AJ Kelly
30010dd916
fallback update, rollbodyincrementscombo false [Midiman]
2010-06-06 18:43:28 -05:00
AJ Kelly
fef983c144
Make technomotion mode not crash, among others. (Still need to get some styles added for other gametypes though)
2010-06-05 17:42:13 -05:00
AJ Kelly
0046422506
Don't eat RAM if the themer accidentally uses LoadActor(""), display an error instead.
2010-06-03 00:15:03 -05:00
AJ Kelly
14b1cc63e7
more theme changes from midi
2010-06-01 18:52:17 -05:00
AJ Kelly
3e74426d47
some fallback theme changes from midi
2010-06-01 15:31:04 -05:00
AJ Kelly
da32d79def
change the names from Classic and Modern to more descriptive Normal and Lower (even though ITG's reverse is only one pixel different from 3.9/4.0's)
2010-05-29 15:26:53 -05:00
AJ Kelly
8110df71f4
fallback changes from Midi
2010-05-29 15:14:07 -05:00
AJ Kelly
d463d4e4f5
script update;
2010-05-26 00:21:38 -05:00
AJ Kelly
100798b535
slight cleanup
2010-05-18 20:32:33 -05:00
AJ Kelly
4afca75666
add SetSize as an alias for setsize
2010-05-17 13:28:47 -05:00
AJ Kelly
dd5fa35ff0
The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on.
2010-05-15 15:56:45 -05:00
AJ Kelly
1bce8e686c
Update CustomSpeedMods documentation
2010-05-05 23:43:54 -05:00
AJ Kelly
105185d5b0
add missing SelectProfileKeys() (whoops!)
2010-05-02 11:59:57 -05:00
AJ Kelly
1eb3a1b02e
This file was pretty bad (and also unnecessarily taken from moonlight)...
2010-04-28 09:57:06 -05:00
AJ Kelly
614cef0b87
Midi changed the player colors
2010-04-28 09:37:07 -05:00
AJ Kelly
af5f17d79e
various theme changes from Midiman
2010-04-26 12:47:27 -05:00
AJ Kelly
90a90f45ff
fixup from midi
2010-04-25 18:49:56 -05:00
AJ Kelly
bf25127a2d
scripts update + hierarchy.txt fleshed out some more
2010-04-25 18:49:32 -05:00
AJ Kelly
5ae0c493d2
NumWheelItems upped to 13, "trying to get the color table correct... this can be tricky" [Midiman]
2010-04-23 12:05:06 -05:00
AJ Kelly
05cdd2ab95
Fix a screen naming issue that's been bugging the main sm-ssc devs...
...
ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly
7d55600b78
fix function to use 16:9 instead of 16:10 as max, plus undo bogus value... yeah. :s
2010-04-09 23:38:05 -05:00
AJ Kelly
bdeb114a09
[Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
...
[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
AJ Kelly
31c69f1d9c
okay I'm not done with the commits yet but mercurial is not making it easy for me
...
to commit just a subsection of files so I have to dump everything in here. :|
2010-03-09 03:36:44 -06:00
AJ Kelly
60b86919ba
[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
2010-02-24 02:40:36 -06:00
AJ Kelly
051f224ff1
various theme things
2010-02-20 16:44:59 -06:00
AJ Kelly
f9bfc80fa9
restore some stuff I had nuked; whoops. sorry wolfman.
2010-02-17 20:48:30 -06:00
AJ Kelly
435ca51b43
make StepsOrTrailToColor actually return something instead of doing nothing
2010-02-17 20:31:40 -06:00
AJ Kelly
dfc5f53134
various theme changes by Midiman and myself.
2010-02-17 19:47:36 -06:00
AJ Kelly
484820424b
CourseType is optional for GetCustomDifficulty().
...
Sync up Midi's theme changes.
2010-02-11 23:27:17 -06:00
AJ Kelly
d80641ecf1
fix byte order mark issue in customspeedmods
2010-02-06 21:33:52 -06:00
Jason Felds
f9b01e9c93
Intended fix: fix copyright symbol.
...
I was having it viewed as ? originally.
We need a better way to ensure UTF-8 is used
throughout our files.
2010-02-04 21:05:24 -05:00
AJ Kelly
ca8f660c4f
syncing changes from ssc svn, mostly.
...
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds
19a0444747
Fix encoding issue.
2010-01-31 21:06:02 -05:00
Jason Felds
81b4011423
View the list:
...
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.
Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
Jason Felds
d56cb505d0
More pump specific items.
...
Note: not all of them seem to be working.
Rolls in particular will always cause an NG right now.
Assistance will be required.
Dance mode should be unaffected.
2010-01-30 15:22:28 -05:00
AJ Kelly
7f2330d8d5
Theme changes to make other gametypes play nice
2010-01-29 21:16:55 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00