Commit Graph
115 Commits
Author SHA1 Message Date
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford 739cc6d38b support loading of multiple animations in a Model 2003-06-07 18:09:20 +00:00
Chris Danford bf77ee902f fix DrawIndexedTriangles bug that caused uninited verticies to be drawn 2003-06-07 11:54:44 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford 5c9710f155 fix VC7 compile errors 2003-05-11 08:19:24 +00:00
Chris Danford dd8331d9fc add support for models in NoteSkin 2003-05-11 07:23:47 +00:00
Chris Danford 6150d3f2c2 fix stupid scale by 0 2003-05-09 04:55:48 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Glenn Maynard 60a13f806d Fix some type mismatches that cause stack corruption in VC7.
Never memset(0) a non-POD type (eg. a vector).
2003-05-06 21:10:21 +00:00
Chris Danford 9e420233d5 fix VC7/GCC compile error 2003-05-05 01:01:22 +00:00
Chris Danford 4cbdfbf128 optimizing Model drawing 2003-05-04 07:22:20 +00:00
Chris Danford 85986fe325 optimizing Model 2003-05-04 05:21:16 +00:00
Chris Danford 8e96af518a working on model lighthing/texture mapping 2003-04-27 05:14:27 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00