AJ Kelly
5d549386e3
fix Player 2's Great count on ScreenEval
2010-03-12 17:14:39 -06:00
AJ Kelly
b5b761234e
23e241a: if a BGCHANGE file can't be resolved, don't use the specified effect because it may require 2 files and all random BGs specify only 1 file [Chris Danford]
2010-03-12 14:09:35 -06:00
AJ Kelly
0c96a43e98
update docs, cleanup memcardman comments and such
2010-03-11 23:48:39 -06:00
AJ Kelly
a059209dcb
GrooveRadar base is now an ActorFrame.
2010-03-11 19:14:54 -06:00
AJ Kelly
f38037b7a8
re-add the ability to reload a theme's Lua scripts, this time via Ctrl+F2.
2010-03-11 13:44:51 -06:00
AJ Kelly
cd17227872
don't add checkpoints to combo if autoplay is on.
2010-03-11 13:31:40 -06:00
AJ Kelly
5ea71cfa1b
thanks for fixing my oversignt jnr :D
...
oh right merging of the branches and such etc. etc.
2010-03-09 13:23:05 -06:00
Nicole Reid
0213ac82d4
Fix apparent typo in Player.cpp.
2010-03-09 13:52:36 -05:00
AJ Kelly
a7b52df0fa
cleanup and comment part unknown of a trillion
2010-03-09 12:21:56 -06:00
AJ Kelly
31c69f1d9c
okay I'm not done with the commits yet but mercurial is not making it easy for me
...
to commit just a subsection of files so I have to dump everything in here. :|
2010-03-09 03:36:44 -06:00
AJ Kelly
8ba30b523c
SM4SVN commits, all code by Chris Danford:
...
* 57e8159: fix handling of noteskins with an uppercase letter
* 3be4d7e: track W4 full combo
* f8270c6: draw glow using stroke texture
2010-03-09 03:22:58 -06:00
AJ Kelly
4d50f8da6e
[ScreenEvaluation] new metric DetailLineFormat. must contain two integer flags (%d or %i should work.)
2010-03-09 03:22:05 -06:00
AJ Kelly
fbd156c00f
[ScreenNetEvaluation] add GetNumActivePlayers() binding, as well as UpdateNetEvalStats message (has one param, ActivePlayerIndex).
2010-03-09 03:21:22 -06:00
AJ Kelly
74d7895ccd
add ScreenSelectMaster:GetSelectionIndex() Lua binding.
...
Example usage:
LoadFont("Common normal")..{
InitCommand=cmd(xy,SCREEN_RIGHT-32,SCREEN_BOTTOM-32;shadowlength,0;horizalign,right);
OnCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local selIdx = SCREENMAN:GetTopScreen():GetSelectionIndex(GAMESTATE:GetMasterPlayerNumber());
self:settext(selIdx);
end;
MenuSelectionChangedMessageCommand=cmd(playcommand,"Set");
};
2010-03-09 03:20:44 -06:00
AJ Kelly
9cf1f44443
update some documentation.
2010-03-05 21:29:25 -06:00
AJ Kelly
4103c75e19
re-add b5129dd: Allow for 'confirmation only' double press mechanisms as a choice for two part selection on ScreenSelectMusic
...
(small cleanup on ScreenDimensions)
2010-03-01 17:46:41 -06:00
AJ Kelly
23f944ec7c
fix credits file... misattribution blargh
2010-03-01 01:22:02 -06:00
AJ Kelly
6014c22be6
sm-ssc v1.0 Public Beta 1 docs
2010-03-01 00:46:49 -06:00
AJ Kelly
02c7037721
sm-ssc v1.0 Public Beta 1 code changes
2010-03-01 00:44:39 -06:00
AJ Kelly
42baa6f3f9
sm-ssc v1.0 Public Beta 1 theme changes
2010-03-01 00:41:15 -06:00
AJ Kelly
1e9975dada
Update Pump noteskins (thanks Daisu)
2010-03-01 00:36:07 -06:00
AJ Kelly
60b86919ba
[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
2010-02-24 02:40:36 -06:00
AJ Kelly
01137a22f5
Two of the CodeDetector codes referenced Frieza's old MusicBannerWheel, which is not in use anymore. I have repurposed these to be Next/Previous group, a la Pump it Up. The metrics have been changed to reflect this. Also changed an assert message to be more useful in NoteField.cpp
2010-02-22 00:47:31 -06:00
AJ Kelly
9045d04356
add transitions to SM4 portKit.
2010-02-21 23:33:59 -06:00
AJ Kelly
051f224ff1
various theme things
2010-02-20 16:44:59 -06:00
AJ Kelly
cbda9d7914
add some missing fonts, make frutiger load game characters
2010-02-19 22:44:41 -06:00
AJ Kelly
16dd56bdd3
Allow lighting parameters to be set via XNode in ActorFrame. Only diffuse seems to work...
2010-02-19 22:44:05 -06:00
AJ Kelly
f42dd5b6af
hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate
2010-02-19 16:40:18 -06:00
AJ Kelly
c43635b6b3
efa81bc: don't filter NoteSkins at a PrefsManager/NoteSkinManager level. Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
...
ScreenWithMenuElements.cpp - add Cancel command, so actors can react to Cancel.
GameState.cpp - cleanup
2010-02-19 16:05:50 -06:00
AJ Kelly
2c19a3fab1
why the hell didn't this get merged in correctly
2010-02-18 23:18:32 -06:00
AJ Kelly
5c5ef54a48
various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
2010-02-18 23:17:24 -06:00
Nicole Reid
6f774791bd
Add freedesktop.org desktop entry and icons for UNIX systems.
...
added icons/hicolor/128x128/apps/stepmania-ssc.png
added icons/hicolor/16x16/apps/stepmania-ssc.png
added icons/hicolor/192x192/apps/stepmania-ssc.png
added icons/hicolor/22x22/apps/stepmania-ssc.png
added icons/hicolor/24x24/apps/stepmania-ssc.png
added icons/hicolor/256x256/apps/stepmania-ssc.png
added icons/hicolor/32x32/apps/stepmania-ssc.png
added icons/hicolor/36x36/apps/stepmania-ssc.png
added icons/hicolor/48x48/apps/stepmania-ssc.png
added icons/hicolor/64x64/apps/stepmania-ssc.png
added icons/hicolor/72x72/apps/stepmania-ssc.png
added icons/hicolor/96x96/apps/stepmania-ssc.png
added icons/hicolor/scalable/apps/stepmania-ssc.svg
added stepmania-ssc.desktop
2010-02-18 14:57:54 -05:00
AJ Kelly
f9bfc80fa9
restore some stuff I had nuked; whoops. sorry wolfman.
2010-02-17 20:48:30 -06:00
AJ Kelly
435ca51b43
make StepsOrTrailToColor actually return something instead of doing nothing
2010-02-17 20:31:40 -06:00
AJ Kelly
dfc5f53134
various theme changes by Midiman and myself.
2010-02-17 19:47:36 -06:00
Jason Felds
4791b411d1
Add files to Mac build. Fix compile.
...
I was getting errors about a missing NotePart_Invalid when
I noticed it wasn't a part of the enum. I don't know if that
was intentional, but it was throwing the compiling off.
2010-02-15 08:28:51 -05:00
AJ Kelly
75861f22a1
various commits from SM4 SVN, courtesy of Glenn and Vyhd.
2010-02-14 23:02:34 -06:00
AJ Kelly
3c09722d3c
GetSongList actually has params; should fix MusicWheel.cpp compile
2010-02-13 22:37:22 -06:00
AJ Kelly
034cbc4d83
fixes compiling of Player.cpp
2010-02-13 22:33:43 -06:00
AJ Kelly
4a92f73a49
diffuse the GrooveRadar polygons with PlayerColor by default
2010-02-13 17:10:22 -06:00
AJ Kelly
6879834149
sm4svn commits (all code by Glenn Maynard)
...
1fc3636: "working on routine mode"
fb1edc2: "working on routine"
20b5827: "working on routine"
193363b: "working on routine"
bd042f9: "working on routine"
2010-02-13 14:31:58 -06:00
AJ Kelly
777745b7fb
sm4svn sync part 2.
...
528089b: remove preferred group filtering (leaving the setting in for later use) [Glenn Maynard]
96821ad: fix pump routine right side DownLeft not drawn [Chris Danford]
fd88c62: easier debug stepping [Chris Danford]
2010-02-13 13:37:03 -06:00
AJ Kelly
a7a8b6b94d
syncing with sm4svn part 1.
...
7534867: fix SSM crashes when selecting a song with only one player enabled
cddaab5: simplify SongUtil::GetStepsTypeAndDifficultyFromSortOrder
615aab0: add Style::GetUsesCenteredArrows (doubles + routine)
17f38e7: sanity check
[all code changes by Glenn Maynard]
2010-02-13 12:50:34 -06:00
AJ Kelly
484820424b
CourseType is optional for GetCustomDifficulty().
...
Sync up Midi's theme changes.
2010-02-11 23:27:17 -06:00
AJ Kelly
00e0c7c801
add TapNote::autoKeysound to NeedsTapJudging, NeedsHoldJudging; Fixes a crash with keysounded files.
2010-02-11 17:42:20 -06:00
AJ Kelly
a4a44e6a28
40c5644: Added more logical handling of Routine mode selection (see source code comments); hopefully, we can write up a more standard solution to this later, since this is kind of a hack [vyhd]
2010-02-11 01:06:20 -06:00
AJ Kelly
7f19f8310a
Okay so Glenn decided to revert some Frieza code. I'm not going to remove everything Glenn did, as there was some useful code.
...
However, the ones I agreed with were:
75d5b63 "if a Noteskin fails to be loaded by the time the notes need to be displayed, attempt to force the default theme on and throw errors in to the log rather than crashing SM."
Glenn: There was no indication in the commit of when this was actually happening; this is unnecessary logic that will do nothing but hide bugs.
AJ: Based on some of the other code I've seen in the StepMania codebase, I'd say having this code in GetMetric isn't a good idea. There's an assert for checking if the noteskin isn't empty. That should suffice.
e27e971 "Adds metric options to flash the lifebar when a note is hit"
AJ: There are many possible ways of doing this without having to add a new metric.
The most extreme example is to code your own life bar and mess with JudgmentMessageCommand.
I'm not sure if StreamDisplay would respond to the message or not, but there are multiple ways of getting at the Stream. (ultralight, to be released, contains an example)
2010-02-10 21:23:28 -06:00
AJ Kelly
0f63c3d957
possible fix for handling of delays in autoplay. may also fix things elsewhere (editor?), but that is untested. autoplay seemed to work well with uprock (the song) so I have no complaints.
2010-02-10 03:28:13 -06:00
AJ Kelly
c45d0c89c7
fc3d177: Fix GAMESTATE:GetCurrentSteps() only returning single-player steps for any difficulty [vyhd]
2010-02-09 17:01:30 -06:00
AJ Kelly
2d872ac518
427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]
...
I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
2010-02-08 01:32:14 -06:00