Glenn Maynard
6b8395335d
s/_DEBUG/DEBUG/
2003-02-15 05:15:24 +00:00
Glenn Maynard
279b884cbb
simplify
...
handle texture invalidation
2003-02-14 05:56:24 +00:00
Glenn Maynard
8fd300ac6f
movies have no alpha
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this will cause Sprite to turn off blending if it can
may speed up bg's on slower hardware
2003-02-01 02:15:00 +00:00
Glenn Maynard
22272aecb0
Fix an indirect movie texture crash (reset PixelStore)
...
Simplify texture handling: m_ID is const (can't be changed after
load at all); preference overrides are handled in RageTexture;
reloads no longer need a parameter
2003-01-26 00:56:13 +00:00
Glenn Maynard
b797141aa3
fix
2003-01-02 19:39:05 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
a4588f6c11
insert TODO
2002-12-20 18:45:35 +00:00
Glenn Maynard
7ba6b5d446
cleanup
2002-12-20 07:15:34 +00:00
Glenn Maynard
c247ea7b3a
bring back dshow renderer
2002-12-20 07:13:08 +00:00
Chris Danford
04e2c0b68c
More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
2002-11-28 20:48:00 +00:00
Chris Danford
4e4c143223
RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
2002-11-26 01:17:43 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Glenn Maynard
1f9e9c4a0c
i believe this is fixed
2002-10-24 08:45:49 +00:00
Glenn Maynard
cbd53dad3e
doesn't actually use dxutil
2002-10-24 03:46:25 +00:00
Glenn Maynard
f15a46f431
Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
...
texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard
22b95f922f
Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
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we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Glenn Maynard
c4702a277d
/* */
2002-10-13 23:27:13 +00:00
Glenn Maynard
0b291313da
CleanupDShow is tiny and only used in dtor, so get rid of it
2002-10-13 22:57:27 +00:00
Glenn Maynard
b7ff70a24c
Mostly cosmetic. Do away with m_bBackBufferLocked; it's never actually
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read. Change from ugly all-caps Windows aliases to more readable
lowercase names, etc.
2002-10-13 22:51:07 +00:00
Glenn Maynard
c4eb7b65b4
cosmetic
2002-10-13 06:35:17 +00:00
Glenn Maynard
c68ed36f76
Make the CTextureRenderer a local, since it's freed by m_pGB, and
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we can set it all up in init.
2002-10-13 05:12:40 +00:00
Glenn Maynard
71f31ef3af
Fix a crash when we get a texture smaller than the movie. (This isn't
...
ideal; the movie will get clipped.)
Add a bunch of traces to try to track down that other annoying crash.
2002-10-13 03:36:37 +00:00
Chris Danford
5e9a6a4df6
Added fade between movies and touched up some graphics
2002-10-10 04:11:30 +00:00
Chris Danford
686b704ed7
Added snaking life meter and fixed Tick timing.
2002-09-12 00:40:48 +00:00
Glenn Maynard
d808a40ade
unreachable exit()
2002-09-07 10:02:31 +00:00
Glenn Maynard
ab3995ffec
Simpify CTextureRenderer.
2002-08-23 05:09:42 +00:00
Glenn Maynard
f102fd6671
Only query COM interfaces when we need them.
2002-08-23 05:02:51 +00:00
Glenn Maynard
4d1a9e1d68
VOID Create -> void Create
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SetLoopOn/Off -> SetLooping(bool)
CTextureRenderer throws its own exception
2002-08-23 01:55:38 +00:00
Glenn Maynard
5111876b0d
Hide CTextureRenderer in RageMovieTexture.cpp.
2002-08-23 01:32:34 +00:00
Glenn Maynard
c4c59a23c7
Trivial simplifications.
2002-08-22 19:11:41 +00:00
Glenn Maynard
bc7e0ceadd
trivial simplifications
2002-08-22 00:56:22 +00:00
Chris Danford
5c21d4b1ca
bug fixes
2002-08-18 23:20:18 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
065d213655
added the DirectShow baseclasses to the project so it doesn't need to be built separately anymore.
2002-03-30 20:31:28 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
7682367a4e
no message
2002-02-10 06:25:12 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00