Commit Graph
5265 Commits
Author SHA1 Message Date
sukibaby 65fe06bcd3 Prevent need for fallthrough attribute 2024-06-23 21:40:09 -07:00
sukibaby 5e3bc389c3 Fix uninitialized variable in Crash.cpp 2024-06-23 21:39:40 -07:00
teejusb f0c249c03c Static cast int to size_t 2024-06-18 16:09:24 -04:00
sukibaby ae6d7cecb5 Update ActorMultiVertex.cpp
Encapsulate actor resize functionality.

Significant performance improvement on the `UpdateAnimationState` function which was bottlenecking many operations.

See ITGmania PR #253 for more information.
2024-06-18 06:37:44 -07:00
sukibaby 9e3c7fc207 Update RageSoundMixBuffer
1) Set a buffer of 2MB instead of setting the buffer to nullptr and depend on it being grown by assets being loaded at the game launch

2) Update some C style code to C++ style

3) Improve Extend feature to support handling a larger number of samples, and error handling in case of a memory allocation failure
2024-06-18 06:27:56 -07:00
Rafał Florczak 90aabddc7f Drop libbz2 dependency
Dynamic linking against libbz2 was problematic on some distributions.
We only needed it for pcre's CLI (which we don't use) and ffmpeg's mkv
decompression in case a user forced encoder to use it, because its usage
is discouraged by the standard.

See https://github.com/itgmania/itgmania/issues/217 for the related
discussion.
2024-06-18 05:39:51 -07:00
phantom10111 daad1a2333 Windows: Mark executable as DPI aware
When any scaling other than 100% is set for a display, Windows will
automatically scale any DPI unaware applications. This leads to ITGmania being
unusable in fullscreen mode, as parts of the screen are cut off. Add a DPI
aware indication to the manifest to prevent this from happening. Note that
ITGmania won't actually adjust its rendering to the new DPI, it will just
prevent the automatic scaling.
2024-06-17 22:45:48 -07:00
sukibaby 5b0070f403 Win32 thread priority isolation layer
other changes merged in this commit:
Update RageSoundReader_ThreadedBuffer.h
Update GameLoop.cpp
Update CMakeData-os.cmake
2024-06-11 06:32:27 -07:00
hayoreo 481532ab77 Don't necessarily hide the mouse cursor when full screened.
Since the ShowMouseCursor preference exists we don't want to force hiding the mouse cursor when full screened. Instead let the user/theme decide with ShowMouseCursor.
2024-06-11 05:49:41 -07:00
sukibaby 47ff2cf095 Prevent setting the position of a nullptr
Also implemented copy just in case
2024-06-09 21:07:49 -07:00
sukibaby 471a92e322 Improve error logging in IniFile.cpp 2024-06-08 20:31:31 -07:00
sukibaby fcb7989a98 Encapsulate input device check to run it less often 2024-06-08 18:10:05 -07:00
sukibaby cb1e2843de Minor RageSound improvements
Nothing major here - updating C style casts, moving repeated function calls into variables, changing lrint's...

**RageSound.cpp**

- Initialize m_pSource to nullptr in the member initializer list, rather than in the body of the constructor
- Define an undefined variable `iSourceFrame`
- Change a `lrint` to a `static_cast<int>+0.5`
- Implement missing error handling in `SetStopModeFromString` with a log message

**RageSoundManager**

- Combined the iterator increment and the erase operation for `Update` into one line to prevent needing to create the `next` variable, since GameLoop calls this method frequently

**RageSoundReader**

- This method is called from RageSound just after making sure iFrames isn't equal to 0, so it's not needed for RageSoundReader to do it again.
- We will never fail to read a file 100 times. If we do, it's because of I/O errors, so make that more clear.
2024-06-08 17:15:04 -07:00
sukibaby 48c1fe3856 Revert "Windows: Compile with /utf-8 flag"
This reverts commit 58a45d91f4.
2024-06-08 16:20:04 -07:00
sukibaby 829f49f622 Fix NotesLoaderDWI.cpp
This resolves the following issues with DWI format simfiles:

- DWI files containing valid charts may fail to load and appear to have 0 or 1 notes
- DWI files opened in the editor would not save the original contents of the chart into a new file
2024-06-08 16:18:01 -07:00
sukibaby 12ceb7fc7c Clean up DoChangeTheme()
I moved the logic for getting the new screen name into a separate function GetNewScreenName(), for the sake of containing the logic for getting the new screen name in one place.

I tried some different optimizations for GetNewScreenName(), however none of them were much of a performance savings over the original code, if any, when viewed in a disassembler, so I ultimately chose to keep the original code.
2024-06-08 15:59:48 -07:00
sukibaby de351c7228 Don't change priority if game loses focus
This is what really causes problems when alt-tabbing in and out of the game, with OBS, etc. 

ITGmania uses less than 5% CPU usage on my 10 year old CPU. I can leave ITGmania running in the background with assist tick going and no notes are getting lost or stuttering.

It's not really worth shifting all the threads to a lower priority in the name of saving resources, considering how few resources the game consumes.
2024-06-08 15:36:18 -07:00
Rafał Florczak 903fa7eea3 Treat type-limits as errors in GNU builds 2024-05-30 17:38:47 -07:00
Rafał Florczak f7f88f9544 Guard against signedness of chars and wchars on different targets 2024-05-30 17:38:47 -07:00
Gareth Francis 60c3dcd3d7 Add WITH_MINIMAID option to allow building on ARM 2024-05-30 17:38:47 -07:00
sukibaby c2ac89dcb6 Improve calc_mean function
A problem with using std::accumulate to calculate the mean is that small numbers get rounded down to zero when dealing with floating point numbers. This is solved by implementing the Kahan summation algorithm (https://en.wikipedia.org/wiki/Kahan_summation_algorithm).
2024-05-30 17:36:55 -07:00
sukibaby 6f86f3eae5 Restore comment in Actor.cpp 2024-05-29 10:30:49 -07:00
sukibaby 03033857c2 Actor optimizations 2024-05-28 10:24:23 -07:00
sukibaby 626e127589 Replace src/archutils/Win32/ddk/hidpi.h
From SDK 10.0.16299
2024-05-28 10:19:50 -07:00
sukibaby b730a5a750 Remove AltiVec code
The content of src/archutils/Darwin/VectorHelper.cpp is very old, these are AltiVec and SSE2 instructions. This is only actually used in RageSoundMixBuffer.cpp. This level of micro-optimization is not needed since platforms this old are not supported by ITGm.
2024-05-28 09:34:59 -07:00
sukibaby 558d84c37f Remove NTPAD check
NTpad is a driver for Windows 2000/XP which enables the use of a controller via the parallel port. This is not needed anymore and is just causing lag by constantly scanning the list of input devices on Windows.
2024-05-28 09:14:13 -07:00
sukibaby b6f0da79a4 Change a lrint 2024-05-14 09:35:38 -07:00
sukibaby 705a069400 Resolve the SM5 sync drift issue
Summary of changes

1) Fix issues in RageTimer and RageSoundPosMap
2) Calculate seconds from microseconds more accurately
3) Replace lrint(x) with static_cast<int>(x+0.5) for better performance
4) Replace C style casting with C++ style casting
5) Make important values 64-bit wide
6) Update RageUtil.cpp (timer conversion RStrings had some math which needed to be fixed after fixing RageTimer's math)
7) Ensure floating point math is done as floating point
8) Improve code commentary all around
9) Improve clarity and efficiency of RageSoundPosMap "return closest position" error logging
2024-05-12 08:05:41 -07:00
phantom10111 b365dcd65d PulseAudio: Hold mainloop lock during GetPosition() call
Mainloop lock needs to be held to access PulseAudio object from outside the
event loop thread, in particular in GetPosition() calls. Otherwise we might hit
a race condition and have the call fail. There's also a possibility that the
call might randomly fail if it's called before first timing data is received
for the stream, so handle that case as well.

Also fix the stream write callback to call Mix() with correct parameters, as
well as do the work in a loop in case pa_stream_begin_write() returns smaller
memory buffer than was requested.
2024-05-11 10:26:50 -07:00
phantom10111 bbf556450d X11: Don't call any X11 functions on fatal error
If X11 functions are called after a fatal error then it just triggers the fatal
error handler again eventually leading to stack overflow.
2024-05-11 09:46:26 -07:00
sukibaby 3f8a7f5fd3 Run as "High Priority" on Windows
Enforcing HIGH_PRIORITY_CLASS is best for Win10+ where Windows Update can interrupt the game and it also prevents streaming apps (OBS/Discord) from causing stutter by taking rendering priority away from ITGMania.

Update ArchHooks_Win32.cpp
2024-05-10 00:33:36 -07:00
sukibaby 3d63d80163 Always use CLOCK_MONOTONIC if it's available on Unix 2024-05-08 10:37:17 -07:00
sukibaby eb8b428d0f Use range-based for loops in ScreenManager.cpp
Modernizing some of the old code - improve reliability by replacing traditional iterator loops where they are not needed.

Update ScreenManager.cpp
2024-05-08 01:55:51 -07:00
sukibaby f7a7252dbb Replace timeGetTime() with QueryPerformanceCounter()
Update ArchHooks_Win32Static.cpp

This code provided a 7x accuracy improvement over timeGetTime(). (0.2ms vs 1.4ms std dev*3)

Rename variables to fit with existing naming mechanism
2024-05-07 17:57:47 -07:00
sukibaby 8d24f61214 Don't warn user if frame size is not a multiple of 2
Disable this common nag warning + log file warning combination.
2024-05-07 10:20:12 -07:00
sukibaby a5bbcebd0c Update BPMDisplay.cpp
Update BPMDisplay.cpp

Replace lrint with static_cast<int>+0.5

Proposed lrint change for the same reason as #235.
2024-05-04 10:52:43 -07:00
sukibaby 2e2d49393b Replace lrint(x) with static_cast(x+0.5)
Update 9 files

Update RageSoundReader_Extend.cpp
Update RageSoundReader_Preload.cpp
Update RageSoundUtil.cpp
Update RageSoundReader_ThreadedBuffer.cpp
Update RageSoundReader_SpeedChange.cpp
Update RageSoundReader_Resample_Good.cpp
Update RageSoundReader_Merge.cpp
Update RageSoundReader_Chain.cpp
Update RageSoundMixBuffer.cpp
2024-05-03 23:17:59 -07:00
Gareth Francis 99e3d10775 Reduce rate of X11 screensave interrupt to once/minute 2024-04-19 00:29:35 -07:00
Arthur Eubanks bdafbd4660 Fix some clang warnings
-Wunqualified-std-cast-call and -Wsign-compare.
2024-04-17 00:20:03 -07:00
phantom10111 481161574e PulseAudio: Report actual audio playback position
PulseAudio driver used to report position of last frame written to audio stream
instead of actual playback position. This kind of worked, since on average the
write position doesn't diverge too much from actual elaped time, but it can
result in note stuttering and in general isn't very accurate. Change the
implementation to use actual playback position from PulseAudio stream.

Remove some compatibity code with old PulseAudio, since version 0.9.10 was
released in 2008.

Also, as an optimization to avoid unnecessary memory copying, use
pa_stream_begin_write() to mix audio directly into PulseAudio memory.
2024-04-12 22:40:41 -07:00
phantom10111 cacaded0cd Windows: Set console output codepage to UTF-8 2024-04-12 22:40:09 -07:00
phantom10111 3df79a3f11 Windows: Remove old mapconv and verinc project files
mapconv is being built by CMake so no need to keep its project files in the
repo. verinc isn't used anymore so it can be removed completely.
2024-04-12 22:40:09 -07:00
phantom10111 58a45d91f4 Windows: Compile with /utf-8 flag
Add /utf-8 flag to compilation on MSVC. This flag makes sure that source files
and static strings included in the application are UTF-8 strings.
2024-04-12 22:40:09 -07:00
phantom10111 9a55cb99c1 Windows: Add manifest with UTF-8 code page specification
On Windows 10 versions starting with 1903, this manifest will allow Win32 -A
family of functions to accept UTF-8 strings as arguments.
2024-04-12 22:40:09 -07:00
phantom10111 7dd50cf995 Windows: Generate version number in resource file
Windows executable had an old version number hardcoded in the resource file.
Automatically generate a file with correct version set.
2024-04-12 22:40:09 -07:00
phantom10111 48e797bf35 Move generated directory to build directory
StepMania generates some files during build but it's a bit unusual to generate
them in source directory instead of build directory. Move them to build
directory and remove src/generated from .gitignore.
2024-04-12 22:40:09 -07:00
Gareth Francis 85bac5506e Prevent sound fade in/out from hitting assertion in fapproach 2024-04-11 10:59:03 -07:00
Gareth Francis befae57e73 InputHandler_Linux_Joystick cleanup 2024-04-10 20:17:11 -07:00
Gareth Francis ef86cbbda3 Remove limit of 4 joysticks in InputHandler_Linux_Joystick 2024-04-10 20:17:11 -07:00
Gareth Francis 7009a16dea RageUtil::UnicodeUpperLower: Prevent negative characters from segfaulting under GCC 2024-04-10 14:09:10 -07:00