Glenn Maynard
65e6ca4972
handle no extra stage in event mode in HasEarnedExtraStage
2003-02-04 21:45:42 +00:00
Glenn Maynard
fffa2c002f
fix up oni
...
set song-specific stuff in LoadNextStage
2003-02-04 21:36:30 +00:00
Chris Danford
7784f83909
Set Here We Go timing back to MAX/EX type (should we metric this?)
2003-02-03 06:10:39 +00:00
Glenn Maynard
3ffec22f17
always display both eval and final eval after extra stages
2003-01-27 06:49:02 +00:00
Glenn Maynard
daac17938a
fix course starting
2003-01-26 09:14:56 +00:00
Glenn Maynard
0a92a799cc
oops. fix HWG gamestate var
2003-01-26 04:58:07 +00:00
Glenn Maynard
71a23141da
go back to using FocusingSprites
2003-01-26 00:52:39 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
...
CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard
d3e564956b
- /* */
2003-01-25 09:04:19 +00:00
Glenn Maynard
419becd0da
fixup
2003-01-25 08:32:57 +00:00
Glenn Maynard
4ea9aa7de7
oops, had this right the first time
2003-01-25 08:10:35 +00:00
Glenn Maynard
f2105a91f7
re-tune music start and "Here We Go" sequence
2003-01-25 07:40:47 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
ac391552fd
Changed Notes difficulty/description in preparation for edit selection system
2003-01-21 22:23:01 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Glenn Maynard
6cd9b429b7
abstract music completely
2003-01-21 02:16:40 +00:00
Glenn Maynard
e5dacca7ea
display "hold back" message
2003-01-19 21:57:13 +00:00
Chris Danford
d84e10f9d2
Fixed crash in demo if no songs.
2003-01-19 21:05:03 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
bb8940adad
Add and use accessors for most of Notes.
...
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Glenn Maynard
db041c3900
change over music
2003-01-02 07:45:05 +00:00
Glenn Maynard
c8b16777af
fix occasional one-frame glitches
2002-12-29 23:37:41 +00:00
Glenn Maynard
8acd92ef0a
centralize music starting
...
also fixes ghostrow occasionally being stuck lit until the music
starts
2002-12-29 23:31:29 +00:00
Glenn Maynard
2666b48513
fix songs not stopping occasionally
2002-12-29 22:57:38 +00:00
Glenn Maynard
0aa38641ee
use new sound code directly
2002-12-27 23:16:16 +00:00
Glenn Maynard
f7bf2ef2fa
changed sound API
2002-12-22 08:13:33 +00:00
Andrew Livy
aa53eab253
Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics.
2002-12-20 19:05:54 +00:00
Glenn Maynard
97d3ae248d
(not turning this on yet)
2002-12-19 04:13:35 +00:00
Glenn Maynard
e851ce45e5
use accessors
2002-12-17 05:29:50 +00:00
Glenn Maynard
5afb4c7768
use course accessors
2002-12-17 05:09:36 +00:00
Glenn Maynard
5c21296573
move radar stuff to NoteDataUtil
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const fixes
2002-12-13 22:40:42 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Glenn Maynard
984b433858
signs, headers, for scoping
2002-11-16 20:21:00 +00:00
Glenn Maynard
8327fcbc4e
Don't do the other stuff when coming out of demonstration prematurely,
...
either.
2002-11-15 23:26:32 +00:00
Angela Stefanski
5b88710c7b
Updated for bug 626184 - no longer will go to evaluation screen after playing 0 length steps in demo.
2002-11-15 23:10:19 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Angela Stefanski
0d49080494
Bug 632058 Fix - Oni Modifiers specified in .CRS files not being cleared after each song.
2002-11-03 20:17:28 +00:00
Glenn Maynard
9828cd3b4b
simplify
2002-11-02 21:51:18 +00:00
Angela Stefanski
2b1d7b6093
Modified Update function to record m_fSecondsBeforeFail for a player failure
...
in life bar mode (needed to award E grades for failure)
2002-11-01 03:13:30 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
dcb4fd2128
some more s/GetSize/size/ and other minor STLisms
2002-10-31 02:20:11 +00:00
Andrew Livy
7958f06c11
Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles
2002-10-30 00:14:47 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Andrew Livy
24cb053e35
ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics)
2002-10-29 01:26:10 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00