Glenn Maynard
2e8654909a
Remove Invalidate and Restore from Actor, Screen and ScreenManager.
...
They don't do anything, and they're never called; I think they're
D3D hangovers.
Don't make Actor::DrawPrimitives pure virtual. It's useful to make
Actors that don't draw anything, and only receive updates, to modularize
functionality, such as TimingTip. This also makes Actor::GetCommandLength
somewhat less of a heinous hack.
2003-03-28 00:49:01 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
...
Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
ad34d417f6
Get rid of some global strings to (shrinks release exe size by 3.5MB)
2003-03-15 19:25:37 +00:00
Glenn Maynard
23817566b8
Move ScreenManager actors into a separate screen, to unclutter
...
ScreenManager, and so it can use AddChild
2003-03-15 00:02:54 +00:00
Chris Danford
89040e1ba1
fix glitches in ScreenSelectGroup and ScreenSelectStyle
2003-03-10 02:29:01 +00:00
Glenn Maynard
8d47a3e57e
Add log timestamping. This lets us check the time when something
...
odd happens (eg. a skip), and see if anything happened in the log
at that time after we quit.
2003-03-07 04:48:13 +00:00
Chris Danford
fc2108e85d
fixed EditMenu "Create from Autogen" weirdness
...
cleaned up some unnecessary header dependencies
2003-02-22 01:58:56 +00:00
Chris Danford
e6273f1db3
more work on editor
2003-02-19 05:46:09 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Glenn Maynard
d52537825b
use RageInputDevice (though RageInput is so simple now this
...
isn't as useful)
2003-02-16 20:16:07 +00:00
Glenn Maynard
0ff6f863ee
s/Song.h/song.h/
...
I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
2003-02-16 04:28:17 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard
28e837e242
add ScreenManager::LoadPreppedScreen.
2002-09-04 23:40:01 +00:00
Glenn Maynard
7b3491a7e9
Skip first update for each screen. (Explanation in comments.)
...
Add ScreenManager::PrepNewScreen.
2002-09-04 00:25:30 +00:00
Glenn Maynard
1e6ff21cef
Move actual screen creation to a separate function.
...
Clear the directory cache when we load a new screen.
2002-09-03 05:43:58 +00:00
Chris Danford
142002091a
Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff
2002-08-27 03:59:22 +00:00
Glenn Maynard
55ad6158a6
Fix a memleak that doesn't matter
...
(still havn't found the memleak I'm looking for, but I'll find every harmless
one instead!)
2002-08-23 06:50:48 +00:00
Chris Danford
8b55061827
added more info besides FPS to the stats display
2002-08-18 17:48:50 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
8549236385
no message
2002-05-20 08:59:37 +00:00