Commit Graph

185 Commits

Author SHA1 Message Date
Glenn Maynard 3d084e2a2c move stats formatting to RageDisplay, so renderers can add custom stats 2004-11-05 04:15:06 +00:00
Glenn Maynard e0b211aca6 fix MessageX metric not being used 2004-11-05 03:51:13 +00:00
Glenn Maynard 8b2e9af71e fix ScreenManager::Draw crash if no screens loaded (never happens normally) 2004-10-16 20:16:07 +00:00
Chris Danford f4f02e23a2 show a different string for "card inserted, but we don't yet know the name on the card" 2004-10-09 09:57:12 +00:00
Chris Danford 5c5ac50b82 Load from LastGood if the main profile is tampered/corrupt.
Don't write new data on a load fail - it doesn't give the user a change to correct the load failure.
2004-10-07 19:57:51 +00:00
Chris Danford ebb9e730a4 Show message when a Profile load fails so that the player doesn't accidentally save over their possibly-good data.
Save a copy of Stats.xml to the memory card after a successful load.  I have seen one instance where the digital signature on save is bogus, and there's no way for the player to recover their data.
Update Stats.xsl text help text.
2004-10-06 08:39:38 +00:00
Glenn Maynard f056fedae2 fix crashes when fullscreen d3d window loses focus 2004-09-19 01:38:12 +00:00
Glenn Maynard 338ab88e4f fix ScreenManager stuff not being reloaded on theme change and F2 2004-09-16 22:45:55 +00:00
Glenn Maynard 1b82495f93 s/ReloadCommonSounds/ThemeChanged/ 2004-09-16 22:05:24 +00:00
Chris Danford 87579e8a57 fix "memory card name shows for both sides in style = double" 2004-08-29 07:21:36 +00:00
Chris Danford c51c661fdd fix cases where prefs aren't persisted in case of power loss 2004-08-22 21:42:28 +00:00
Hugo Hromic M 792af31c7a fix not loading correctly the Common Sounds in ScreenManager. now loads and reloads fine 2004-08-21 17:20:30 +00:00
Glenn Maynard 671a563e22 simplify 2004-08-17 20:38:24 +00:00
Chris Danford e435165014 clean up memory card logic:
- Don't do the OS mount for cards during the attract screens.  Only do OS mounts in the time between BeginGame and PlayersFinalized.
 - Remove logic for fast load of a Profile from the MemoryCard.  Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford 2524b7d98a only show coin remainder if CoinsPerCredit > 1 2004-07-26 04:47:33 +00:00
Chris Danford 327cc34616 always show credits fraction 2004-07-26 02:58:04 +00:00
Chris Danford 7a3e031c63 remove ThemeManager::ReloadMetricsIfNecessary 2004-07-23 04:26:22 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Chris Danford 3dbf16a1ae fix "BackInEventMode works even when not set to EventMode"
change BackInEventMode to use normal MenuBack behavior
2004-06-26 22:28:25 +00:00
Chris Danford 4e5e56753d show credits in operator menu 2004-06-13 05:13:21 +00:00
Chris Danford a266e00c93 force particular Premium and CoinMode values if bEventMode 2004-06-09 08:14:21 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Glenn Maynard a41bd79eed comment 2004-06-06 22:04:08 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Glenn Maynard 0012f225e8 CODE_BACK_IN_EVENT_MODE -> reset instead of back 2004-05-10 02:06:29 +00:00
Chris Danford ecea3414b3 add code to go back in event mode 2004-05-08 19:22:51 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Chris Danford cca71d1d3f edits cleanup:
- only allow reasonable file sizes
 - only allow one Steps per edit file
 - only allow 5 edits per-song, per-profile
2004-04-23 00:26:51 +00:00
Glenn Maynard 8e42e80208 trace fix 2004-04-11 01:45:29 +00:00
Glenn Maynard de3556d086 focus fixes 2004-03-25 22:13:51 +00:00
Glenn Maynard 1588f118a9 PlayStartSound, etc. always play at PREFS sound volume 2004-03-25 21:41:11 +00:00
Chris Danford 7807b0c703 don't use PlayOnce in performance critical places 2004-03-23 23:56:38 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard db48c0715d log which players are joined 2004-03-13 10:26:51 +00:00
Glenn Maynard 41c33995ab log all skips 2004-03-06 07:21:15 +00:00
Chris Danford 6154c14f86 add calorie tracking
clean up time formatting functions
2004-02-22 19:51:46 +00:00
Glenn Maynard b665a81749 fix crash going from gameplay to how to play with delayed screen loads off 2004-02-16 05:30:31 +00:00
Glenn Maynard b281750bcd As far as I can tell, Tim Hentenaar ("matriarktervel") has exactly one
commit to ScreenManager.cpp, adding his name to the top.  Remove it ...
2004-02-10 22:11:32 +00:00
Glenn Maynard 713ef39b04 fix timestamping always showing 2004-01-30 06:39:06 +00:00
Glenn Maynard 6e13a833d2 simplify
fix "zero first update" logic
2004-01-30 05:07:26 +00:00
Glenn Maynard e8c7082aa3 skip logging 2004-01-29 21:02:51 +00:00
Glenn Maynard 8b2c58056b Make sure we always send at least one update before drawing. 2004-01-29 05:12:18 +00:00
Glenn Maynard d729a0e7aa ScreenSystemLayer::UpdateTimestampAndSkips cleanup
send SM_LoseFocus when bringing up an input window, minimenu, etc,
and on AddNewScreenToTop
2004-01-26 23:06:50 +00:00
Glenn Maynard 47440ed830 m_MessageSendOnPop fix 2004-01-26 22:19:33 +00:00
Glenn Maynard 3e578179f4 fix using GAMESTATE before Reset 2004-01-21 05:18:16 +00:00
Chris Danford 5580eccda5 add ScreenEnding to show stats
add weight/calories to Profile
2004-01-07 02:56:47 +00:00
Chris Danford a10afba6f9 fix incorrect credits text coming out of operator menu 2004-01-03 21:02:46 +00:00
Chris Danford 93808b1a0d reload credits fonts on F2 2004-01-03 20:34:16 +00:00
Chris Danford 7e931de880 more credits text cleanup 2004-01-03 20:14:09 +00:00
Chris Danford 97146abaaf clean up memory card logic 2004-01-03 03:42:40 +00:00