Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Geoff Benson
e34c02fbe3
Initial Techno Motion support - SINGLE8 and VERSUS8
2004-06-07 20:54:21 +00:00
Chris Danford
e83bbc40da
fix ActorFrame ZTest propogation
2004-05-15 18:35:03 +00:00
Glenn Maynard
9c1a5f6957
encapsulate hold results in HoldNoteResult (HoldNoteScore + life)
...
instead of moving HoldNote::iStartRow forward while a hold note is
held, set HoldNoteResult::iLastHeldRow
fixes hold heads cycling through all note colors while held (wasn't very
visible due to the hold ghost) and GetSuccessfulHands bugs
2004-05-07 04:57:29 +00:00
Chris Danford
a17cafd95e
fix floating tails in reverse boomerang
2004-05-04 05:49:35 +00:00
Glenn Maynard
a61dccdabf
simplify
2004-04-16 05:21:25 +00:00
Glenn Maynard
3cb96004a0
simplify
2004-04-16 04:17:26 +00:00
Glenn Maynard
b75139b11a
fix hold body glow pass being drawn when not needed
2004-04-16 03:05:16 +00:00
Glenn Maynard
4f82c6d4fb
fix rendering glitch
2004-04-14 20:17:03 +00:00
Glenn Maynard
518a749bcf
draw hold bodies as a quad strip; much simpler and avoids a lot of duplication
2004-04-13 07:47:10 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Chris Danford
5bb79cdc0a
fix "when using dizzy, hold heads get stuck in rotated position"
2004-03-20 19:15:15 +00:00
Chris Danford
590cf4f690
Let NoteSkin manager look for BGAnimation directories
2004-03-01 05:58:19 +00:00
Glenn Maynard
49df2946a7
split this expression apart, so it's readable
2004-03-01 01:37:22 +00:00
Matt Denham
c3cd56b96f
no message
2004-02-29 05:32:08 +00:00
Matt Denham
588473f6ca
readjusting the color alignment in vivid
2004-02-25 08:22:57 +00:00
Matt Denham
f4419954a6
Changed the color cycling's rounding so that it matches up with DDR (and presumably everything else which truncates the number rather than actually rounding).
2004-02-21 05:20:39 +00:00
Chris Danford
3ca8601390
add front face culling
2004-02-04 11:05:33 +00:00
Chris Danford
9502f1c262
draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
2004-02-04 09:55:18 +00:00
Chris Danford
70f9216c87
Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop.
2004-01-01 02:14:01 +00:00
Chris Danford
d338fcaa82
fix hold body and cap misalignment in reverse and FlipHeadAndTailWhenReverse=1
2004-01-01 00:03:14 +00:00
Chris Danford
6d88de983d
fix hold body and cap misalignment in reverse and FlipHeadAndTailWhenReverse=1
2003-12-31 23:47:01 +00:00
Chris Danford
4cf6e96f6b
support different explosion graphics per TapNoteScore
2003-12-31 21:40:38 +00:00
Chris Danford
c58101953f
per-element lighting flag for NoteSkins
2003-12-31 08:15:34 +00:00
Chris Danford
f05ce5eaed
change NoteSkin lighting
2003-12-31 03:42:59 +00:00
Chris Danford
4b3af8bd5c
add note color support for Tap Addition
2003-12-29 03:51:15 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
...
Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Chris Danford
d51a3491a8
working on battle attacks
2003-11-15 08:51:47 +00:00
Matt Denham
686f0656bd
Re-fix Autogen (I'll shoot the person who forgot about TAP_EMPTY)
...
fix misc. errors with the BMS loader
finish support for 48th/64th notes in code
2003-11-13 07:35:58 +00:00
Glenn Maynard
1ed86b18fa
Oops.
2003-11-06 07:19:46 +00:00
Glenn Maynard
5a30c390d6
Fix crashes due to rendering nonexistant NOTE_TYPE_48TH and
...
NOTE_TYPE_64TH.
2003-11-06 07:17:31 +00:00
Chris Danford
7c90cdca44
fix m_bFlipHeadAndTailWhenReverse
2003-10-19 07:47:16 +00:00
Chris Danford
3107c3b23b
add NoteSkin metric to flip head and tail drawing position
2003-10-14 04:41:24 +00:00
Glenn Maynard
ebfe37f70b
Several effect fixes and simplifications.
2003-09-30 03:14:09 +00:00
Chris Danford
cda57e7c5d
fix Model bugs exposed by use in NoteDisplay
2003-09-23 05:39:24 +00:00
Glenn Maynard
ee6d4f3f00
fix leak
2003-09-23 01:24:20 +00:00
Chris Danford
dba1188c97
remove .model file format, replace with more general .actor file format
2003-09-21 20:57:07 +00:00
Glenn Maynard
f4682f7255
Assertion to catch a div/0 a little earlier.
2003-09-16 00:47:52 +00:00
Glenn Maynard
b0adf33f18
(Overly large commit; these ended up being very interdependent.)
...
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard
7238de20aa
revert (better idea)
2003-09-12 02:44:14 +00:00
Glenn Maynard
c5e34614fa
Store note skin sprites in the note skin cache.
2003-09-12 01:30:59 +00:00
Glenn Maynard
ab3d3c622a
Fix visibility modifiers when combined with reverse modifiers
2003-09-04 05:27:43 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Chris Danford
10610e75ce
support mini, reverse in rave
2003-08-14 08:13:08 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Chris Danford
a2ebcfce01
show different tap graphic for additional notes created by a transform
2003-08-10 06:00:30 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
14605f01c0
Implement HoldHeadIsAboveWavyParts, HoldTailIsAboveWavyParts.
2003-07-17 07:37:56 +00:00
Glenn Maynard
4f9a687dab
We light hold heads; light tails, too.
2003-07-17 06:11:32 +00:00