Commit Graph
5763 Commits
Author SHA1 Message Date
Glenn Maynard 62e9a16bc6 fix crash on ALSA SW fallback 2003-11-04 06:40:17 +00:00
Glenn Maynard e14227c0d4 -> 3.9 alpha 8 2003-11-04 06:09:35 +00:00
Glenn Maynard 51637ca974 quiet annoying dialog 2003-11-04 04:57:05 +00:00
Glenn Maynard 5d28964655 Don't warn about broken symlinks. 2003-11-04 04:32:11 +00:00
Glenn Maynard adc4af1a48 Never set StageStats::bFailed in FAIL_OFF. Fixes life bar not refilling
after bottoming out the lifebar in PassMark mode.
2003-11-04 04:22:17 +00:00
Glenn Maynard cdd1f885bf mvoe logic to StageStats::AllFailed 2003-11-03 23:55:58 +00:00
Andrew Livy e49678e956 Can set next screen in ScreenNameEntryTraditional via metrics 2003-11-03 23:29:43 +00:00
Glenn Maynard 93606c2990 Fix assertion for songs with RLE-compressed BMPs. 2003-11-03 23:29:37 +00:00
Glenn Maynard ed718863ee cleanup 2003-11-03 21:53:29 +00:00
Glenn Maynard 8ce68dcbd0 update 2003-11-03 21:52:51 +00:00
Glenn Maynard 928a8ce1af Dynamically bind ALSA, so binaries compiled with ALSA will work on systems
without ALSA installed.
2003-11-03 21:52:31 +00:00
Glenn Maynard 7410110fa6 remove stray trace 2003-11-03 20:00:51 +00:00
Glenn Maynard 43ed677045 Fix PlayerOptions::GetString percentage rounding.
Merge ScreenGameplay::SM_NotesEnded code paths.

Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded).  It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).

It coexists with fail types.  In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.

One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing.  If you want that, too, use "No FailMark".

The danger background works consistently.  (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard 243a5ae462 Coordinates should be floats. Fix warnings. 2003-11-03 18:29:46 +00:00
Glenn Maynard 8c08e5ad50 const fixes 2003-11-03 18:24:13 +00:00
Glenn Maynard e4e58d786e revert to f9a6e9e (see -devs) 2003-11-03 17:05:39 +00:00
Matt Denham d87612090a fix assorted errors and warnings (including stepmania/src being treated as a file) 2003-11-03 11:18:12 +00:00
Andrew Wong 1db14cebdd minor semantic fix 2003-11-03 10:44:19 +00:00
Andrew Wong 38f78c4560 add option to hide name entry screen if course isn't in ranking list 2003-11-03 10:14:13 +00:00
Matt Denham f27a2b5398 mapconv is running out of space now - doubled its buffer
someone who doesn't have VC6 Introductory Edition, please recompile and recommit
2003-11-03 09:09:30 +00:00
Matt Denham 975c45df11 support 48th/64th notes in editor 2003-11-03 08:44:49 +00:00
Andrew Livy 93f2e21ce4 Added: 70% PassMark Fail Type 2003-11-03 03:30:39 +00:00
Glenn Maynard 864f4713ef minor fix 2003-11-03 03:04:46 +00:00
Glenn Maynard 2fe66ca812 fix m_textDebug tweening 2003-11-03 02:10:03 +00:00
Andrew Livy 767f10211c Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
Fixed: In-game Max Combo counter
2003-11-03 00:16:18 +00:00
Glenn Maynard ba954972e2 Add rudimentary animation control command to models. 2003-11-02 23:29:21 +00:00
Andrew Livy f9a6e9ee2c Fix: VC6 Verstub compile problem. 2003-11-02 21:20:42 +00:00
Glenn Maynard 8addfa2079 Change DEFAULT_SOUND_VOLUME to 1. 2003-11-02 21:05:59 +00:00
Glenn Maynard 7226086a17 whitespace 2003-11-02 17:07:09 +00:00
Glenn Maynard be658761c6 Cleanup. Fix GetActualVoltageRadarValue. 2003-11-02 17:06:25 +00:00
Glenn Maynard 54ab1e1382 Add GetMaxCombo.
Store combo rollover separately in the combo record.
2003-11-02 17:05:11 +00:00
Glenn Maynard a52ff72575 cleanup 2003-11-02 16:32:45 +00:00
Chris Danford 4b3730cfc5 increase MusicWheel item max 2003-11-02 09:17:15 +00:00
Chris Danford f0b048626a clean up TextBanner metrics 2003-11-02 08:43:47 +00:00
Glenn Maynard a860b5ef8b Remove old comments. Bump cache for translit changes. 2003-11-02 04:47:47 +00:00
Glenn Maynard d928e88102 Remove old comments. Simplify. There's no such thing as "high ascii". 2003-11-02 04:43:36 +00:00
Glenn Maynard 8e351d6dc3 remove old comments 2003-11-02 04:17:28 +00:00
Glenn Maynard 20798c677c remove old comments 2003-11-02 04:05:38 +00:00
Glenn Maynard 914dc99ced fix mismatched cached fonts if we load the same font with two different sChars 2003-11-02 04:05:13 +00:00
Glenn Maynard ee7a8ea08e fix XXX 2003-11-02 03:52:13 +00:00
Glenn Maynard ca8b6e4fd0 Remove extra m_pDancingCharacters->LoadNextSong() call. 2003-11-02 03:51:45 +00:00
Glenn Maynard 5574fe505c Simplify. GAMESTATE->m_pCurCharacters[pl] is always set. 2003-11-02 03:46:23 +00:00
Glenn Maynard a81a1b4ed4 const fixes 2003-11-02 03:41:59 +00:00
Glenn Maynard b5d84dd75e cleanup/optimize 2003-11-02 02:15:54 +00:00
Glenn Maynard 6efbfcba8c simplify 2003-11-02 02:12:04 +00:00
Steve Checkoway 9019a4fbd1 or maybe not... 2003-11-02 01:46:25 +00:00
Glenn Maynard 19cdfc9b18 fix input crash 2003-11-02 01:27:11 +00:00
Steve Checkoway 1a3278a073 I guess gcc no longer likes &long(var). It only seems to accept &(long(var)). 2003-11-02 00:28:42 +00:00
Glenn Maynard ede9684d00 dur 2003-11-02 00:26:56 +00:00
Glenn Maynard 5ec6fbad10 simplify 2003-11-02 00:25:02 +00:00