Glenn Maynard
d80f3c76db
cleanup
2005-02-27 20:31:40 +00:00
Chris Danford
42c5e2b3f9
allow specifying a Lua function for a command with "%funciton(self) self:blah end"
2005-02-23 19:15:24 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
bcbe615c0d
Pass ActorCommand structures to Actor instead of unparsed command strings.
...
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford
160e8bfbd1
for -> FOREACH
2004-08-28 21:14:39 +00:00
Glenn Maynard
4cbf2478f5
missing headers
2004-06-08 00:45:30 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Glenn Maynard
84edaa28da
fix ghost arrow commands for alternate skins not being used
2004-06-01 08:40:54 +00:00
Glenn Maynard
85b045e775
cleanup
2004-06-01 08:24:00 +00:00
Glenn Maynard
2a808602e0
remove unused parameter
2004-06-01 08:15:53 +00:00
Chris Danford
cbfb3605f7
don't queue multiple step commands
2004-05-25 04:54:49 +00:00
Chris Danford
40d0062120
add remove memory card graphic to ScreenEnding
2004-01-07 04:37:00 +00:00
Chris Danford
7fa80e5530
change hold explosion format
2004-01-01 01:53:25 +00:00
Chris Danford
4cf6e96f6b
support different explosion graphics per TapNoteScore
2003-12-31 21:40:38 +00:00
Glenn Maynard
610c07c0e7
Remove unneeded code.
2003-09-15 05:54:14 +00:00
Chris Danford
16d52fa534
fix actor tween overflow
2003-08-12 06:49:25 +00:00
Chris Danford
7bd15144cb
add explosion graphic and sound if step on mine
2003-08-10 21:27:54 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
7e1f393413
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
2003-03-26 19:15:38 +00:00
Chris Danford
7cd57efce7
more course fixes, tweaked ghost arrow flashes
2003-02-17 19:52:16 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Chris Danford
6e5ebcf30c
Ez2 changes
2002-08-29 20:18:41 +00:00
Chris Danford
6d7da107f3
Added assist tick and text field editing to editor. Cleaned up more theme metrics stuff.
2002-08-29 04:56:03 +00:00
Chris Danford
5fb403639f
Moved even more constants into theme metrics
2002-08-29 01:38:21 +00:00
Chris Danford
7922f5bbc7
Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
2002-08-27 23:31:41 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
3a73bfc354
no message
2002-04-01 02:04:43 +00:00
Chris Danford
4acf0389d2
moved some things around in preparation for new game types
2002-03-19 07:09:49 +00:00
Chris Danford
a6b3663a3c
bug fixes
2002-02-28 19:40:40 +00:00
Chris Danford
54f442350a
code cleanup
2002-02-24 01:43:11 +00:00
Chris Danford
6ed1d938e7
Added synchronize
2002-02-11 04:46:31 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
c597318ae6
tweaked colors and added particle flash
2001-12-01 23:46:09 +00:00
Chris Danford
2bc5098f36
changed arrow colors to match 5th mix
2001-12-01 20:34:08 +00:00
Ben Nordstrom
bdc55a8f99
no message
2001-11-29 11:05:04 +00:00