Sprite -> AutoActor

This commit is contained in:
Chris Danford
2006-01-16 23:17:32 +00:00
parent 45c359651b
commit 933da6e9d0
2 changed files with 5 additions and 4 deletions
+2 -2
View File
@@ -15,7 +15,7 @@ ScoreDisplayRave::ScoreDisplayRave()
m_lastLevelSeen = ATTACK_LEVEL_1;
this->AddChild( &m_sprFrameBase );
this->AddChild( m_sprFrameBase );
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
{
@@ -24,7 +24,7 @@ ScoreDisplayRave::ScoreDisplayRave()
this->AddChild( &m_sprMeter[i] );
}
this->AddChild( &m_sprFrameOverlay );
this->AddChild( m_sprFrameOverlay );
m_textLevel.LoadFromFont( THEME->GetPathF("ScoreDisplayRave","level") );
m_textLevel.SetText( "1" );
+3 -2
View File
@@ -7,6 +7,7 @@
#include "GameConstantsAndTypes.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "AutoActor.h"
class ScoreDisplayRave : public ScoreDisplay
@@ -18,9 +19,9 @@ public:
virtual void Update( float fDelta );
protected:
Sprite m_sprFrameBase;
AutoActor m_sprFrameBase;
Sprite m_sprMeter[NUM_ATTACK_LEVELS];
Sprite m_sprFrameOverlay;
AutoActor m_sprFrameOverlay;
BitmapText m_textLevel;
AttackLevel m_lastLevelSeen;