Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Glenn Maynard
5a4f60c505
cleanup
2004-08-28 09:18:02 +00:00
Chris Danford
f5d3b27450
name cleanup: Gaining -> Gain, Losing->Lose
2004-08-22 02:16:31 +00:00
Chris Danford
008f402939
don't force Songs that specified BGAnimations to switch to the static background on the last note beat
2004-08-12 06:34:17 +00:00
Glenn Maynard
bf19190d61
clean up diffuse resetting after bga fade
2004-07-12 21:21:56 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Chris Danford
a9db266eb2
"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 08:16:17 +00:00
Chris Danford
b05d25ab24
"m_pCurNotes" -> "m_pCurSteps"
2004-05-24 06:12:17 +00:00
Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Glenn Maynard
35814004ef
make sure we never send a negative update to Actor
2004-04-25 04:42:36 +00:00
Glenn Maynard
c35aa5c853
cleanup BrightnessOverlay
...
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Glenn Maynard
1f9f980782
simplify
...
don't strip "*danger*" backgrounds; the danger background doesn't
go in BGAnimations anymore
2004-04-10 00:47:52 +00:00
Glenn Maynard
ebbdf05f9a
metric to specify what brightness to fade the background from
2004-04-08 00:18:13 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
f9e818794a
add disqualifying "cover" modifier: don't show the song background
2004-04-02 00:13:47 +00:00
Glenn Maynard
d5098c84ce
move texture load policy into RageTextureID, so it can be set to volatile consistently
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for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard
9ae558482a
fix trace
2004-03-17 05:06:49 +00:00
Glenn Maynard
6396362352
fix "Visualizations/foo.avi/ isn't a directory" crash due to visualizations
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being loaded as BGAnimations
2004-02-24 02:17:03 +00:00
Glenn Maynard
1d32921e1f
fix diffuse color not being reset after a fade
2004-02-19 01:22:56 +00:00
Steve Checkoway
da9ea82ed6
Fix scoping error.
2004-02-13 08:20:14 +00:00
Chris Danford
7bc539ec2b
fix "last background change never happens"
2004-02-13 08:13:21 +00:00
Glenn Maynard
2551223128
don't cache song backgrounds
2004-02-05 21:59:26 +00:00
Glenn Maynard
3d1a6e9f05
fix -random- tag
2004-02-02 22:32:05 +00:00
Glenn Maynard
77951ede0e
set up GAMESTATE->m_fMusicSeconds earlier
2004-01-29 05:20:27 +00:00
Chris Danford
8ba5efc31b
fix BGChange crash
2004-01-24 19:05:54 +00:00
Glenn Maynard
2091a7065c
working on optionally showing (mostly) synced BGAs in the editor
2004-01-23 06:51:15 +00:00
Glenn Maynard
e640aa7ba9
update Background::Unload
2004-01-23 05:44:15 +00:00
Glenn Maynard
673c3e8250
use "-random-"; that's what the editor uses
2004-01-23 04:22:34 +00:00
Glenn Maynard
755b1ef39e
filename "random" in #BGCHANGES falls back on "random BG
...
every 4 measures"
2004-01-23 04:14:06 +00:00
Glenn Maynard
d59595cd93
move Background::LoadFromRandom out
2004-01-23 03:53:23 +00:00
Glenn Maynard
745a27712f
simplify random bg loading
...
don't play the same random bg twice in a row
don't spend time loading random bgs if we're not going to use them
2004-01-23 02:23:11 +00:00
Glenn Maynard
9b717c857c
fix: don't show danger in FailEndOfSong after everyone has failed
2003-12-31 21:03:14 +00:00
Glenn Maynard
c1462d88f5
TimingData
2003-12-18 04:48:26 +00:00
Chris Danford
3c2df0618d
add DangerAllIsOpaque metric
2003-12-07 21:40:00 +00:00
Chris Danford
ade8308aa1
add per-player danger and per-player dead animations
2003-12-07 20:29:42 +00:00
Glenn Maynard
ca8b6e4fd0
Remove extra m_pDancingCharacters->LoadNextSong() call.
2003-11-02 03:51:45 +00:00
Glenn Maynard
e2c2ae4941
use GetExtension, Dirname, Basename
2003-10-29 20:46:37 +00:00
Glenn Maynard
4ce1564d8a
Simplify.
...
Fix danger animation throwing off background sync.
2003-09-23 19:26:36 +00:00
Glenn Maynard
276b926713
unused
2003-09-19 04:02:32 +00:00
Glenn Maynard
9219322406
Fix course mode crashing.
2003-09-04 07:21:31 +00:00
Thad Ward
7f58205242
BeginnerHelper fixes:
...
change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00
Andrew Wong
97b9061f6f
fix dance magic mode not working in 1P mode
...
added default modifiers when no characters are being used
2003-08-31 02:26:07 +00:00
Thad Ward
5afed9c413
Don't even bother creating DancingCharacters if we are going to be using the BeginnerHelper
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Check pointers to make sure they are not null before dereferencing them.
2003-08-29 09:41:11 +00:00
Thad Ward
0edd67b70b
fix blowup. make sure pointers aren't null before using their members.
2003-08-27 03:14:04 +00:00
Kevin Slaughter
5c2d7c5bd3
Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters.
2003-08-26 07:44:22 +00:00
Chris Danford
4fd5ede6de
fix dancing characters not resetting between songs in a course
2003-08-23 19:58:46 +00:00
Kevin Slaughter
84cdf90be6
If BegginerHelper is in use, kill the DancingCharacters instance
2003-08-20 09:54:26 +00:00
Chris Danford
9d44413a84
fix Background::LoadFromAniDir
2003-08-19 07:42:09 +00:00
Chris Danford
c74333eeb5
Add support for 0% and negative background rates. This isn't supported by many codecs though...
2003-08-04 00:04:28 +00:00