Commit Graph
13328 Commits
Author SHA1 Message Date
Glenn Maynard 64e3593d49 no need to pass Passed here 2005-01-30 03:01:16 +00:00
Glenn Maynard ee449e1df8 GetGameplayNextScreen() 2005-01-30 02:45:01 +00:00
Glenn Maynard f169f38c61 gameplay next-screen logic to lua 2005-01-30 02:43:32 +00:00
Glenn Maynard ee81c02d45 Add lua GetPreference(). Takes a string, adds the value in the correct
type.  I'm not sure if we want to give Preferences an actual Lua object;
this is just a simple (if somewhat slow) way to get read access to all
preference values.
2005-01-30 02:04:57 +00:00
Glenn Maynard ef12eea2d4 Add Preference<type>::PushValue() (note that this is not a PushSelf). 2005-01-30 02:02:42 +00:00
Glenn Maynard 088b7bb356 Allow passing a lua_State to PushStack; make them static.
Add SetGlobal(bool), UnsetGlobal, PushStackNil.
Pass lua_State* to LUA_RETURN.
2005-01-30 02:01:27 +00:00
Glenn Maynard 02b6b82b53 fix stupid VC 2005-01-30 01:45:26 +00:00
Glenn Maynard 36795241c2 cleanup 2005-01-30 01:39:42 +00:00
Glenn Maynard 25f50a20b7 m_bShowCaution and m_bEventMode to Preference 2005-01-30 01:36:20 +00:00
Glenn Maynard 795380601b remove some hardcoded screen names 2005-01-30 00:01:35 +00:00
Glenn Maynard 3964f6b3a4 cleanup 2005-01-29 23:49:26 +00:00
Sean Burke b5bbbeb61e Provide for alternate spelling of Gaggai 2005-01-29 23:47:03 +00:00
Glenn Maynard 8a5bf17203 remove some hardcoded screen names 2005-01-29 23:45:27 +00:00
Glenn Maynard 4b2da16b42 remove unused stuff
pre-parse levels commands, instead of constantly re-parsing them
2005-01-29 23:05:21 +00:00
Chris Danford b3e9d3aed0 fix options icon names 2005-01-29 22:47:37 +00:00
Chris Danford 7522bcff24 revert metrics test 2005-01-29 22:35:56 +00:00
Glenn Maynard 7c64310add fixes 2005-01-29 22:02:52 +00:00
Chris Danford e273da39c6 replace ScreenMenuJukebox with ScreenOptionsMaster 2005-01-29 21:56:24 +00:00
Chris Danford 4cb179e5ec remove debugging 2005-01-29 21:51:03 +00:00
Glenn Maynard db20d39418 Fix screens loaded from ScreenSelect being loaded two or three times. 2005-01-29 21:50:47 +00:00
Glenn Maynard de1f953b91 fix compile, warnings 2005-01-29 21:26:51 +00:00
Glenn Maynard 8a9dd8d177 PaneDisplay::Move is never used 2005-01-29 21:13:24 +00:00
Glenn Maynard 271f14516d PANEMODE_BATTLE is never used 2005-01-29 21:10:32 +00:00
Glenn Maynard 9e0d0e0763 sort update 2005-01-29 21:04:08 +00:00
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard 46f414e7e5 Fix race condition.
Work around undocumented SignalObjectAndWait behavior; the docs
refer to "the object", but the function takes two objects.  (Cut and paste
documentation ...)
2005-01-29 20:25:52 +00:00
Charles Lohr b3ff1f0119 Fix: Don't boot user back to the login screen if they're logged in. 2005-01-29 16:47:19 +00:00
Josh Allen 7747069274 Missing graphic 2005-01-29 05:04:36 +00:00
Josh Allen b23334d61a Update 2005-01-29 02:30:59 +00:00
Charles Lohr 6ba323cfde ...Asserting here causes crash if no cards after style select. 2005-01-29 01:57:53 +00:00
Josh Allen c53fbf3956 Fix reversed controls 2005-01-29 01:38:43 +00:00
Josh Allen d541dbc696 Use default room name color if bogus status code is received 2005-01-29 01:31:20 +00:00
Josh Allen d44e1b0a4e Update for new method for displaying rooms 2005-01-29 00:03:25 +00:00
Josh Allen 685ea445a2 Ability to color code room based on status 2005-01-28 23:59:34 +00:00
Glenn Maynard a449b838b3 Remove MAX_SIMULTANEOUS_LUA_FUNCTIONS. It's actually
"max lua functions ever"; we very quickly pass it.
2005-01-28 20:32:14 +00:00
Glenn Maynard b547efa5e7 have ActorCommands push themself 2005-01-28 20:08:29 +00:00
Glenn Maynard c108dce357 add copy ctor for ActorCommands. (This was an attempt to fix a crash,
and wasn't the problem, but is very important anyway; it's currently unused,
so untested.)
2005-01-28 19:54:52 +00:00
Glenn Maynard 703833d7d4 Simplify. RageException::Throw no longer actually throws; this makes
debugging much easier, since we don't lose the stack after a Lua error.
2005-01-28 19:42:44 +00:00
Glenn Maynard 3d0a566093 fix demonstration doing badly when modifiers are active 2005-01-28 18:40:20 +00:00
Glenn Maynard 1823bbcbcc remove old code 2005-01-28 07:55:06 +00:00
Glenn Maynard 61c2064f49 fix mixed tabbing 2005-01-28 07:31:41 +00:00
Glenn Maynard b61a030ce0 reduce ROWS_PER_BEAT; we're not actually using it for BPM values right now, and it's causing some problems with BeatToNoteRow on large values 2005-01-28 04:58:27 +00:00
Glenn Maynard 2f747b53c2 don't waste time loading lights data when lights are disabled 2005-01-28 04:55:13 +00:00
Glenn Maynard 116890da25 fix autoplay, mines 2005-01-28 04:37:48 +00:00
Glenn Maynard 31731b5890 fix crash 2005-01-28 03:43:47 +00:00
Glenn Maynard 4339ae7817 errno.h 2005-01-28 01:47:55 +00:00
Ben Anderson c1b965b030 Fix apparent typo breaking compilation (GCC wrongly complained about ISO for scoping) 2005-01-28 00:27:52 +00:00
Glenn Maynard ed3bec750b merge MountUsedCard and MountCard 2005-01-28 00:12:09 +00:00
Glenn Maynard f8a00af09f MemoryCardManager::TryMountAllCards gone 2005-01-28 00:08:16 +00:00
Glenn Maynard a930c41ed7 SongManager::LoadAllFromProfiles -> SongManager::LoadAllFromProfile
mount each memory card as needed, one at a time
working on being able to start a timeout period in MEMCARDMAN::MountCard
2005-01-28 00:04:22 +00:00