Glenn Maynard
64e3593d49
no need to pass Passed here
2005-01-30 03:01:16 +00:00
Glenn Maynard
ee449e1df8
GetGameplayNextScreen()
2005-01-30 02:45:01 +00:00
Glenn Maynard
f169f38c61
gameplay next-screen logic to lua
2005-01-30 02:43:32 +00:00
Glenn Maynard
ee81c02d45
Add lua GetPreference(). Takes a string, adds the value in the correct
...
type. I'm not sure if we want to give Preferences an actual Lua object;
this is just a simple (if somewhat slow) way to get read access to all
preference values.
2005-01-30 02:04:57 +00:00
Glenn Maynard
ef12eea2d4
Add Preference<type>::PushValue() (note that this is not a PushSelf).
2005-01-30 02:02:42 +00:00
Glenn Maynard
088b7bb356
Allow passing a lua_State to PushStack; make them static.
...
Add SetGlobal(bool), UnsetGlobal, PushStackNil.
Pass lua_State* to LUA_RETURN.
2005-01-30 02:01:27 +00:00
Glenn Maynard
02b6b82b53
fix stupid VC
2005-01-30 01:45:26 +00:00
Glenn Maynard
36795241c2
cleanup
2005-01-30 01:39:42 +00:00
Glenn Maynard
25f50a20b7
m_bShowCaution and m_bEventMode to Preference
2005-01-30 01:36:20 +00:00
Glenn Maynard
795380601b
remove some hardcoded screen names
2005-01-30 00:01:35 +00:00
Glenn Maynard
3964f6b3a4
cleanup
2005-01-29 23:49:26 +00:00
Sean Burke
b5bbbeb61e
Provide for alternate spelling of Gaggai
2005-01-29 23:47:03 +00:00
Glenn Maynard
8a5bf17203
remove some hardcoded screen names
2005-01-29 23:45:27 +00:00
Glenn Maynard
4b2da16b42
remove unused stuff
...
pre-parse levels commands, instead of constantly re-parsing them
2005-01-29 23:05:21 +00:00
Chris Danford
b3e9d3aed0
fix options icon names
2005-01-29 22:47:37 +00:00
Chris Danford
7522bcff24
revert metrics test
2005-01-29 22:35:56 +00:00
Glenn Maynard
7c64310add
fixes
2005-01-29 22:02:52 +00:00
Chris Danford
e273da39c6
replace ScreenMenuJukebox with ScreenOptionsMaster
2005-01-29 21:56:24 +00:00
Chris Danford
4cb179e5ec
remove debugging
2005-01-29 21:51:03 +00:00
Glenn Maynard
db20d39418
Fix screens loaded from ScreenSelect being loaded two or three times.
2005-01-29 21:50:47 +00:00
Glenn Maynard
de1f953b91
fix compile, warnings
2005-01-29 21:26:51 +00:00
Glenn Maynard
8a9dd8d177
PaneDisplay::Move is never used
2005-01-29 21:13:24 +00:00
Glenn Maynard
271f14516d
PANEMODE_BATTLE is never used
2005-01-29 21:10:32 +00:00
Glenn Maynard
9e0d0e0763
sort update
2005-01-29 21:04:08 +00:00
Glenn Maynard
8d48438c15
ModeMenuAvailable metric removed; change Codes instead.
...
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard
46f414e7e5
Fix race condition.
...
Work around undocumented SignalObjectAndWait behavior; the docs
refer to "the object", but the function takes two objects. (Cut and paste
documentation ...)
2005-01-29 20:25:52 +00:00
Charles Lohr
b3ff1f0119
Fix: Don't boot user back to the login screen if they're logged in.
2005-01-29 16:47:19 +00:00
Josh Allen
7747069274
Missing graphic
2005-01-29 05:04:36 +00:00
Josh Allen
b23334d61a
Update
2005-01-29 02:30:59 +00:00
Charles Lohr
6ba323cfde
...Asserting here causes crash if no cards after style select.
2005-01-29 01:57:53 +00:00
Josh Allen
c53fbf3956
Fix reversed controls
2005-01-29 01:38:43 +00:00
Josh Allen
d541dbc696
Use default room name color if bogus status code is received
2005-01-29 01:31:20 +00:00
Josh Allen
d44e1b0a4e
Update for new method for displaying rooms
2005-01-29 00:03:25 +00:00
Josh Allen
685ea445a2
Ability to color code room based on status
2005-01-28 23:59:34 +00:00
Glenn Maynard
a449b838b3
Remove MAX_SIMULTANEOUS_LUA_FUNCTIONS. It's actually
...
"max lua functions ever"; we very quickly pass it.
2005-01-28 20:32:14 +00:00
Glenn Maynard
b547efa5e7
have ActorCommands push themself
2005-01-28 20:08:29 +00:00
Glenn Maynard
c108dce357
add copy ctor for ActorCommands. (This was an attempt to fix a crash,
...
and wasn't the problem, but is very important anyway; it's currently unused,
so untested.)
2005-01-28 19:54:52 +00:00
Glenn Maynard
703833d7d4
Simplify. RageException::Throw no longer actually throws; this makes
...
debugging much easier, since we don't lose the stack after a Lua error.
2005-01-28 19:42:44 +00:00
Glenn Maynard
3d0a566093
fix demonstration doing badly when modifiers are active
2005-01-28 18:40:20 +00:00
Glenn Maynard
1823bbcbcc
remove old code
2005-01-28 07:55:06 +00:00
Glenn Maynard
61c2064f49
fix mixed tabbing
2005-01-28 07:31:41 +00:00
Glenn Maynard
b61a030ce0
reduce ROWS_PER_BEAT; we're not actually using it for BPM values right now, and it's causing some problems with BeatToNoteRow on large values
2005-01-28 04:58:27 +00:00
Glenn Maynard
2f747b53c2
don't waste time loading lights data when lights are disabled
2005-01-28 04:55:13 +00:00
Glenn Maynard
116890da25
fix autoplay, mines
2005-01-28 04:37:48 +00:00
Glenn Maynard
31731b5890
fix crash
2005-01-28 03:43:47 +00:00
Glenn Maynard
4339ae7817
errno.h
2005-01-28 01:47:55 +00:00
Ben Anderson
c1b965b030
Fix apparent typo breaking compilation (GCC wrongly complained about ISO for scoping)
2005-01-28 00:27:52 +00:00
Glenn Maynard
ed3bec750b
merge MountUsedCard and MountCard
2005-01-28 00:12:09 +00:00
Glenn Maynard
f8a00af09f
MemoryCardManager::TryMountAllCards gone
2005-01-28 00:08:16 +00:00
Glenn Maynard
a930c41ed7
SongManager::LoadAllFromProfiles -> SongManager::LoadAllFromProfile
...
mount each memory card as needed, one at a time
working on being able to start a timeout period in MEMCARDMAN::MountCard
2005-01-28 00:04:22 +00:00