Sprite -> AutoActor
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@@ -15,7 +15,7 @@ ScoreDisplayRave::ScoreDisplayRave()
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m_lastLevelSeen = ATTACK_LEVEL_1;
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this->AddChild( &m_sprFrameBase );
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this->AddChild( m_sprFrameBase );
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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{
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@@ -24,7 +24,7 @@ ScoreDisplayRave::ScoreDisplayRave()
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this->AddChild( &m_sprMeter[i] );
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}
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this->AddChild( &m_sprFrameOverlay );
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this->AddChild( m_sprFrameOverlay );
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m_textLevel.LoadFromFont( THEME->GetPathF("ScoreDisplayRave","level") );
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m_textLevel.SetText( "1" );
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@@ -7,6 +7,7 @@
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#include "GameConstantsAndTypes.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "AutoActor.h"
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class ScoreDisplayRave : public ScoreDisplay
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@@ -18,9 +19,9 @@ public:
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virtual void Update( float fDelta );
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protected:
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Sprite m_sprFrameBase;
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AutoActor m_sprFrameBase;
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Sprite m_sprMeter[NUM_ATTACK_LEVELS];
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Sprite m_sprFrameOverlay;
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AutoActor m_sprFrameOverlay;
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BitmapText m_textLevel;
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AttackLevel m_lastLevelSeen;
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