Chris Danford
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16818e54c8
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broadcast on style change
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2005-05-07 08:34:20 +00:00 |
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Glenn Maynard
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7c4fd2d0ca
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fix compile
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2005-02-27 21:57:09 +00:00 |
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Chris Danford
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70663436bb
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wrap GameState difficulties
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2005-02-26 08:32:49 +00:00 |
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Chris Danford
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4223e09cc8
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GetPathTo -> GetPath
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2005-02-06 03:32:53 +00:00 |
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Chris Danford
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ff4c12b727
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rename GameDef -> Game
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2004-07-25 17:07:32 +00:00 |
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Chris Danford
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64628fac21
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remove enum Game. Instead, pass around the GameDef pointer
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2004-07-25 04:27:20 +00:00 |
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Chris Danford
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5544445ad0
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name cleanup: StyleDef -> Style
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2004-06-28 07:26:00 +00:00 |
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Chris Danford
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3809715db0
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cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
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2004-06-27 06:52:49 +00:00 |
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Glenn Maynard
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3798245ce6
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license update
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2004-06-07 21:14:03 +00:00 |
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Andrew Livy
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336411233f
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Credit modification.
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2003-12-14 08:11:05 +00:00 |
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Glenn Maynard
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fe489cd281
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SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
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2003-07-26 23:05:16 +00:00 |
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Sean Burke
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0ce8229701
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eol
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2003-07-03 18:13:13 +00:00 |
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Andrew Livy
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49a5b67453
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Added: SelectMode, allows players to cycle between double/halfdouble/single on pump song select screen. Todo: Make it work for versus/make it more 'metricable'
Added: More pump theme stuff
Changed: Temporarily allowed Voodoo3 onto OGL renderer (DX looks horrid on my voodoo3 Bug?)
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2003-06-02 11:31:13 +00:00 |
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