Commit Graph

173 Commits

Author SHA1 Message Date
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Glenn Maynard 5a4f60c505 cleanup 2004-08-28 09:18:02 +00:00
Chris Danford f5d3b27450 name cleanup: Gaining -> Gain, Losing->Lose 2004-08-22 02:16:31 +00:00
Chris Danford 008f402939 don't force Songs that specified BGAnimations to switch to the static background on the last note beat 2004-08-12 06:34:17 +00:00
Glenn Maynard bf19190d61 clean up diffuse resetting after bga fade 2004-07-12 21:21:56 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford a9db266eb2 "for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 08:16:17 +00:00
Chris Danford b05d25ab24 "m_pCurNotes" -> "m_pCurSteps" 2004-05-24 06:12:17 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Glenn Maynard 35814004ef make sure we never send a negative update to Actor 2004-04-25 04:42:36 +00:00
Glenn Maynard c35aa5c853 cleanup BrightnessOverlay
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Glenn Maynard 1f9f980782 simplify
don't strip "*danger*" backgrounds; the danger background doesn't
go in BGAnimations anymore
2004-04-10 00:47:52 +00:00
Glenn Maynard ebbdf05f9a metric to specify what brightness to fade the background from 2004-04-08 00:18:13 +00:00
Steve Checkoway 20a8bab45c Clean up includes. 2004-04-05 05:22:32 +00:00
Glenn Maynard f9e818794a add disqualifying "cover" modifier: don't show the song background 2004-04-02 00:13:47 +00:00
Glenn Maynard d5098c84ce move texture load policy into RageTextureID, so it can be set to volatile consistently
for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard 9ae558482a fix trace 2004-03-17 05:06:49 +00:00
Glenn Maynard 6396362352 fix "Visualizations/foo.avi/ isn't a directory" crash due to visualizations
being loaded as BGAnimations
2004-02-24 02:17:03 +00:00
Glenn Maynard 1d32921e1f fix diffuse color not being reset after a fade 2004-02-19 01:22:56 +00:00
Steve Checkoway da9ea82ed6 Fix scoping error. 2004-02-13 08:20:14 +00:00
Chris Danford 7bc539ec2b fix "last background change never happens" 2004-02-13 08:13:21 +00:00
Glenn Maynard 2551223128 don't cache song backgrounds 2004-02-05 21:59:26 +00:00
Glenn Maynard 3d1a6e9f05 fix -random- tag 2004-02-02 22:32:05 +00:00
Glenn Maynard 77951ede0e set up GAMESTATE->m_fMusicSeconds earlier 2004-01-29 05:20:27 +00:00
Chris Danford 8ba5efc31b fix BGChange crash 2004-01-24 19:05:54 +00:00
Glenn Maynard 2091a7065c working on optionally showing (mostly) synced BGAs in the editor 2004-01-23 06:51:15 +00:00
Glenn Maynard e640aa7ba9 update Background::Unload 2004-01-23 05:44:15 +00:00
Glenn Maynard 673c3e8250 use "-random-"; that's what the editor uses 2004-01-23 04:22:34 +00:00
Glenn Maynard 755b1ef39e filename "random" in #BGCHANGES falls back on "random BG
every 4 measures"
2004-01-23 04:14:06 +00:00
Glenn Maynard d59595cd93 move Background::LoadFromRandom out 2004-01-23 03:53:23 +00:00
Glenn Maynard 745a27712f simplify random bg loading
don't play the same random bg twice in a row
don't spend time loading random bgs if we're not going to use them
2004-01-23 02:23:11 +00:00
Glenn Maynard 9b717c857c fix: don't show danger in FailEndOfSong after everyone has failed 2003-12-31 21:03:14 +00:00
Glenn Maynard c1462d88f5 TimingData 2003-12-18 04:48:26 +00:00
Chris Danford 3c2df0618d add DangerAllIsOpaque metric 2003-12-07 21:40:00 +00:00
Chris Danford ade8308aa1 add per-player danger and per-player dead animations 2003-12-07 20:29:42 +00:00
Glenn Maynard ca8b6e4fd0 Remove extra m_pDancingCharacters->LoadNextSong() call. 2003-11-02 03:51:45 +00:00
Glenn Maynard e2c2ae4941 use GetExtension, Dirname, Basename 2003-10-29 20:46:37 +00:00
Glenn Maynard 4ce1564d8a Simplify.
Fix danger animation throwing off background sync.
2003-09-23 19:26:36 +00:00
Glenn Maynard 276b926713 unused 2003-09-19 04:02:32 +00:00
Glenn Maynard 9219322406 Fix course mode crashing. 2003-09-04 07:21:31 +00:00
Thad Ward 7f58205242 BeginnerHelper fixes:
change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00
Andrew Wong 97b9061f6f fix dance magic mode not working in 1P mode
added default modifiers when no characters are being used
2003-08-31 02:26:07 +00:00
Thad Ward 5afed9c413 Don't even bother creating DancingCharacters if we are going to be using the BeginnerHelper
Check pointers to make sure they are not null before dereferencing them.
2003-08-29 09:41:11 +00:00
Thad Ward 0edd67b70b fix blowup. make sure pointers aren't null before using their members. 2003-08-27 03:14:04 +00:00
Kevin Slaughter 5c2d7c5bd3 Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters. 2003-08-26 07:44:22 +00:00
Chris Danford 4fd5ede6de fix dancing characters not resetting between songs in a course 2003-08-23 19:58:46 +00:00
Kevin Slaughter 84cdf90be6 If BegginerHelper is in use, kill the DancingCharacters instance 2003-08-20 09:54:26 +00:00
Chris Danford 9d44413a84 fix Background::LoadFromAniDir 2003-08-19 07:42:09 +00:00
Chris Danford c74333eeb5 Add support for 0% and negative background rates. This isn't supported by many codecs though... 2003-08-04 00:04:28 +00:00