Minor RageSound improvements

Nothing major here - updating C style casts, moving repeated function calls into variables, changing lrint's...

**RageSound.cpp**

- Initialize m_pSource to nullptr in the member initializer list, rather than in the body of the constructor
- Define an undefined variable `iSourceFrame`
- Change a `lrint` to a `static_cast<int>+0.5`
- Implement missing error handling in `SetStopModeFromString` with a log message

**RageSoundManager**

- Combined the iterator increment and the erase operation for `Update` into one line to prevent needing to create the `next` variable, since GameLoop calls this method frequently

**RageSoundReader**

- This method is called from RageSound just after making sure iFrames isn't equal to 0, so it's not needed for RageSoundReader to do it again.
- We will never fail to read a file 100 times. If we do, it's because of I/O errors, so make that more clear.
This commit is contained in:
sukibaby
2024-06-06 15:35:04 +00:00
committed by teejusb
parent 48c1fe3856
commit cb1e2843de
3 changed files with 24 additions and 24 deletions
+13 -11
View File
@@ -66,12 +66,11 @@ RageSound::~RageSound()
RageSound::RageSound( const RageSound &cpy ):
RageSoundBase( cpy ),
m_Mutex( "RageSound" )
m_Mutex( "RageSound" ),
m_pSource( nullptr )
{
ASSERT(SOUNDMAN != nullptr);
m_pSource = nullptr;
*this = cpy;
}
@@ -283,7 +282,7 @@ int RageSound::GetDataToPlay( float *pBuffer, int iFrames, std::int64_t &iStream
while( iFrames > 0 )
{
float fRate = 1.0f;
int iSourceFrame;
int iSourceFrame = 0;
/* Read data from our source. */
int iGotFrames = m_pSource->RetriedRead( pBuffer + (iFramesStored * m_pSource->GetNumChannels()), iFrames, &iSourceFrame, &fRate );
@@ -291,6 +290,7 @@ int RageSound::GetDataToPlay( float *pBuffer, int iFrames, std::int64_t &iStream
if( iGotFrames == RageSoundReader::ERROR )
{
m_sError = m_pSource->GetError();
// This error probably indicates an I/O error, rather than a decoding error.
LOG->Warn( "Decoding %s failed: %s", GetLoadedFilePath().c_str(), m_sError.c_str() );
}
@@ -331,7 +331,7 @@ void RageSound::StartPlaying()
ASSERT( !m_bPlaying );
// Move to the start position.
SetPositionFrames( std::lrint(m_Param.m_StartSecond * samplerate()) );
SetPositionFrames( static_cast<int>((m_Param.m_StartSecond * samplerate())) + 0.5 );
/* If m_StartTime is in the past, then we probably set a start time but took too
* long loading. We don't want that; log it, since it can be unobvious. */
@@ -510,8 +510,9 @@ float RageSound::GetPositionSeconds( bool *bApproximate, RageTimer *pTimestamp )
*bApproximate = false;
/* If we're not playing, just report the static position. */
float sampleRate = static_cast<float>(samplerate());
if( !IsPlaying() )
return m_iStoppedSourceFrame / float(samplerate());
return m_iStoppedSourceFrame / sampleRate;
/* If we don't yet have any position data, CommitPlayingPosition hasn't yet been called at all,
* so guess what we think the real time is. */
@@ -520,11 +521,11 @@ float RageSound::GetPositionSeconds( bool *bApproximate, RageTimer *pTimestamp )
// LOG->Trace( "no data yet; %i", m_iStoppedSourceFrame );
if( bApproximate )
*bApproximate = true;
return m_iStoppedSourceFrame / float(samplerate());
return m_iStoppedSourceFrame / sampleRate;
}
int iSourceFrame = GetSourceFrameFromHardwareFrame( iCurrentHardwareFrame, bApproximate );
return iSourceFrame / float(samplerate());
return iSourceFrame / sampleRate;
}
@@ -539,16 +540,17 @@ bool RageSound::SetPositionFrames( int iFrames )
}
int iRet = m_pSource->SetPosition( iFrames );
RString filePath = GetLoadedFilePath();
if( iRet == -1 )
{
m_sError = m_pSource->GetError();
LOG->Warn( "SetPositionFrames: seek %s failed: %s", GetLoadedFilePath().c_str(), m_sError.c_str() );
LOG->Warn( "SetPositionFrames: seek %s failed: %s", filePath.c_str(), m_sError.c_str() );
}
else if( iRet == 0 )
{
/* Seeked past EOF. */
LOG->Warn( "SetPositionFrames: %i samples is beyond EOF in %s",
iFrames, GetLoadedFilePath().c_str() );
iFrames, filePath.c_str() );
}
else
{
@@ -642,7 +644,7 @@ void RageSound::SetStopModeFromString( const RString &sStopMode )
}
else
{
// error
LOG->Warn("Invalid stop mode \"%s\" for sound \"%s\"", sStopMode.c_str(), m_sFilePath.c_str());
}
}
+6 -8
View File
@@ -112,20 +112,18 @@ void RageSoundManager::Update()
/* Scan m_mapPreloadedSounds for sounds that are no longer loaded, and delete them. */
g_SoundManMutex.Lock(); /* lock for access to m_mapPreloadedSounds, owned_sounds */
{
std::map<RString, RageSoundReader_Preload*>::iterator it, next;
it = m_mapPreloadedSounds.begin();
while( it != m_mapPreloadedSounds.end() )
for( auto it = m_mapPreloadedSounds.begin(); it != m_mapPreloadedSounds.end(); )
{
next = it; ++next;
if( it->second->GetReferenceCount() == 1 )
{
LOG->Trace( "Deleted old sound \"%s\"", it->first.c_str() );
delete it->second;
m_mapPreloadedSounds.erase( it );
it = m_mapPreloadedSounds.erase(it);
}
else
{
++it;
}
it = next;
}
}
+5 -5
View File
@@ -8,13 +8,10 @@ REGISTER_CLASS_TRAITS( RageSoundReader, pCopy->Copy() );
/* Read(), handling the STREAM_LOOPED and empty return cases. */
int RageSoundReader::RetriedRead( float *pBuffer, int iFrames, int *iSourceFrame, float *fRate )
{
if( iFrames == 0 )
return 0;
/* pReader may return 0, which means "try again immediately". As a failsafe,
* only try this a finite number of times. Use a high number, because in
* principle each filter in the stack may cause this. */
int iTries = 100;
int iTries = 10;
while( --iTries )
{
if( fRate )
@@ -29,9 +26,12 @@ int RageSoundReader::RetriedRead( float *pBuffer, int iFrames, int *iSourceFrame
if( iGotFrames != 0 )
return iGotFrames;
// If the user is having I/O issues, give them a hint in the logs.
LOG->Warn( "Read() failed, retrying..." );
}
LOG->Warn( "Read() busy looping" );
LOG->Warn( "Read() returned a failure status after 10 attempts to read the file; likely an I/O error" );
/* Pretend we got EOF. */
return RageSoundReader::END_OF_FILE;