Glenn Maynard
62e9a16bc6
fix crash on ALSA SW fallback
2003-11-04 06:40:17 +00:00
Glenn Maynard
e14227c0d4
-> 3.9 alpha 8
2003-11-04 06:09:35 +00:00
Glenn Maynard
51637ca974
quiet annoying dialog
2003-11-04 04:57:05 +00:00
Glenn Maynard
5d28964655
Don't warn about broken symlinks.
2003-11-04 04:32:11 +00:00
Glenn Maynard
adc4af1a48
Never set StageStats::bFailed in FAIL_OFF. Fixes life bar not refilling
...
after bottoming out the lifebar in PassMark mode.
2003-11-04 04:22:17 +00:00
Glenn Maynard
cdd1f885bf
mvoe logic to StageStats::AllFailed
2003-11-03 23:55:58 +00:00
Andrew Livy
e49678e956
Can set next screen in ScreenNameEntryTraditional via metrics
2003-11-03 23:29:43 +00:00
Glenn Maynard
93606c2990
Fix assertion for songs with RLE-compressed BMPs.
2003-11-03 23:29:37 +00:00
Glenn Maynard
ed718863ee
cleanup
2003-11-03 21:53:29 +00:00
Glenn Maynard
8ce68dcbd0
update
2003-11-03 21:52:51 +00:00
Glenn Maynard
928a8ce1af
Dynamically bind ALSA, so binaries compiled with ALSA will work on systems
...
without ALSA installed.
2003-11-03 21:52:31 +00:00
Glenn Maynard
7410110fa6
remove stray trace
2003-11-03 20:00:51 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
...
Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard
243a5ae462
Coordinates should be floats. Fix warnings.
2003-11-03 18:29:46 +00:00
Glenn Maynard
8c08e5ad50
const fixes
2003-11-03 18:24:13 +00:00
Glenn Maynard
e4e58d786e
revert to f9a6e9e (see -devs)
2003-11-03 17:05:39 +00:00
Matt Denham
d87612090a
fix assorted errors and warnings (including stepmania/src being treated as a file)
2003-11-03 11:18:12 +00:00
Andrew Wong
1db14cebdd
minor semantic fix
2003-11-03 10:44:19 +00:00
Andrew Wong
38f78c4560
add option to hide name entry screen if course isn't in ranking list
2003-11-03 10:14:13 +00:00
Matt Denham
f27a2b5398
mapconv is running out of space now - doubled its buffer
...
someone who doesn't have VC6 Introductory Edition, please recompile and recommit
2003-11-03 09:09:30 +00:00
Matt Denham
975c45df11
support 48th/64th notes in editor
2003-11-03 08:44:49 +00:00
Andrew Livy
93f2e21ce4
Added: 70% PassMark Fail Type
2003-11-03 03:30:39 +00:00
Glenn Maynard
864f4713ef
minor fix
2003-11-03 03:04:46 +00:00
Glenn Maynard
2fe66ca812
fix m_textDebug tweening
2003-11-03 02:10:03 +00:00
Andrew Livy
767f10211c
Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
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Fixed: In-game Max Combo counter
2003-11-03 00:16:18 +00:00
Glenn Maynard
ba954972e2
Add rudimentary animation control command to models.
2003-11-02 23:29:21 +00:00
Andrew Livy
f9a6e9ee2c
Fix: VC6 Verstub compile problem.
2003-11-02 21:20:42 +00:00
Glenn Maynard
8addfa2079
Change DEFAULT_SOUND_VOLUME to 1.
2003-11-02 21:05:59 +00:00
Glenn Maynard
7226086a17
whitespace
2003-11-02 17:07:09 +00:00
Glenn Maynard
be658761c6
Cleanup. Fix GetActualVoltageRadarValue.
2003-11-02 17:06:25 +00:00
Glenn Maynard
54ab1e1382
Add GetMaxCombo.
...
Store combo rollover separately in the combo record.
2003-11-02 17:05:11 +00:00
Glenn Maynard
a52ff72575
cleanup
2003-11-02 16:32:45 +00:00
Chris Danford
4b3730cfc5
increase MusicWheel item max
2003-11-02 09:17:15 +00:00
Chris Danford
f0b048626a
clean up TextBanner metrics
2003-11-02 08:43:47 +00:00
Glenn Maynard
a860b5ef8b
Remove old comments. Bump cache for translit changes.
2003-11-02 04:47:47 +00:00
Glenn Maynard
d928e88102
Remove old comments. Simplify. There's no such thing as "high ascii".
2003-11-02 04:43:36 +00:00
Glenn Maynard
8e351d6dc3
remove old comments
2003-11-02 04:17:28 +00:00
Glenn Maynard
20798c677c
remove old comments
2003-11-02 04:05:38 +00:00
Glenn Maynard
914dc99ced
fix mismatched cached fonts if we load the same font with two different sChars
2003-11-02 04:05:13 +00:00
Glenn Maynard
ee7a8ea08e
fix XXX
2003-11-02 03:52:13 +00:00
Glenn Maynard
ca8b6e4fd0
Remove extra m_pDancingCharacters->LoadNextSong() call.
2003-11-02 03:51:45 +00:00
Glenn Maynard
5574fe505c
Simplify. GAMESTATE->m_pCurCharacters[pl] is always set.
2003-11-02 03:46:23 +00:00
Glenn Maynard
a81a1b4ed4
const fixes
2003-11-02 03:41:59 +00:00
Glenn Maynard
b5d84dd75e
cleanup/optimize
2003-11-02 02:15:54 +00:00
Glenn Maynard
6efbfcba8c
simplify
2003-11-02 02:12:04 +00:00
Steve Checkoway
9019a4fbd1
or maybe not...
2003-11-02 01:46:25 +00:00
Glenn Maynard
19cdfc9b18
fix input crash
2003-11-02 01:27:11 +00:00
Steve Checkoway
1a3278a073
I guess gcc no longer likes &long(var). It only seems to accept &(long(var)).
2003-11-02 00:28:42 +00:00
Glenn Maynard
ede9684d00
dur
2003-11-02 00:26:56 +00:00
Glenn Maynard
5ec6fbad10
simplify
2003-11-02 00:25:02 +00:00