Glenn Maynard
1f5114b193
LuaHelpers::FromStack binding for references
2006-09-22 19:46:30 +00:00
Glenn Maynard
85d8006257
remove LuaReference name; keep LuaReference lightweight
2006-09-22 09:46:31 +00:00
Glenn Maynard
81aa418b11
return error
2006-09-21 23:05:32 +00:00
Glenn Maynard
039e263fbc
LuaExpression unused
2006-09-21 02:11:54 +00:00
Glenn Maynard
fc510e7086
LuaExpression::SetFromExpression -> LuaReference::SetFromExpression
2006-09-21 02:06:42 +00:00
Glenn Maynard
e0a68a235e
eliminate LuaData type; move Serialize into LuaReference
...
Nothing uses Serialize right now. I havn't decided whether
to keep it around.
2006-09-21 01:56:08 +00:00
Glenn Maynard
e20eea62e9
flatten LuaTable -> LuaData -> LuaReference
...
to LuaTable -> LuaReference
2006-09-21 01:45:51 +00:00
Glenn Maynard
d3e50d80c8
remove unused stuff
...
simplify ActorCommands
I thought about getting rid of m_sLuaFunction; it's not needed
anymore, and takes up memory (probably more memory than the
function itself), but I use it a lot to identify floating
references when I don't know what I'm looking at. Store it
generically in LuaReference.
2006-09-21 01:19:18 +00:00
Glenn Maynard
7d1f669e93
remove unused LuaReference::BeforeResetAll, LuaReference::AfterResetAll
2006-09-21 00:00:57 +00:00
Chris Danford
037ed8ae51
CString -> RString
2005-12-27 17:11:38 +00:00
Glenn Maynard
ba0eb8dba2
add LuaReference::DeepCopy
2005-08-29 06:30:44 +00:00
Glenn Maynard
fee9e51b2c
revert. Unregister() is "atomic" (useful to call without locking around it).
2005-06-21 02:41:35 +00:00
Glenn Maynard
acbe82d877
pass L to Reset
2005-06-21 02:29:21 +00:00
Glenn Maynard
1e02955e63
correct locking semantics for LuaReference (SGameplay commit in a moment)
2005-06-16 03:13:06 +00:00
Glenn Maynard
627e5eb16a
add LuaTable
2005-03-18 22:40:09 +00:00
Glenn Maynard
3e3bad9c9c
fix LuaData becoming incorrectly set after a reset
2005-02-27 00:22:13 +00:00
Glenn Maynard
b35d1c806e
fix LuaReference::operator=
...
add LuaReference::IsNil
2005-02-23 06:17:29 +00:00
Glenn Maynard
f406e52db3
add LuaReference::Unset; LuaExpression sets nothing by default (so LuaExpressoin is "free" if not actually used)
2005-02-22 03:25:38 +00:00
Glenn Maynard
725a50985f
add constructor
2005-02-17 04:59:54 +00:00
Glenn Maynard
69383384bf
add LuaData::Serialize, LuaData::LoadFromString; fix stack overflow
2005-02-16 02:42:05 +00:00
Glenn Maynard
6175a16f24
Add LuaData, a reference type that restores itself over Lua resets. This
...
works only with static data types that can be restored: tables, strings,
numbers, and not functions, userdata, etc.
2005-02-16 00:38:40 +00:00
Glenn Maynard
e24c79048e
add LuaReference::GetLuaType, LuaExpression
2005-02-14 01:31:10 +00:00
Glenn Maynard
c423e070aa
Move Lua reference handling into a generic base class.
2005-02-13 04:00:48 +00:00