RageDisplay_D3D::IsZTestEnabled() const
{
DWORD b;
+1
View File
@@ -41,6 +41,7 @@ public:
bool IsZWriteEnabled() const;
bool IsZTestEnabled() const;
void SetZWrite( bool b );
void SetZBias( bool b );
void SetZTestMode( ZTestMode mode );
void ClearZBuffer();
void SetCullMode( CullMode mode );
+1
View File
@@ -39,6 +39,7 @@ public:
bool IsZWriteEnabled() const { return false; }
bool IsZTestEnabled() const { return false; }
void SetZWrite( bool b ) { }
void SetZBias( bool b ) { }
void SetZTestMode( ZTestMode mode ) { }
void ClearZBuffer() { }
void SetCullMode( CullMode mode ) { }
+9 -5
View File
@@ -349,6 +349,7 @@ RageDisplay_OGL::RageDisplay_OGL()
InitStringMap();
wind = NULL;
g_bTextureMatrixShader = NULL;
}
CString GetInfoLog( GLhandleARB h )
@@ -1472,7 +1473,6 @@ void RageDisplay_OGL::SetBlendMode( BlendMode mode )
{
glEnable(GL_BLEND);
glDepthRange( 0.05, 1.0 );
switch( mode )
{
case BLEND_NORMAL:
@@ -1484,10 +1484,6 @@ void RageDisplay_OGL::SetBlendMode( BlendMode mode )
case BLEND_NO_EFFECT:
/* XXX: Would it be faster and have the same effect to say glDisable(GL_COLOR_WRITEMASK)? */
glBlendFunc( GL_ZERO, GL_ONE );
/* This is almost exclusively used to draw masks to the Z-buffer. Make sure
* masks always win the depth test when drawn at the same position. */
glDepthRange( 0.0, 0.95 ); // this bias is bigger than it needs to be to handle the coplanar case
break;
default:
ASSERT(0);
@@ -1521,6 +1517,14 @@ void RageDisplay_OGL::SetZWrite( bool b )
glDepthMask( b );
}
void RageDisplay_OGL::SetZBias( bool b )
{
if( b )
glDepthRange( 0.0, 0.95 );
else
glDepthRange( 0.05, 1.0 );
}
void RageDisplay_OGL::SetZTestMode( ZTestMode mode )
{
glEnable( GL_DEPTH_TEST );
+1
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@@ -42,6 +42,7 @@ public:
bool IsZWriteEnabled() const;
bool IsZTestEnabled() const;
void SetZWrite( bool b );
void SetZBias( bool b );
void SetZTestMode( ZTestMode mode );
void ClearZBuffer();
void SetCullMode( CullMode mode );