Commit Graph
38 Commits
Author SHA1 Message Date
Steve Checkoway 02bfa44d0f Pass the param table along. 2006-11-16 10:17:08 +00:00
Glenn Maynard cbc69ea550 remove unused parameter 2006-08-15 19:24:29 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard ae654aaf9b fix OnCommand sometimes run twice 2005-10-18 03:35:00 +00:00
Glenn Maynard 8b21f7924f cleanup 2005-09-03 05:58:22 +00:00
Glenn Maynard 2c1e07b0c1 remove Transition sounds. Use Sound. 2005-09-02 23:45:47 +00:00
Glenn Maynard 1c81bcc5fc EarlyAbortDraw() const 2005-08-25 00:57:53 +00:00
Chris Danford 98784d3fb5 Split Update into Update and UpdateInternal so that every class doesn't need to early abort in Update when hibernating 2005-06-11 10:32:58 +00:00
Glenn Maynard 6000f7e0c9 Make Transition an ActorFrame, so commands are propagated to the
actual BGA.  Add Reset(), to allow transitioning a Transition more than
once (less likely to cause problems than automatically resetting to "waiting"
after the transition finishes).
2005-03-18 22:06:33 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Glenn Maynard 4ce9b72e41 BGAnimation -> AutoActor 2005-01-15 21:03:26 +00:00
Glenn Maynard 862f19ed65 simplify 2005-01-15 20:55:04 +00:00
Glenn Maynard 78800818e3 Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead. 2005-01-15 18:31:14 +00:00
Glenn Maynard 12bf8f87fd license updates 2004-06-01 00:53:06 +00:00
Glenn Maynard 0121c60e2b implement Transition::GetTweenTimeLeft 2004-04-25 22:38:55 +00:00
Glenn Maynard 731359fb0a Transition::EarlyAbortDraw 2004-02-16 07:23:28 +00:00
Glenn Maynard 77cb44ab91 Const fixes. 2003-11-07 20:54:18 +00:00
Chris Danford e30e6a7ee3 TransitionBGAnimation -> Transition 2003-04-13 02:33:11 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Glenn Maynard 2190c2fcbd unneeded header 2002-12-30 00:06:15 +00:00
Glenn Maynard c07730aa46 newlines, missing def 2002-11-16 20:19:35 +00:00
Chris Danford ffb9c8a562 fixed keepalive animation in ScreenHowToPlay 2002-09-09 22:11:34 +00:00
Chris Danford 4e1bd74ee6 added a transition between course songs 2002-08-01 03:15:27 +00:00
Chris Danford f3c360a7d6 chugging away at 3.0 2002-05-28 20:01:22 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 353fd47f85 final 1.64 checkin 2002-03-10 10:30:45 +00:00
Chris Danford 6ed1d938e7 Added synchronize 2002-02-11 04:46:31 +00:00
Chris Danford c880afb8db many bug fixes. 2002-02-09 18:53:47 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7f3a131195 changes made from 0.95 through 0.97 2001-12-28 10:15:59 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford ffd50d9087 support for Actor hierarchies, and re-write of RageMusic. 2001-12-11 11:25:37 +00:00
Chris Danford 79e4f30737 no message 2001-11-29 02:13:35 +00:00
Chris Danford 439b74daa5 rewrite of all Draw() functions 2001-11-28 20:26:45 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00