Glenn Maynard
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697baec3c8
|
don't use RandomFloat(int*) interface; do this directly, since it
really does expect something like an LCG
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2006-10-18 01:04:34 +00:00 |
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Glenn Maynard
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15d6f3b18f
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fix popping; note position can depend on the column
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2006-10-18 01:03:00 +00:00 |
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Glenn Maynard
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82be487b07
|
iiiii
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2006-10-17 22:24:16 +00:00 |
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AJ Kelly
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5d5be07a1d
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add missing ' on GhostArrowDim HitMineCommand
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2006-10-17 21:45:11 +00:00 |
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Glenn Maynard
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dfaaa18a03
|
s[s.size()] is probably always going to work, but probably isn't actually valid
|
2006-10-17 21:41:55 +00:00 |
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AJ Kelly
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c0492d0bc1
|
change font, slightly change position, remove shadow
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2006-10-17 21:12:11 +00:00 |
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Steve Checkoway
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eefc6e283f
|
BlendMode
|
2006-10-17 21:07:00 +00:00 |
|
Steve Checkoway
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200063c9a4
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Add bitmap text in lua. Just an example, feel free to make this look good now.
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2006-10-17 20:23:22 +00:00 |
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AJ Kelly
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4d6d925aa5
|
fixed as mentioned on list (can someone please explain how I can call a BitmapText actor with Lua so I can re-add the text, or should I just use XML for the time being?)
|
2006-10-17 13:38:15 +00:00 |
|
Steve Checkoway
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4ad2102387
|
Cleanup.
|
2006-10-17 10:00:18 +00:00 |
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Steve Checkoway
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96190e04b3
|
Stretch. Having widescreen graphics that we could just crop would be much better. Anyone want to make such backgrounds?
|
2006-10-17 09:25:25 +00:00 |
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Glenn Maynard
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d8a75ce90e
|
only one of sPath and sFullTitle may be set
|
2006-10-17 09:02:13 +00:00 |
|
Glenn Maynard
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b30163e157
|
private
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2006-10-17 08:58:58 +00:00 |
|
Glenn Maynard
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0ade73be87
|
note PCRE license
|
2006-10-17 08:58:26 +00:00 |
|
Steve Checkoway
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b863eef79a
|
Difficulty. Remove unused deprecated.
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2006-10-17 08:41:33 +00:00 |
|
Steve Checkoway
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9b7c143048
|
Fix path
|
2006-10-17 08:34:18 +00:00 |
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Glenn Maynard
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c7dff72292
|
PCRE 4.5 relicensed to standard BSD, like later versions
(with permission from Philip Hazel)
|
2006-10-17 08:34:03 +00:00 |
|
Steve Checkoway
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e00b841aec
|
Fix extra stage.
|
2006-10-17 08:23:09 +00:00 |
|
Steve Checkoway
|
64138f7894
|
Enums.
|
2006-10-17 08:22:47 +00:00 |
|
Steve Checkoway
|
f0bf9264c2
|
static.
|
2006-10-17 08:14:45 +00:00 |
|
Steve Checkoway
|
b90d4f8769
|
Cleanup.
|
2006-10-17 07:56:48 +00:00 |
|
Glenn Maynard
|
99678eb50f
|
PlayerNumber
|
2006-10-17 07:54:04 +00:00 |
|
Steve Checkoway
|
22720e8338
|
Use filename.
|
2006-10-16 10:34:20 +00:00 |
|
Steve Checkoway
|
a19dad4716
|
Fix input crash and add text as subactors.
|
2006-10-16 10:16:47 +00:00 |
|
Steve Checkoway
|
156322028e
|
Play name entry music.
|
2006-10-16 09:31:28 +00:00 |
|
Steve Checkoway
|
ea383df3e1
|
Static.
|
2006-10-16 09:01:39 +00:00 |
|
Steve Checkoway
|
52e55b8efc
|
Cleanup. This is done in the metrics with lua.
|
2006-10-16 08:47:15 +00:00 |
|
Steve Checkoway
|
baa0c8e6c8
|
It does. RString( num, c ).
|
2006-10-16 08:44:12 +00:00 |
|
Steve Checkoway
|
59a7aee9b5
|
Use metrics.
|
2006-10-16 08:42:54 +00:00 |
|
Steve Checkoway
|
15a60d7f9d
|
Once CurrentStringIndex is equal to MAX_RANKING_NAME_LENGTH, it isn't going to change so break.
|
2006-10-16 08:27:49 +00:00 |
|
Steve Checkoway
|
07d33c3935
|
widescreen
|
2006-10-16 08:08:02 +00:00 |
|
Steve Checkoway
|
7fa809ed32
|
I am not totally positive that this is the correct way to do this, but it seems to work in widescreen now.
|
2006-10-16 08:05:53 +00:00 |
|
Steve Checkoway
|
d07dc2335a
|
static.
|
2006-10-16 07:30:25 +00:00 |
|
Steve Checkoway
|
8d02fa3eb3
|
Cleanup.
|
2006-10-16 07:18:03 +00:00 |
|
Steve Checkoway
|
793c616f38
|
Simplify.
|
2006-10-16 04:53:48 +00:00 |
|
Steve Checkoway
|
bffe668d00
|
Real unique names now.
|
2006-10-16 04:52:12 +00:00 |
|
Steve Checkoway
|
75564786d4
|
Generate a "unique" name based on line numbers.
|
2006-10-16 04:51:46 +00:00 |
|
Glenn Maynard
|
ab4e4a39a4
|
fix PCH
fix folder nesting
|
2006-10-16 03:28:40 +00:00 |
|
Glenn Maynard
|
260ce8a472
|
allow coroutine.corunning to return the main thread
http://lua-users.org/lists/lua-l/2006-09/msg00751.html
|
2006-10-15 21:01:34 +00:00 |
|
Glenn Maynard
|
84dc84627b
|
fix clean shutdown on abort (dtor order problem)
|
2006-10-15 20:50:27 +00:00 |
|
Steve Checkoway
|
1e3466997e
|
Cleanup.
|
2006-10-15 09:53:27 +00:00 |
|
Steve Checkoway
|
061df3ccfa
|
cleanup
|
2006-10-15 09:51:54 +00:00 |
|
Glenn Maynard
|
d491ae1af8
|
stash colors manually for now; havn't decided on a generic way to pass
parameters to actor loading
|
2006-10-15 09:30:31 +00:00 |
|
Steve Checkoway
|
4590dea0b3
|
Partial revert. Glenn knew what he was doing with lua_next(), even if I did not. =)
|
2006-10-15 08:47:31 +00:00 |
|
Glenn Maynard
|
1d5e21c778
|
old comment
|
2006-10-15 08:29:26 +00:00 |
|
Glenn Maynard
|
cea3b4ef5e
|
remove <Command> children. This was only used to generate
command names on the fly. If you need that, use Lua, eg.:
Actor.Quad {
[s .. "Command"] = cmd(x,10)
}
|
2006-10-15 08:28:11 +00:00 |
|
Glenn Maynard
|
3d7f268dae
|
"Optional" attrib unused
|
2006-10-15 08:25:11 +00:00 |
|
Glenn Maynard
|
abc973eec7
|
simplify
|
2006-10-15 08:18:50 +00:00 |
|
Glenn Maynard
|
2cede5a421
|
for cases where we take a number as a boolean, accept a boolean
false as false (to transition away from numbers)
|
2006-10-15 08:17:35 +00:00 |
|
Steve Checkoway
|
28df192f43
|
Remove debugging.
|
2006-10-15 08:07:34 +00:00 |
|