Commit Graph

46 Commits

Author SHA1 Message Date
Glenn Maynard d80f3c76db cleanup 2005-02-27 20:31:40 +00:00
Chris Danford 42c5e2b3f9 allow specifying a Lua function for a command with "%funciton(self) self:blah end" 2005-02-23 19:15:24 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford 160e8bfbd1 for -> FOREACH 2004-08-28 21:14:39 +00:00
Glenn Maynard 4cbf2478f5 missing headers 2004-06-08 00:45:30 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Glenn Maynard 84edaa28da fix ghost arrow commands for alternate skins not being used 2004-06-01 08:40:54 +00:00
Glenn Maynard 85b045e775 cleanup 2004-06-01 08:24:00 +00:00
Glenn Maynard 2a808602e0 remove unused parameter 2004-06-01 08:15:53 +00:00
Chris Danford cbfb3605f7 don't queue multiple step commands 2004-05-25 04:54:49 +00:00
Chris Danford 40d0062120 add remove memory card graphic to ScreenEnding 2004-01-07 04:37:00 +00:00
Chris Danford 7fa80e5530 change hold explosion format 2004-01-01 01:53:25 +00:00
Chris Danford 4cf6e96f6b support different explosion graphics per TapNoteScore 2003-12-31 21:40:38 +00:00
Glenn Maynard 610c07c0e7 Remove unneeded code. 2003-09-15 05:54:14 +00:00
Chris Danford 16d52fa534 fix actor tween overflow 2003-08-12 06:49:25 +00:00
Chris Danford 7bd15144cb add explosion graphic and sound if step on mine 2003-08-10 21:27:54 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 7e1f393413 Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting 2003-03-26 19:15:38 +00:00
Chris Danford 7cd57efce7 more course fixes, tweaked ghost arrow flashes 2003-02-17 19:52:16 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Chris Danford 6e5ebcf30c Ez2 changes 2002-08-29 20:18:41 +00:00
Chris Danford 6d7da107f3 Added assist tick and text field editing to editor. Cleaned up more theme metrics stuff. 2002-08-29 04:56:03 +00:00
Chris Danford 5fb403639f Moved even more constants into theme metrics 2002-08-29 01:38:21 +00:00
Chris Danford 7922f5bbc7 Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup. 2002-08-27 23:31:41 +00:00
Chris Danford f9046674fb re-wrote score/statistics tracking 2002-07-28 20:28:37 +00:00
Chris Danford 317c352a9b Various bug fixes. See changelog. 2002-07-23 01:41:40 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 3a73bfc354 no message 2002-04-01 02:04:43 +00:00
Chris Danford 4acf0389d2 moved some things around in preparation for new game types 2002-03-19 07:09:49 +00:00
Chris Danford a6b3663a3c bug fixes 2002-02-28 19:40:40 +00:00
Chris Danford 54f442350a code cleanup 2002-02-24 01:43:11 +00:00
Chris Danford 6ed1d938e7 Added synchronize 2002-02-11 04:46:31 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7f3a131195 changes made from 0.95 through 0.97 2001-12-28 10:15:59 +00:00
Chris Danford c597318ae6 tweaked colors and added particle flash 2001-12-01 23:46:09 +00:00
Chris Danford 2bc5098f36 changed arrow colors to match 5th mix 2001-12-01 20:34:08 +00:00
Ben Nordstrom bdc55a8f99 no message 2001-11-29 11:05:04 +00:00