add LuaData::Serialize, LuaData::LoadFromString; fix stack overflow
This commit is contained in:
@@ -125,7 +125,7 @@ void LuaExpression::Register()
|
||||
this->SetFromStack();
|
||||
}
|
||||
|
||||
void LuaData::BeforeReset()
|
||||
CString LuaData::Serialize() const
|
||||
{
|
||||
/* Call Serialize(t), where t is our referenced object. */
|
||||
lua_pushstring( LUA->L, "Serialize" );
|
||||
@@ -144,23 +144,35 @@ void LuaData::BeforeReset()
|
||||
if( pString == NULL )
|
||||
FAIL_M( "Serialize() didn't return a string" );
|
||||
|
||||
m_sSerializedData = pString;
|
||||
CString sRet = pString;
|
||||
lua_pop( LUA->L, 1 );
|
||||
|
||||
return sRet;
|
||||
}
|
||||
|
||||
void LuaData::Register()
|
||||
void LuaData::LoadFromString( const CString &s )
|
||||
{
|
||||
/* Restore the serialized data by evaluating the serialized data. */
|
||||
CString sError;
|
||||
if( !LUA->RunScript( m_sSerializedData, "serialization", sError, 1 ) )
|
||||
if( !LUA->RunScript( s, "serialization", sError, 1 ) )
|
||||
{
|
||||
/* Serialize() should never return an invalid script. Drop the failed
|
||||
* script into the log (it may be too big to pass to FAIL_M) and fail. */
|
||||
LOG->Warn( "Unserialization of \"%s\" failed: %s", m_sSerializedData.c_str(), sError.c_str() );
|
||||
LOG->Warn( "Unserialization of \"%s\" failed: %s", s.c_str(), sError.c_str() );
|
||||
FAIL_M( "Unserialization failed" );
|
||||
}
|
||||
|
||||
this->SetFromStack();
|
||||
}
|
||||
|
||||
void LuaData::BeforeReset()
|
||||
{
|
||||
m_sSerializedData = Serialize();
|
||||
}
|
||||
|
||||
void LuaData::Register()
|
||||
{
|
||||
LoadFromString( m_sSerializedData );
|
||||
m_sSerializedData.clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -65,6 +65,10 @@ private:
|
||||
* The object will be saved and restored across Lua resets. */
|
||||
class LuaData: public LuaReference
|
||||
{
|
||||
public:
|
||||
virtual CString Serialize() const;
|
||||
virtual void LoadFromString( const CString &s );
|
||||
|
||||
protected:
|
||||
virtual void BeforeReset();
|
||||
virtual void Register();
|
||||
|
||||
Reference in New Issue
Block a user