Commit Graph

20 Commits

Author SHA1 Message Date
Glenn Maynard 1c0ed2e85c cleanup 2005-09-08 02:49:44 +00:00
Glenn Maynard 661c160ee0 whitespace cleanups only 2005-09-08 02:44:50 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Glenn Maynard b3cba1b726 remove old hack per stepmania-devs post; model code shouldn't be
loading character.ini
2005-02-12 18:03:04 +00:00
Glenn Maynard e166bbcb48 cleanup 2005-02-12 17:53:36 +00:00
Glenn Maynard 9ba9a842ad add TextureMatrixScale vertex attribute; disable X texture animation with
1, Y with 2
2005-02-01 02:45:15 +00:00
Chris Danford 5c79ac4196 pass bNeedsNormals into RageCompiledGeometry 2005-01-14 10:23:22 +00:00
Chris Danford 81bc59321f fix broken bone optimization if some verts in a mesh aren't associated with a bone 2004-12-27 03:12:14 +00:00
Andrew Arsenault b3f472ae8c Ym2413a: Here are two files of a new feature I've wrote.
It's called Character Scaling and has been in DDR since the 1st mix.
What it does is read the dancing character's "character.ini" file and uses
attributes stored there to adjust height, width and depth of the 3D object
and animation bones thus adjusting the size of the character on screen.
2004-10-16 10:29:56 +00:00
Glenn Maynard 4f12abec26 RageModelGeometry::m_pGeometry -> m_pCompiledGeometry, to
differentiate from Model::m_pGeometry
2004-08-19 06:24:41 +00:00
Glenn Maynard cc5dfc9653 cleanup 2004-08-19 00:42:31 +00:00
Glenn Maynard b0084f0951 cleanup 2004-08-19 00:16:50 +00:00
Glenn Maynard f9f10e2372 more license updates 2004-05-06 02:40:33 +00:00
Glenn Maynard 1781f0148a fix error reporting 2004-04-26 05:29:16 +00:00
Chris Danford 7de8269a67 pack all geometry for a Model into one set of vertex buffers 2004-04-16 05:09:02 +00:00
Chris Danford 3597e45bbc add hardware vertex buffers for OpenGL renderer 2004-04-12 03:07:44 +00:00
Chris Danford ef998e5e84 move vertex buffers into a separate object in perparation for HW vertex buffers 2004-04-08 08:35:38 +00:00
Glenn Maynard 673dfb6b75 fix warnings 2004-04-05 22:43:16 +00:00
Chris Danford 957b03f325 optimize meshes where all vertices are associated with the same bone 2004-04-05 10:05:15 +00:00
Chris Danford 4106625ad3 split Model into ModelGeometry and materials+animations
single-instance Model geometry
2004-02-08 09:04:23 +00:00