Chris Danford
8c3db31ba7
optimize InputFilter::Update
2003-10-07 05:59:58 +00:00
Glenn Maynard
8f3927478f
add ForceKey, StopForcingKey
2003-09-03 21:49:11 +00:00
Glenn Maynard
dc9b6ed06d
don't pull in RageThreads.h
2003-07-26 21:58:48 +00:00
Glenn Maynard
5adb26a169
thread safety
2003-07-14 06:21:12 +00:00
Chris Danford
ae2be8a170
Fix stuck keys after toggle fullscreen
2003-06-22 04:38:05 +00:00
Glenn Maynard
8ca36e9cfb
add InputFilter::ResetDevice
2003-06-21 20:58:40 +00:00
Glenn Maynard
48ddbf625c
whoops, wrong header
2003-02-16 02:25:46 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
...
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
fe58e28516
lower repeat time
2002-09-10 06:27:57 +00:00
Glenn Maynard
839d2388a2
Filter layer over *BeingPressed in InputFilter, to put odd special cases
...
without mussing up RageInput.
Disables the new joystick axes (they're only there for a USB converter
special case that I havn't added yet and will cause problems for others).
2002-09-08 06:10:23 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00