Commit Graph

30 Commits

Author SHA1 Message Date
Glenn Maynard 499dcf9c32 debouncing code broke handling of threaded inputs; fix 2005-11-06 12:14:35 +00:00
Chris Danford ae7300b3be const cleanup 2005-10-15 16:47:44 +00:00
Glenn Maynard ee9fd1ecc2 remove fast repeat rate. It's the same as the slow rate, and nothing uses it. (IET_FAST_REPEAT kept for now, since some code uses it.) 2005-09-22 23:22:18 +00:00
Glenn Maynard 1df0a43b3f implement generic high-level input debouncing 2005-09-19 07:09:55 +00:00
Glenn Maynard e308f7e6ea cleanup 2005-09-19 04:51:49 +00:00
Glenn Maynard c765508bc1 fix crash due to memset()ing a non-POD 2005-05-10 04:42:14 +00:00
Glenn Maynard ed1c6ff32f add input button comments 2005-05-08 09:19:35 +00:00
Glenn Maynard 4e5077ef84 cleanup, handle IET_LEVEL_CHANGED 2004-09-09 22:14:33 +00:00
Glenn Maynard a3e10dee2b no, really, remove ugly "JoytechInput" stuff that was never actually implemented 2004-09-09 18:34:28 +00:00
Glenn Maynard 6c28f869b1 remove ugly "JoytechInput" stuff that was never actually implemented 2004-09-09 18:33:09 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Glenn Maynard 9b2f146605 SetRepeatRate, ResetRepeatRate, ResetKeyRepeat 2003-11-25 21:46:30 +00:00
Chris Danford 8c3db31ba7 optimize InputFilter::Update 2003-10-07 05:59:58 +00:00
Glenn Maynard 8f3927478f add ForceKey, StopForcingKey 2003-09-03 21:49:11 +00:00
Glenn Maynard dc9b6ed06d don't pull in RageThreads.h 2003-07-26 21:58:48 +00:00
Glenn Maynard 5adb26a169 thread safety 2003-07-14 06:21:12 +00:00
Chris Danford ae2be8a170 Fix stuck keys after toggle fullscreen 2003-06-22 04:38:05 +00:00
Glenn Maynard 8ca36e9cfb add InputFilter::ResetDevice 2003-06-21 20:58:40 +00:00
Glenn Maynard 48ddbf625c whoops, wrong header 2003-02-16 02:25:46 +00:00
Glenn Maynard 7578257a17 Use SDL events for keyboard and joystick input. It's simpler.
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.

This will reliably queue events, so we can handle coin events during
loads.

It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00
Glenn Maynard fe58e28516 lower repeat time 2002-09-10 06:27:57 +00:00
Glenn Maynard 839d2388a2 Filter layer over *BeingPressed in InputFilter, to put odd special cases
without mussing up RageInput.

Disables the new joystick axes (they're only there for a USB converter
special case that I havn't added yet and will cause problems for others).
2002-09-08 06:10:23 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00