latot
47b0f83aed
Remove WITH_VERSION_INFO, version info by default
2015-10-22 21:21:47 -03:00
Jason Felds
b7c62ee645
Missed a spot on Linux.
2015-10-02 22:18:31 -04:00
Jason Felds
99b79e5410
Generate verstub.cpp through raw cmake.
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There is no need for an extra program.
As a bonus, generate a consistent windows vdi file.
There is still an issue with actually *reading* the vdi, but that's for someone else to tackle.
2015-10-02 21:56:02 -04:00
Colby Klein
a9b061f8f9
Remove hard-coded 480 for high res textures.
...
Now it reads Common::ScreenHeight from the theme like it should.
2015-08-08 14:12:45 -07:00
Kyzentun Keeslala
f6d369372f
Changed HOOKS singleton to register itself with lua correctly so that it can be used by lua.
2015-07-08 15:39:00 -06:00
Kyzentun Keeslala
1dca128f79
Added logic to prevent crashing on an invalid initial screen. Added HARDCODED error screen in _fallback for displaying and explaining the error when a theme has an invalid initial screen.
2015-06-06 20:43:39 -06:00
Kyzentun Keeslala
e6dc4307b5
Exposed update_centering lua function. Added ScreenOverscanConfig. Added case to RageDisplay_D3D so that BLEND_SUBTRACT doesn't crash. Updated changelog.
2015-06-05 08:48:58 -06:00
Joe
dabad23323
BackInEventMode code now works for both players
2015-05-11 20:37:17 +01:00
Kyzentun
912582674c
Don't put the song title in the screenshot name because it might contain utf8 which doesn't work on windows, or path garbage, or other stuff that would have to be sanitized.
2015-05-10 10:53:33 -06:00
Kyzentun
f3ab635d03
Made screenshot key tag with song title and screen name.
2015-04-25 21:18:42 -06:00
Jason Felds
dc94728628
Introduce cmake (min 2.8.12) to StepMania.
...
tl-dr: view the Build directory to see.
This is intended to replace the project files that we presently maintain
so that only a single set is needed instead of multiples.
The following setups were used for testing:
* Windows 8 and Visual Studio 2013 Desktop Express
* Windows 7 and Visual Studio 2012
* Mac OS X Mavericks and Xcode
* Ubuntu and makefiles
* Fedora 21 and makefiles
All three operating systems can generate projects, compile, link, and
run. Windows and Mac OS X users will find their compiled binary in the
same location as before, but Linux users will be surprised: it goes
straight into the root directory, along with a symlinked GtkModules.so
as appropriate. There is no more need for a manual symlinking step.
Known issues:
* At this time, MinGW likely does not work. Extra time will be needed.
* The WITH_JPEG option may go away, and we'll just always require it.
* Some linux libraries can use the system equivalents, but that is not up yet.
For more information, check out the Build directory.
2015-03-21 20:15:15 -04:00
Jason Felds
39c7e1bb45
Cleaner approach.
2015-01-31 11:14:56 -05:00
Kyzentun
09eede311c
LOG->Info takes a char*, not an RString.
2015-01-30 23:41:59 -07:00
Ben "root" Anderson
7a33b8a44a
Program version is now in a const from a generated file, not a static macro. Plus all the mess I had to make to get that to work.
2015-01-28 19:21:24 -06:00
Ben "root" Anderson
0d394e269d
Declare version_* in only one place. Define them in ver.cpp (at least on autotools).
2015-01-28 16:45:19 -06:00
Kyzentun
fb0b48be52
Changed screen width calculations to subtract 1 if the result is odd.
2015-01-21 10:44:16 -07:00
Kyzentun
36d94f272f
Fixed --game command line arg to set the current game correctly soe that the correct input mapping is loaded.
2014-12-08 16:39:01 -07:00
sillybear
c6fb8a11b9
Allow setting of game type via console command
2014-12-04 02:46:01 +08:00
Kyzentun
e22e99251e
Added functions to ActorUtil for converting the extension to a file type and changed various places that had lists of extensions to use ActorUtil instead of duplicating the list of extensions. Added webm and wmv to list of video types.
2014-11-09 00:04:47 -07:00
Dan Guzek
d1ec94bcd7
touch up style to InsertCredit and InsertCoin
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Third time's the charm.
2014-09-01 20:26:55 -04:00
Dan Guzek
6ccbbb4f6f
update InsertCoin and InsertCredit functions
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These should now agree with kyzentun's suggestions.
2014-09-01 20:03:45 -04:00
Dan Guzek
eae5fcb3ba
expose InsertCoin and InsertCredit to Lua
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This commit exposes InsertCoin() and InsertCredit() to Lua under GAMESTATE. It adds a check to ensure overall credits don't become negative when deducting and only plays sounds if credits are being added.
Themers are instructed to deduct credits by passing negative values to InsertCoin.
2014-09-01 19:00:00 -04:00
Kyzentun
9b08ab5b52
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-08-02 00:38:34 -07:00
sigatrev
ce2b729710
SetGame method
...
Added SetGame method to GameManager.
Altered Stepmania::ChangeCurrentGame() to allow a second input,
selecting which theme will be loaded after game is changed.
2014-08-02 00:38:23 -07:00
Kyzentun
f8e1e28286
Exposed StepMania::SaveScreenshot to Lua. Added prefix and suffix args for setting the screenshot name and removed the unused index arg. Added GetHighScore to PlayerStageStats and AddScreenshot to Profile so that Lua can imitate ScreenEvaluation's code for adding a screenshot to the profile. Removed hungarian notation from variable names in StepMania::SaveScreenshot.
2014-06-17 00:29:09 -06:00
freem
dd187e204c
we actually don't need this anymore, even in releases. (things only freem remembers)
2014-03-07 20:56:51 -06:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Devin J. Pohly
f68d921d4c
we don't need an extra variable here
2013-01-25 18:02:57 -05:00
Jason Felds
5fd75f49ce
Nothing against goto, but this must goto trash.
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...ugh. Bad pun.
2013-01-24 22:18:24 -05:00
phantom
5fa1e3d2a0
Splash should show up properly now.
2013-01-01 17:40:29 +01:00
Devin J. Pohly
bd0e2074ad
replace ASSERT(0) with useful fail messages
2012-12-27 16:59:35 -05:00
Jason Felds
1fc16698ba
War on -Werror, part 12: explicit bool usage.
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It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
Colby Klein
8146ced92a
Load up GLES2 renderer if specified in Preferences
2012-12-09 03:01:38 -08:00
Jason Felds
00f7991759
Temporarily disable the version checker properly.
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Sorry Aldo, but I still want this to point
to the proper version of SM5. ;)
2012-05-21 21:47:19 -04:00
AJ Kelly
96969ce4e8
only run update logic after applying command line options; allows --ExportLuaInformation to run without requiring user input
2012-05-21 13:14:23 -05:00
Aldo Fregoso
09f369cd33
Imported the check for updates code from StepMania AMX.
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---
TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
2012-05-21 02:29:59 -05:00
Jonathan Payne
cd3fc694cc
revert comments
2012-03-17 00:27:05 -07:00
Jonathan Payne
4d4856495a
force portable mode for now. let's see how bad this breaks things.
2012-02-23 16:26:54 -08:00
AJ Kelly
c65b453e70
[StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27)
2011-12-23 14:09:16 -06:00
AJ Kelly
dfefecaa25
just some small comment cleanup
2011-12-15 21:03:14 -06:00
Jonathan Payne
c6498250b2
[default] hotkey to refresh noteskins without having to refresh everything
2011-10-14 15:18:55 -07:00
AJ Kelly
a8031d4b11
attempt to fix the resolution problem by going back to the old code
2011-09-23 16:00:23 -05:00
AJ Kelly
4e3a15d587
let's try handling this aspect ratio thing a little differently...
2011-08-20 13:16:15 -05:00
Colby Klein
75c8b0949c
Disable automatic aspect ratio guessing, default to 854x480 (16:9 because most newer displays are wide).
2011-08-19 13:22:44 -07:00
Mark Cannon
e1a447cc36
revert henke's loadingwindow "improvements"; if you're reading this, henke, you do *NOT* sacrifice readability for misguided optimization, and you do *NOT* use a globally externed variable for something with a useful lifetime of part of one function
2011-08-06 21:33:49 +00:00
Mark Cannon
9c362efb2c
one more commit to fix, and then I'll stop committing at 3 AM
2011-08-04 03:16:36 +00:00
Mark Cannon
1fc7012d2e
revert a bunch of LoadingWindow text that is processor bound and won't display anyway; also reverted ArchHooks in SongManager (seriously, wtf?); if we need it that badly, let's make a better structure
2011-08-04 03:07:52 +00:00
Henrik Andersson
363947d46a
[default->loading window] Catching up.
2011-07-20 20:06:28 +02:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
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Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00