Commit Graph
100 Commits
Author SHA1 Message Date
sukibaby 0aa41b305d Make static vectors of default driver lists
Currently we are storing the default driver lists as a macro, and splitting them into RString vectors every time they are needed. This commit changes the macros in `arch_default.h` into vectors of RStrings, so that they do not need to be split each time.

I have updated all references where the default driver lists are being called so that the vector is used directly.

A new function is added to RageUtil to make a compatible vector of RStrings from user input which may be separated with a comma.

RageSoundDriver was refactored to check user input in Preferences.ini against the default driver list, and in case of incorrect spelling or failure, provides a detailed error message (including a list of valid options) in logs so the user can resolve the problem.

`fix_bogus_sound_driver_pref` is no longer needed, since we are now telling the user what their valid options are if the user provides an incorrect entry for the `SoundDrivers` preference, instead of silently attempting to guess what the user wanted. Since I think it's rare that someone wants to specify a driver to begin with, we should let them know their exact options if they put something wrong here, instead of silently failing or using an unwanted driver.

I tested this on Windows by specifying `DirectSound-sw` in Preferences.ini, and it worked as expected. I also tried putting an unusable value in, and got the error in logs letting me know what my valid driver options were. Of course, input and movies all work as expected too.
2024-09-22 10:51:58 -07:00
sukibaby eb35a9b9af Switch from Float to Integer Time Values
- Use fast data types where possible so the compiler can optimize for speed based on platform
    - for example, 128 bits might be fastest on ARM
    - good future-proofing

- Refactor GetTimeSinceStart() to be a bit faster
    - multiplication is much faster than division

- Implement a RageTimer method to get the seconds value as a plain int, for the places which cast the seconds value to an int

- Changing from GetTimeSinceStartFast() to GetTimeSinceStart() where accuracy is important

- Changing from GetTimeSinceStart() to GetUsecsSinceStart() for timestamp diffs

- Adjust RageThreads to accomodate an unsigned timestamp value
   - a constant for the maximum value of `uint_fast64_t` replaces `-1` to accommodate the change from signed to unsigned for the `locked_at` variable
   - i have separate constants for `std::numeric_limits<std::uint_fast64_t>::max()` and `static_cast<std::uint_fast64_t>(-1)`, so the reader understands -1 represents an error code, though they evaluate to the same value, so i could remove one of the two

- Add two methods to calculate the MMSSMsMs / MMSSMsMsMs time value from usecs directly instead of inferring it from a seconds value, in RageUtil

- Use a similar counter/modulo based method for WheelNotifyIcon, similar to what i did for text_glow in NoteField in 2eeee03

- Make `g_iStartTime` static const for safety

Rename two timer functions:
GetUsecsSinceStart -> GetTimeSinceStartMicroseconds
GetMicrosecondsSinceStart -> GetSystemTimeAsMicroseconds

Remove std prefix from uint_fast64_t
2024-09-22 01:27:45 -07:00
sukibaby 53cd968b90 Removing bApproximate (part 2)
This should wrap up removing this flag from the code base.
2024-09-20 22:03:15 -07:00
sukibaby 221752215c Clean up RageSoundReader_Resample_Good
Increasing security and efficiency of math in order to prevent potential errors from occurring.

1.  L is a macro made to equal 8. It's only used in conjunction with other `int`'s, so it's safe to make into a constant called FILTER_LENGTH.

2.  Define a very tiny number to avoid a potential mistake in ApplyKaiserWindow.

3.  Define constants for BesselI0, making the functions easier to read but also improve security of the math.

4.  Make some variables const and prevent redundant calculations or variable creations in ApplyKaiserWindow and GenerateSincLowPassFilter.

5. Use `double` interally in GenerateSincLowPassFilter
2024-09-20 21:56:32 -07:00
sukibaby 5b0323b0e3 Update README.md for GPLv3 2024-09-20 21:37:52 -07:00
sukibaby efa835c448 Update Licenses.txt for GPL v3 2024-09-20 21:37:32 -07:00
sukibaby b1089f54c3 Remove Copying.MAD since it confuses GitHub
GitHub mistakenly thinks this is the project license. the copyright and licensing details for libmad already exists in extern/libmad, so it's not needed to keep it here as well.
2024-09-20 21:37:09 -07:00
sukibaby e4ce86b6c9 Change lots of macros to constexpr in Actor.h
For the purposes of type safety,  allowing the compiler to further optimize, and preventing possible name collisions, I've converted these 13 macros to constexpr's.
2024-09-20 21:37:08 -07:00
sukibaby aa7c71c766 Update INSTALL.md with Visual Studio instructions 2024-09-20 15:45:53 -07:00
sukibaby 9a288e1b73 Change license to GPL v3 2024-09-20 15:45:53 -07:00
sukibaby 17a5823f45 Cease distributing Windows SDK files
1) Remove Win SDK headers directory (src/archutils/Win32/ddk)

2) Update files including Win SDK headers to instead use the version installed by Visual Studio Installer

3) Update INSTALL.md

Note: this commit does not enforce using a specific version of the Windows SDK, but does everything needed to use the locally installed Windows SDK instead of files distributed with the source code to enforce using a particular version.
2024-09-20 15:45:53 -07:00
sukibaby 9737482f7c Fix an issue breaking compilation in GCC12 and up
Users attempting to build the beta branch with GCC 12, 13 or 14 have a failure here due to the std::uint_8 data type.

The reason I changed it to an unsigned instead of including <cstdint> is because behavior on versions of GCC 12 and up were not consistent. I changed it to an unsigned because all versions of GCC were happy with that.
2024-09-17 07:57:28 -07:00
sukibaby 0351ba6693 Use SetWindowPos to prevent interruptions on fullscreen 2024-09-17 00:00:34 -07:00
sukibaby 322ec7b231 Removing bApproximate (part 1)
bApproximate is left over from long ago when the method to retrieve the system time might be 32-bit only or need correction. This is no longer needed, and already commented out of several sections of the sm5.1 base code. It can't be removed all at once just by deleting every instance of bApproximate, because it often refers to pointers that go elsewhere. so, this is the first part of a multi-stage removal process.

Other changes: remove samplerate() macro from RageSound, change some implicit casts to explicit.
2024-09-12 23:05:58 -07:00
sukibaby a8fa4bab87 Delete _assets/NoteSkins/common/_Editor directory
82MB of psd files we don't really need to distribute, also the contents of the readme here are really weird.
2024-09-08 21:46:50 -07:00
sukibaby 803dc1309a Optimize avoiding CheckGameLoopTimerSkips
Implements a static boolean to track the CheckGameLoopTimerSkips preference, so that it isn't calling PREFSMAN via CheckGameLoopTimerSkips in a tight loop. Since this setting is rarely used, and isn't expected to be changed while the game is open, it doesn't need to be continuously checked.
2024-09-06 11:31:46 -07:00
sukibaby b698eb5f0c Simplify the input device check
Reduce the input device check from every 500 frames to every 255 frames by way of replacing the modulo 500 with a wrapping uint8_t. A bit faster reaction during device plug-in is nice, and using a simple pre-increment instead of doing a modulo is a little more efficient.
2024-09-06 11:31:46 -07:00
sukibaby 6b2a439aa5 Clean up Windows filesystem mount code 2024-09-05 12:09:58 -07:00
sukibaby 45a7c967dd Add sdk license to w32 ddk directory 2024-09-05 08:51:36 -07:00
sukibaby 241317ff29 Revert to 5.0.12's ClampHardwareFrame
Also adds `cinttypes` to support PRId64 / PRIu64 format specifiers, and switches to system-clock based time measurement in GetHardwareFrame
2024-09-04 20:17:20 -07:00
sukibaby 2eeee03211 Remove timer from text_glow math
text_glow is part of DrawPrimitives(), and is used just about everywhere, so it is a huge burden taken off the timer to instead increment a counter.
2024-09-04 20:15:35 -07:00
sukibaby a0dbb32c2f Declare a NoteData template as noexcept 2024-09-04 11:07:45 -07:00
sukibaby b58f4f3d1d Clear out Translations.xml
This commit removes old translations from Translations.xml which are probably unneeded and unwanted, but also improves commentary so people will be better equipped to write their own translations.

Thanks @bkirz  for pointing this out 👍
2024-09-03 21:19:57 -07:00
sukibaby 93a9db10b7 ci.yml: Don't cache windows build
Attempt to fix the failing CI for the short term.

The existing workflow file still works on my personal fork, but for some reason doesn't on the main project.
2024-09-03 21:02:52 -07:00
sukibaby 21088502b9 Remove clamp macro
Doesn't really need to exist since  all it's doing is inlining std::clamp.
2024-09-03 20:50:48 -07:00
sukibaby 51dbbeac1c Reapply "Windows: Compile with /utf-8 flag"
This reverts commit 48c1fe3856.
2024-08-30 03:17:33 -07:00
sukibaby 4a3ed49f3f Update ci.yml with "vswhere"
Prevents an issue where the runner may not be able to find the compiler.
2024-08-30 03:16:53 -07:00
sukibaby c2cd37fdd2 WaveOut 16x512 buffer instead of 8x1024
Both come out to the same amount of target latency (as does 32x256, etc) however RageSoundDriver.h defines samples_per_block as 512, so this aims to have chunksize_frames equal 512.

It also defines a constant to define the quantity of buffers so it's not hardcoded in various places and puts the variables in an anonymous namespace.
2024-08-26 17:59:59 -07:00
sukibaby 7cf2501214 Update LightsDriver_SextetStream.cpp
Changes to SextetStream were necessary, as the define and class name caused name colissions.
2024-08-26 08:52:41 -07:00
sukibaby 8872a6a5e3 Update InputHandler_DirectInput.cpp 2024-08-26 08:48:03 -07:00
sukibaby 77bf60f6e1 Move some StdString.h functions to .cpp
Update StdString.h
Update CMakeData-globals.cmake

This is just meant to hold us over until std::string is implemented and tested to be release-stable.
2024-08-26 08:32:53 -07:00
sukibaby 5c847dbe45 Fix ArchHooks_Win32Static.cpp
1)   move file scope variables into an anonymous namespace

2)   properly bracket functions

3)   fix GetMicrosecondsSinceStart calculation
2024-08-20 21:00:00 -07:00
sukibaby c1c78270c8 Update RageSoundReader.cpp
The warning inside the loop makes the log too messy and is too much of a performance hit on very low end hardware.

I'm changing it to remove the mid-loop logging and only return a logged warning on a failure.
2024-08-20 17:37:19 -07:00
sukibaby d452ed9f21 Static cast m_FrameBuffer.size to int 2024-08-19 09:19:44 -07:00
sukibaby 6b67a0c476 Fix two mutexes 2024-08-19 09:19:44 -07:00
sukibaby 10125caa7f Remove GLU dependency
gluGetString, gluBuild2DMipmaps, and gluErrorString are all functions from the GLU library, which is not part of OpenGL.

This lets the game run without libGLU1 (or whatever it's called on a given distro).

Update README.md
2024-08-10 11:53:09 -07:00
sukibaby b938ac449f Migrate to universal build for macOS
Instruct cmake to generate a universal release, instead of separate executables for ARM64 and x86_64.
2024-08-09 04:25:26 -07:00
sukibaby 36892b4e56 Create RandomSeed.h (mt19937 RNG)
This exists to replace the use of RageTimer as a RNG seed, which results in fewer GetTimeSinceStart() calls and better entropy.
2024-08-07 10:05:13 -07:00
sukibaby 7492793463 Initialize SongPosition variables 2024-08-07 02:00:40 -07:00
sukibaby 6a2de50101 Remove RadianToDegree macro from ModelTypes
We can remove two macros from RageMath which are only used in a single place.
2024-08-07 00:58:18 -07:00
sukibaby 5e00535522 Prevent divide by 0 in calc_mean 2024-08-07 00:56:16 -07:00
sukibaby 3c64940974 Update WinMoveFileInternal 2024-08-07 00:52:34 -07:00
sukibaby a1c316cfc7 Initialize variables in ModelTypes 2024-08-07 00:52:04 -07:00
sukibaby b30bf85399 WaveOut: Reattempt to initialize on failure
If the device suddenly changes, like say an audio cable gets unplugged, this gives the game a chance to recover gracefully instead of just crashing.
2024-08-07 00:17:25 -07:00
sukibaby a0d1198cc1 MixIntoBuffer optimization
Reduced risk of error as well, improved readability as well as improved performance due to removing a repeated calculation.
2024-08-07 00:15:22 -07:00
sukibaby bb5a538026 Range based for loop in GetBPMs 2024-08-07 00:05:50 -07:00
sukibaby 5a0bfed42d Re-order Linux default audio driver list 2024-08-06 23:59:27 -07:00
sukibaby beecd2bd47 Clean up messy GameLoop function 2024-08-06 18:07:21 -07:00
sukibaby e34450fbe8 Prevent overlapping assist tick sounds 2024-08-06 17:34:23 -07:00
sukibaby 5d2667add1 Fix two small RageFile bugs
1) RageFileDriverDirect was failing to assign m_sRoot

2) Improve check if m_sRoot is empty

3) Fix a semi-broken logging method in RageFileManager
2024-08-06 17:17:21 -07:00
sukibaby e60cf2aa0d Use stdlib for trigonometric functions
Profiling showed this performed significantly faster than the RageFast_ implementations.
2024-08-06 16:18:39 -07:00
sukibaby 64fa8e9971 MusicWheel::readyWheelItemsData remove ragetimer 2024-08-06 16:16:47 -07:00
sukibaby bfde995b60 Fix CacheFile 2024-08-06 16:03:40 -07:00
sukibaby d53d1b113b Remove ERASE_SEG macro from TimingData.cpp 2024-08-06 15:37:24 -07:00
sukibaby 091b762f79 Remove macro from public Luna<TimingData> 2024-08-06 15:33:34 -07:00
sukibaby dfa7589345 Revert "Prevent setting the position of a nullptr"
This reverts commit 47ff2cf095
2024-08-06 15:32:11 -07:00
sukibaby 2fd1bff510 Threads_Win32 fixes
From top to bottom,

- Fix incorrect gcc implementation in `SetThreadName`
- Static Cast in `StartThread`
- Fix `MutexImpl_Win32::Lock()`
- Remove unnecessary pre-winXP methods in PortableSignalObjectAndWait()
- Static Cast in `EventImpl_Win32::Wait`
2024-08-06 15:31:24 -07:00
sukibaby e2ae82deb2 windows sdk 5.0 -> 10.0 2024-08-05 16:35:05 -07:00
sukibaby 630617ff1e Undefine macro in RageTimer.cpp 2024-08-05 14:52:59 -07:00
sukibaby 81b98c6e34 Remove profiling defines from RageTimer.h 2024-08-05 14:52:14 -07:00
sukibaby 75531a67a0 Update README.md 2024-07-25 11:35:47 -07:00
sukibaby fb5ffb0cc6 Update README.md 2024-07-25 11:35:47 -07:00
sukibaby 7ac77f5b78 Make Pi constexpr in RageMath.h
This is the same value used in the vorbis code.
2024-07-22 10:38:15 -07:00
sukibaby 515090b7f7 Don't log FPS by default 2024-07-15 07:00:27 -07:00
sukibaby 5bb4e04957 Allow building on BSD 2024-07-15 07:00:07 -07:00
sukibaby 06bfbbf15d Make BUF_SIZE constexpr 2024-07-10 22:09:23 -07:00
sukibaby 51e00b2d86 Remove macro from TimingData::GetBeatInternal 2024-07-10 14:57:56 -07:00
sukibaby 963f401c0a Rewrite TimingData::ReleaseLookup 2024-07-10 14:57:10 -07:00
sukibaby 8f5b45f2ca Revert some thread priority level changes 2024-07-10 11:57:37 -07:00
sukibaby 56444b560a Remove macro from TimingData::GetElapsedTimeInternal 2024-07-10 11:41:54 -07:00
sukibaby 264244d6a3 Copy & swap assignment operator 2024-07-10 11:28:43 -07:00
sukibaby dd4f92d289 Remove COMPARE macro from TimingData.h 2024-07-10 10:45:48 -07:00
sukibaby 0447d9ae58 Consistency in Windows ifdefs/windows.h includes
Changing all defined(_WINDOWS) to defined(_WIN32)

Defining WIN32_LEAN_AND_MEAN in all files except those in Archutils/Win32
2024-06-24 15:48:05 -07:00
sukibaby 65fe06bcd3 Prevent need for fallthrough attribute 2024-06-23 21:40:09 -07:00
sukibaby 5e3bc389c3 Fix uninitialized variable in Crash.cpp 2024-06-23 21:39:40 -07:00
sukibaby ae6d7cecb5 Update ActorMultiVertex.cpp
Encapsulate actor resize functionality.

Significant performance improvement on the `UpdateAnimationState` function which was bottlenecking many operations.

See ITGmania PR #253 for more information.
2024-06-18 06:37:44 -07:00
sukibaby 9e3c7fc207 Update RageSoundMixBuffer
1) Set a buffer of 2MB instead of setting the buffer to nullptr and depend on it being grown by assets being loaded at the game launch

2) Update some C style code to C++ style

3) Improve Extend feature to support handling a larger number of samples, and error handling in case of a memory allocation failure
2024-06-18 06:27:56 -07:00
sukibaby 5b0070f403 Win32 thread priority isolation layer
other changes merged in this commit:
Update RageSoundReader_ThreadedBuffer.h
Update GameLoop.cpp
Update CMakeData-os.cmake
2024-06-11 06:32:27 -07:00
sukibaby 47ff2cf095 Prevent setting the position of a nullptr
Also implemented copy just in case
2024-06-09 21:07:49 -07:00
sukibaby 339aafcd65 Remove bad line from fallback language files 2024-06-09 21:06:49 -07:00
sukibaby 471a92e322 Improve error logging in IniFile.cpp 2024-06-08 20:31:31 -07:00
sukibaby fcb7989a98 Encapsulate input device check to run it less often 2024-06-08 18:10:05 -07:00
sukibaby cb1e2843de Minor RageSound improvements
Nothing major here - updating C style casts, moving repeated function calls into variables, changing lrint's...

**RageSound.cpp**

- Initialize m_pSource to nullptr in the member initializer list, rather than in the body of the constructor
- Define an undefined variable `iSourceFrame`
- Change a `lrint` to a `static_cast<int>+0.5`
- Implement missing error handling in `SetStopModeFromString` with a log message

**RageSoundManager**

- Combined the iterator increment and the erase operation for `Update` into one line to prevent needing to create the `next` variable, since GameLoop calls this method frequently

**RageSoundReader**

- This method is called from RageSound just after making sure iFrames isn't equal to 0, so it's not needed for RageSoundReader to do it again.
- We will never fail to read a file 100 times. If we do, it's because of I/O errors, so make that more clear.
2024-06-08 17:15:04 -07:00
sukibaby 48c1fe3856 Revert "Windows: Compile with /utf-8 flag"
This reverts commit 58a45d91f4.
2024-06-08 16:20:04 -07:00
sukibaby 829f49f622 Fix NotesLoaderDWI.cpp
This resolves the following issues with DWI format simfiles:

- DWI files containing valid charts may fail to load and appear to have 0 or 1 notes
- DWI files opened in the editor would not save the original contents of the chart into a new file
2024-06-08 16:18:01 -07:00
sukibaby 12ceb7fc7c Clean up DoChangeTheme()
I moved the logic for getting the new screen name into a separate function GetNewScreenName(), for the sake of containing the logic for getting the new screen name in one place.

I tried some different optimizations for GetNewScreenName(), however none of them were much of a performance savings over the original code, if any, when viewed in a disassembler, so I ultimately chose to keep the original code.
2024-06-08 15:59:48 -07:00
sukibaby de351c7228 Don't change priority if game loses focus
This is what really causes problems when alt-tabbing in and out of the game, with OBS, etc. 

ITGmania uses less than 5% CPU usage on my 10 year old CPU. I can leave ITGmania running in the background with assist tick going and no notes are getting lost or stuttering.

It's not really worth shifting all the threads to a lower priority in the name of saving resources, considering how few resources the game consumes.
2024-06-08 15:36:18 -07:00
sukibaby c2ac89dcb6 Improve calc_mean function
A problem with using std::accumulate to calculate the mean is that small numbers get rounded down to zero when dealing with floating point numbers. This is solved by implementing the Kahan summation algorithm (https://en.wikipedia.org/wiki/Kahan_summation_algorithm).
2024-05-30 17:36:55 -07:00
sukibaby 6f86f3eae5 Restore comment in Actor.cpp 2024-05-29 10:30:49 -07:00
sukibaby e5d7b0db6c Update FFmpeg URL in .gitmodules 2024-05-29 10:30:30 -07:00
sukibaby 03033857c2 Actor optimizations 2024-05-28 10:24:23 -07:00
sukibaby 626e127589 Replace src/archutils/Win32/ddk/hidpi.h
From SDK 10.0.16299
2024-05-28 10:19:50 -07:00
sukibaby b730a5a750 Remove AltiVec code
The content of src/archutils/Darwin/VectorHelper.cpp is very old, these are AltiVec and SSE2 instructions. This is only actually used in RageSoundMixBuffer.cpp. This level of micro-optimization is not needed since platforms this old are not supported by ITGm.
2024-05-28 09:34:59 -07:00
sukibaby 558d84c37f Remove NTPAD check
NTpad is a driver for Windows 2000/XP which enables the use of a controller via the parallel port. This is not needed anymore and is just causing lag by constantly scanning the list of input devices on Windows.
2024-05-28 09:14:13 -07:00
sukibaby b6f0da79a4 Change a lrint 2024-05-14 09:35:38 -07:00
sukibaby 705a069400 Resolve the SM5 sync drift issue
Summary of changes

1) Fix issues in RageTimer and RageSoundPosMap
2) Calculate seconds from microseconds more accurately
3) Replace lrint(x) with static_cast<int>(x+0.5) for better performance
4) Replace C style casting with C++ style casting
5) Make important values 64-bit wide
6) Update RageUtil.cpp (timer conversion RStrings had some math which needed to be fixed after fixing RageTimer's math)
7) Ensure floating point math is done as floating point
8) Improve code commentary all around
9) Improve clarity and efficiency of RageSoundPosMap "return closest position" error logging
2024-05-12 08:05:41 -07:00
sukibaby 3f8a7f5fd3 Run as "High Priority" on Windows
Enforcing HIGH_PRIORITY_CLASS is best for Win10+ where Windows Update can interrupt the game and it also prevents streaming apps (OBS/Discord) from causing stutter by taking rendering priority away from ITGMania.

Update ArchHooks_Win32.cpp
2024-05-10 00:33:36 -07:00
sukibaby 3d63d80163 Always use CLOCK_MONOTONIC if it's available on Unix 2024-05-08 10:37:17 -07:00
sukibaby eb8b428d0f Use range-based for loops in ScreenManager.cpp
Modernizing some of the old code - improve reliability by replacing traditional iterator loops where they are not needed.

Update ScreenManager.cpp
2024-05-08 01:55:51 -07:00
sukibaby f7a7252dbb Replace timeGetTime() with QueryPerformanceCounter()
Update ArchHooks_Win32Static.cpp

This code provided a 7x accuracy improvement over timeGetTime(). (0.2ms vs 1.4ms std dev*3)

Rename variables to fit with existing naming mechanism
2024-05-07 17:57:47 -07:00