Chris Danford
|
3603bc148f
|
test 5
|
2008-02-15 03:50:02 +00:00 |
|
Chris Danford
|
8ffe01a1ba
|
test 4
|
2008-02-15 03:42:51 +00:00 |
|
Chris Danford
|
c02045cb16
|
test 3
|
2008-02-15 03:39:16 +00:00 |
|
Chris Danford
|
4b50395229
|
test 1
|
2008-02-15 03:35:57 +00:00 |
|
Chris Danford
|
8719b39436
|
test 1
|
2008-02-15 03:33:33 +00:00 |
|
Glenn Maynard
|
b11c80809e
|
test3
|
2008-02-08 07:55:15 +00:00 |
|
Glenn Maynard
|
ba29dc9d00
|
test2
|
2008-02-08 07:44:29 +00:00 |
|
Glenn Maynard
|
8e12aed7b0
|
test
|
2008-02-08 07:39:21 +00:00 |
|
Glenn Maynard
|
18189e89a4
|
test
|
2008-02-08 07:36:24 +00:00 |
|
Glenn Maynard
|
1ca5626a39
|
test
|
2008-02-08 07:33:10 +00:00 |
|
Glenn Maynard
|
ec5ad154cf
|
test
|
2008-02-08 07:32:16 +00:00 |
|
Charles Lohr
|
b728916bd5
|
Fix visual problem. The info box for rooms starts on screen, and stays there until it gets re-loaded with usable information. Nothing
should happen with it until usable room information needs to be displayed.
|
2008-01-27 05:43:30 +00:00 |
|
Steve Checkoway
|
21dff73426
|
Don't update or draw the pad/characters twice.
|
2008-01-21 09:26:31 +00:00 |
|
Steve Checkoway
|
04747b42ad
|
Fix lifts not counting for combos.
|
2008-01-19 22:24:29 +00:00 |
|
Steve Checkoway
|
cfb5341e09
|
Simplify.
|
2008-01-19 22:23:47 +00:00 |
|
Steve Checkoway
|
e255c1a0b7
|
Simplify: use a bit vector.
|
2008-01-19 21:12:52 +00:00 |
|
Steve Checkoway
|
b984649787
|
Fix editor crash with more than one Edit Steps. There's no need for a map here. The saved Song will have the Steps in the same order as they were when the they were saved in CopyToLastSave().
|
2008-01-19 20:02:38 +00:00 |
|
AJ Kelly
|
c49fb47d05
|
remove lines in [SongManager] meant for languages
|
2008-01-14 00:05:17 +00:00 |
|
Chris Danford
|
0244701281
|
add control over ShadowLength X/Y and ShadowColor
|
2008-01-11 21:54:17 +00:00 |
|
Chris Danford
|
eb23340e86
|
remove optimization that doesn't call Actor::SetTextureRenderStates(). This optimization was causing the texture filtering mode to not be set.
|
2008-01-11 21:51:15 +00:00 |
|
Glenn Maynard
|
65aa9ecbe5
|
cleanup
|
2008-01-11 04:38:35 +00:00 |
|
Glenn Maynard
|
02c3dd726e
|
add event driver
|
2008-01-11 04:38:16 +00:00 |
|
Glenn Maynard
|
df75eb2cf7
|
fix file.Open("."); file.GetFileSize() asserts
|
2008-01-11 02:09:11 +00:00 |
|
Glenn Maynard
|
a426b97bea
|
more tolerant parsing
|
2008-01-10 20:35:17 +00:00 |
|
Chris Danford
|
dc9084b1bb
|
bind GetStyle
|
2008-01-10 08:09:51 +00:00 |
|
Chris Danford
|
7507bdc233
|
add "doubleres" hint, adjust dimension multiple checking for doubleres
|
2008-01-10 08:08:42 +00:00 |
|
Chris Danford
|
a76bbaa694
|
revert last
|
2008-01-05 19:35:57 +00:00 |
|
AJ Kelly
|
e8769ea8c3
|
Added some more functions for Actor, Course, GameState, LifeMeter, MenuTimer, Screen
Added HighScore class and most functions
|
2008-01-05 19:04:08 +00:00 |
|
Steve Checkoway
|
c68c21ff78
|
Apparently this changed case at some point.
|
2008-01-05 18:18:28 +00:00 |
|
Steve Checkoway
|
6bd807e352
|
Bump copyright year.
|
2008-01-05 18:16:51 +00:00 |
|
Steve Checkoway
|
08f618a802
|
Missed havn't -> haven't commit.
|
2008-01-05 18:15:50 +00:00 |
|
Steve Checkoway
|
d13f4a1768
|
Hack to keep banner movies from playing faster and faster due to Update() being called multiple times in the underlying MovieTexture by unloading the texture if it appears more than once in the list of fading banners.
|
2008-01-05 15:31:59 +00:00 |
|
Steve Checkoway
|
e905fa7628
|
Have SetSecondsIntoAnimation() set the movie position too. Currently, movies can only be rewound, any value other than 0 is ignored.
|
2008-01-05 15:29:53 +00:00 |
|
Steve Checkoway
|
3b1a156ca6
|
We want to update the children manually, so we need to be overriding UpdateInternal(), not Update(). Overriding Update() was causing Update() to be called on each of our children twice.
|
2008-01-05 15:14:23 +00:00 |
|
Steve Checkoway
|
036f468da5
|
const.
|
2008-01-05 12:17:43 +00:00 |
|
Steve Checkoway
|
60f953f3c1
|
Fix comments. havn't -> haven't.
|
2008-01-05 11:56:03 +00:00 |
|
Steve Checkoway
|
4814056809
|
Remove period. (Just playing with a script to read our copyrights.)
|
2008-01-05 07:57:59 +00:00 |
|
Steve Checkoway
|
1d32a92e29
|
One "All rights reserved." is enough.
|
2008-01-05 06:59:56 +00:00 |
|
Steve Checkoway
|
cddd962d67
|
License cleanup (just spacing and the word Copyright). Do we have a real name for vdl? Our policy is clearly stated in the obvious place: Themes/defaults/BGAnimations/ScreenCredits overlay/credits.lua. Only code and asset contributions from people who are willing to disclose their real name.
|
2008-01-05 06:52:07 +00:00 |
|
Chris Danford
|
4f719f3cdf
|
no message
|
2008-01-05 05:25:20 +00:00 |
|
Steve Checkoway
|
fa8e82e6c4
|
Name fix.
|
2008-01-05 05:15:35 +00:00 |
|
Steve Checkoway
|
c681e3bb3b
|
Revert. ogg wants __MACOSX__.
|
2008-01-05 04:35:43 +00:00 |
|
Steve Checkoway
|
715200afc9
|
MACOSX is sufficient.
|
2008-01-05 04:21:52 +00:00 |
|
Steve Checkoway
|
898e0ddcae
|
Remove more unnecessary checks. 10.3.9 is only missing C99 functions like llabs()
|
2008-01-05 04:19:15 +00:00 |
|
Steve Checkoway
|
42ab45b44a
|
Define attribute_deprecated to nothing to inhibit ffmpeg spewing a million warnings.
|
2008-01-05 03:04:16 +00:00 |
|
Steve Checkoway
|
814465df80
|
Be specific about what files to copy.
|
2008-01-03 07:45:39 +00:00 |
|
Steve Checkoway
|
ec58789644
|
Remove code needed for supporting 10.2.8 since we don't any more.
|
2008-01-03 03:32:56 +00:00 |
|
Steve Checkoway
|
74a2028160
|
If glGetError is slow on a platform, define GL_GET_ERROR_IS_SLOW. Define this on OS X only for now. It's fast on Windows.
|
2008-01-03 02:45:00 +00:00 |
|
Steve Checkoway
|
ce8f578f0c
|
Generate a ver.cpp on every make all but not on make stepmania, unless ver.cpp does not exist.
|
2008-01-03 02:35:20 +00:00 |
|
AJ Kelly
|
e63061b675
|
fix GetAllCourses arguments
|
2008-01-02 19:06:00 +00:00 |
|