Chris Danford
933da6e9d0
Sprite -> AutoActor
2006-01-16 23:17:32 +00:00
Chris Danford
20bb281e18
pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState
2005-08-23 20:40:47 +00:00
Glenn Maynard
97277824d9
comment, cleanup (dear god this is boring)
2005-02-13 03:50:51 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Glenn Maynard
a2bbd7fd55
cleanup
2004-01-11 11:33:21 +00:00
Chris Danford
0c71022d84
tweak ScoreDisplayRave frame
2003-11-27 06:50:16 +00:00
Glenn Maynard
6eaabfd769
dep cleanup
2003-10-19 20:01:20 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
...
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00