Commit Graph

100 Commits

Author SHA1 Message Date
Glenn Maynard 3f468cb30a move OptionTitle into OptionRowHandler 2006-09-01 04:29:24 +00:00
Glenn Maynard 1a42ad7d4e simplify 2006-08-31 23:06:22 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Glenn Maynard 9843feb01f make invalid conf types non-fatal 2006-07-05 02:39:47 +00:00
Chris Danford 418b41ab22 add OptionRowHandler* MakeSimple( const MenuRowDef &mr ) 2006-06-12 22:51:43 +00:00
Steve Checkoway 268624f8ec Minor spacing cleanup. 2006-05-20 05:40:09 +00:00
Glenn Maynard c7b6b038c5 fix assert if P2 doesn't match any options and P1 is active 2006-03-24 18:16:28 +00:00
Chris Danford e5da1a542a fix AV preloading SPlayerOptions when no course selected 2006-03-01 21:37:49 +00:00
Glenn Maynard 9ac8082f3a more useful warning 2006-02-28 21:45:46 +00:00
Glenn Maynard 977689ac83 Annoying: allow OptionRowHandlers to specify what they reloaded, and
don't re-create things if we've only changed what's enabled.  Use this
with the Lua interface, by making EnabledForPlayers a function returning
a table instead of a table.
2006-02-27 05:43:39 +00:00
Glenn Maynard b492263f82 closer to a fixed Reload 2006-02-26 21:32:52 +00:00
Glenn Maynard 2de0170202 fix ReloadRowMessages ignored 2006-02-26 09:37:37 +00:00
Glenn Maynard 30bc09ee74 fix speed line 2006-02-18 03:18:58 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard b52e776f36 remove def param; use m_Def 2006-01-19 03:43:29 +00:00
Glenn Maynard bc138aa563 def is always m_Def 2006-01-19 03:36:06 +00:00
Glenn Maynard e3798432d4 implement OptionRowHandlerListSteps::Reload 2006-01-18 06:44:13 +00:00
Glenn Maynard 32b83fbc00 move similar code together, in hopes of nudging them together later 2006-01-18 03:18:03 +00:00
Glenn Maynard 6adbf26fb3 Give each "list" type its own class, and create them in OptionRowHandlerUtil::Make.
- The metrics-visible "list" type should only be used for items that actually
use ScreenOptionsMaster lists.  The fact that the others use the same class
for convenience is an implementation detail.
 - Each type can have its own Reload() method, if appropriate.
2006-01-18 02:56:41 +00:00
Glenn Maynard 1f3b71f3b1 move SelectExactlyOne and GetOneSelection into a namespace 2006-01-18 02:00:22 +00:00
Glenn Maynard 9b37d8966c LoadInternal doesn't call Init() 2006-01-18 00:09:37 +00:00
Glenn Maynard b1cfe1bb72 unify m_Def.Init 2006-01-18 00:09:11 +00:00
Glenn Maynard 2b172e7f7c Remove defOut param; it's always m_Def. 2006-01-18 00:06:25 +00:00
Glenn Maynard 04a702ea22 cleanup 2006-01-17 23:26:49 +00:00
Glenn Maynard 1e4c5cabe0 add OptionRowHandlerUtil::MakeNull 2006-01-17 20:39:56 +00:00
Glenn Maynard 85d654a306 remove unused parameter; simplify 2006-01-17 20:36:29 +00:00
Glenn Maynard d1126e82b3 fix base not called 2006-01-17 20:19:04 +00:00
Glenn Maynard a629be2800 style 2006-01-17 06:51:22 +00:00
Glenn Maynard b1c4fc168a cleanup 2006-01-16 22:38:53 +00:00
Glenn Maynard 9f50c2aa5f cleanup 2006-01-16 22:22:29 +00:00
Glenn Maynard e23bebcfa3 Init() is only called by Load(); merge calls. Call it before setting m_cmds. 2006-01-15 23:10:50 +00:00
Glenn Maynard 0e4e3aa932 These code paths all call Init() and defOut.Init, including
the fall-through case.  Merge them.  (They're all a little
wrong: they clear m_cmds, which causes a crash later in
ImportOption on the error case, which is what I'm really
trying to fix ...)
2006-01-15 23:03:31 +00:00
Glenn Maynard cb4739ff31 Use ApplyCommitsScreens. This is simpler, and eliminates one of the
few remaining uses of "NEXT_SCREEN" (deviations from the Screen path)
and nonstandard "SM_GoToNextScreen".
2006-01-15 08:04:40 +00:00
Chris Danford 848b2b0909 spacing cleanup 2006-01-09 01:07:02 +00:00
Chris Danford fc18dbd342 make more strings localizable 2006-01-08 18:40:20 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Chris Danford 00b346939d add OptionRowHandlerGameCommand to cut out unnecessary level of indirection in metrics 2005-12-06 04:25:52 +00:00
Chris Danford 11e5aeb8b9 use | marker for "don't theme this choice" 2005-12-01 19:27:33 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Chris Danford e50a401341 move Character stuff out of messy GAMESTATE and into CHARMAN 2005-08-14 12:06:40 +00:00
Chris Danford 7191258c0a clean up enum Message names so that they match the corresponding strings 2005-08-14 07:29:48 +00:00
Chris Danford 23b2cbdd59 Character -> CharacterID
add Character DisplayName
2005-08-14 02:00:27 +00:00
Glenn Maynard 635b6e805a cleanup 2005-07-19 22:47:49 +00:00
Chris Danford 146c505c5a change sprBullet to an AutoActor 2005-07-16 07:01:48 +00:00
Glenn Maynard 6badb0dd8c transitioning m_bEditing -> m_EditMode, IsEditing() 2005-07-14 05:12:56 +00:00
Chris Danford 848d6c89e2 OptionRow: member name cleanup, add focus commands 2005-07-06 06:11:56 +00:00
Chris Danford f0335f486c GROUP_ALL_MUSIC -> GROUP_ALL
use GROUP_ALL as sentinel value in PreferredCourse
2005-06-24 06:06:16 +00:00
Chris Danford 2a6dcba6e8 cleanup:
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Glenn Maynard 11c368bf2a use Lua locking 2005-06-16 06:55:34 +00:00