Commit Graph

139 Commits

Author SHA1 Message Date
Glenn Maynard 65e6ca4972 handle no extra stage in event mode in HasEarnedExtraStage 2003-02-04 21:45:42 +00:00
Glenn Maynard fffa2c002f fix up oni
set song-specific stuff in LoadNextStage
2003-02-04 21:36:30 +00:00
Chris Danford 7784f83909 Set Here We Go timing back to MAX/EX type (should we metric this?) 2003-02-03 06:10:39 +00:00
Glenn Maynard 3ffec22f17 always display both eval and final eval after extra stages 2003-01-27 06:49:02 +00:00
Glenn Maynard daac17938a fix course starting 2003-01-26 09:14:56 +00:00
Glenn Maynard 0a92a799cc oops. fix HWG gamestate var 2003-01-26 04:58:07 +00:00
Glenn Maynard 71a23141da go back to using FocusingSprites 2003-01-26 00:52:39 +00:00
Chris Danford 559c3b7248 NEW FEATURE: Added 0.25x scroll speed
CHANGE:  Reorganized options on Player Options screen
NEW FEATURE:  New modifier: Acceleration-Land
NEW FEATURE:  New modifier: Acceleration-Expand
NEW FEATURE:  New modifier: Acceleration-Boomerang
CHANGE:  Tweaked Acceleration-Wave for more of a challenge
CHANGE:  Changed format  NoteSkin tap graphic format.  Existing NoteSkins will
	need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard d3e564956b - /* */ 2003-01-25 09:04:19 +00:00
Glenn Maynard 419becd0da fixup 2003-01-25 08:32:57 +00:00
Glenn Maynard 4ea9aa7de7 oops, had this right the first time 2003-01-25 08:10:35 +00:00
Glenn Maynard f2105a91f7 re-tune music start and "Here We Go" sequence 2003-01-25 07:40:47 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Chris Danford ac391552fd Changed Notes difficulty/description in preparation for edit selection system 2003-01-21 22:23:01 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Glenn Maynard 6cd9b429b7 abstract music completely 2003-01-21 02:16:40 +00:00
Glenn Maynard e5dacca7ea display "hold back" message 2003-01-19 21:57:13 +00:00
Chris Danford d84e10f9d2 Fixed crash in demo if no songs. 2003-01-19 21:05:03 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard bb8940adad Add and use accessors for most of Notes.
Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard db041c3900 change over music 2003-01-02 07:45:05 +00:00
Glenn Maynard c8b16777af fix occasional one-frame glitches 2002-12-29 23:37:41 +00:00
Glenn Maynard 8acd92ef0a centralize music starting
also fixes ghostrow occasionally being stuck lit until the music
starts
2002-12-29 23:31:29 +00:00
Glenn Maynard 2666b48513 fix songs not stopping occasionally 2002-12-29 22:57:38 +00:00
Glenn Maynard 0aa38641ee use new sound code directly 2002-12-27 23:16:16 +00:00
Glenn Maynard f7bf2ef2fa changed sound API 2002-12-22 08:13:33 +00:00
Andrew Livy aa53eab253 Added Elements to Ez2MusicSelect so that it looks similar to pump, added the "Guide" Graphic to Pump's Select Mode, Returning from Gameplay now goes to the correct SongSelect Screen based upon theme metrics. 2002-12-20 19:05:54 +00:00
Glenn Maynard 97d3ae248d (not turning this on yet) 2002-12-19 04:13:35 +00:00
Glenn Maynard e851ce45e5 use accessors 2002-12-17 05:29:50 +00:00
Glenn Maynard 5afb4c7768 use course accessors 2002-12-17 05:09:36 +00:00
Glenn Maynard 5c21296573 move radar stuff to NoteDataUtil
const fixes
2002-12-13 22:40:42 +00:00
Chris Danford 4a588230e1 DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested. 2002-11-29 20:37:12 +00:00
Glenn Maynard 984b433858 signs, headers, for scoping 2002-11-16 20:21:00 +00:00
Glenn Maynard 8327fcbc4e Don't do the other stuff when coming out of demonstration prematurely,
either.
2002-11-15 23:26:32 +00:00
Angela Stefanski 5b88710c7b Updated for bug 626184 - no longer will go to evaluation screen after playing 0 length steps in demo. 2002-11-15 23:10:19 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Andrew Livy 0cac950d90 Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global? 2002-11-07 19:42:39 +00:00
Angela Stefanski 0d49080494 Bug 632058 Fix - Oni Modifiers specified in .CRS files not being cleared after each song. 2002-11-03 20:17:28 +00:00
Glenn Maynard 9828cd3b4b simplify 2002-11-02 21:51:18 +00:00
Angela Stefanski 2b1d7b6093 Modified Update function to record m_fSecondsBeforeFail for a player failure
in life bar mode (needed to award E grades for failure)
2002-11-01 03:13:30 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Glenn Maynard dcb4fd2128 some more s/GetSize/size/ and other minor STLisms 2002-10-31 02:20:11 +00:00
Andrew Livy 7958f06c11 Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles 2002-10-30 00:14:47 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Andrew Livy 24cb053e35 ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics) 2002-10-29 01:26:10 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00