Commit Graph

32 Commits

Author SHA1 Message Date
AJ Kelly da32d79def change the names from Classic and Modern to more descriptive Normal and Lower (even though ITG's reverse is only one pixel different from 3.9/4.0's) 2010-05-29 15:26:53 -05:00
AJ Kelly 8110df71f4 fallback changes from Midi 2010-05-29 15:14:07 -05:00
AJ Kelly d463d4e4f5 script update; 2010-05-26 00:21:38 -05:00
AJ Kelly 100798b535 slight cleanup 2010-05-18 20:32:33 -05:00
AJ Kelly 4afca75666 add SetSize as an alias for setsize 2010-05-17 13:28:47 -05:00
AJ Kelly dd5fa35ff0 The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on. 2010-05-15 15:56:45 -05:00
AJ Kelly 1bce8e686c Update CustomSpeedMods documentation 2010-05-05 23:43:54 -05:00
AJ Kelly 105185d5b0 add missing SelectProfileKeys() (whoops!) 2010-05-02 11:59:57 -05:00
AJ Kelly 1eb3a1b02e This file was pretty bad (and also unnecessarily taken from moonlight)... 2010-04-28 09:57:06 -05:00
AJ Kelly 614cef0b87 Midi changed the player colors 2010-04-28 09:37:07 -05:00
AJ Kelly af5f17d79e various theme changes from Midiman 2010-04-26 12:47:27 -05:00
AJ Kelly 90a90f45ff fixup from midi 2010-04-25 18:49:56 -05:00
AJ Kelly bf25127a2d scripts update + hierarchy.txt fleshed out some more 2010-04-25 18:49:32 -05:00
AJ Kelly 5ae0c493d2 NumWheelItems upped to 13, "trying to get the color table correct... this can be tricky" [Midiman] 2010-04-23 12:05:06 -05:00
AJ Kelly 05cdd2ab95 Fix a screen naming issue that's been bugging the main sm-ssc devs...
ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly 7d55600b78 fix function to use 16:9 instead of 16:10 as max, plus undo bogus value... yeah. :s 2010-04-09 23:38:05 -05:00
AJ Kelly bdeb114a09 [Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
AJ Kelly 31c69f1d9c okay I'm not done with the commits yet but mercurial is not making it easy for me
to commit just a subsection of files so I have to dump everything in here. :|
2010-03-09 03:36:44 -06:00
AJ Kelly 60b86919ba [Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc. 2010-02-24 02:40:36 -06:00
AJ Kelly 051f224ff1 various theme things 2010-02-20 16:44:59 -06:00
AJ Kelly f9bfc80fa9 restore some stuff I had nuked; whoops. sorry wolfman. 2010-02-17 20:48:30 -06:00
AJ Kelly 435ca51b43 make StepsOrTrailToColor actually return something instead of doing nothing 2010-02-17 20:31:40 -06:00
AJ Kelly dfc5f53134 various theme changes by Midiman and myself. 2010-02-17 19:47:36 -06:00
AJ Kelly 484820424b CourseType is optional for GetCustomDifficulty().
Sync up Midi's theme changes.
2010-02-11 23:27:17 -06:00
AJ Kelly d80641ecf1 fix byte order mark issue in customspeedmods 2010-02-06 21:33:52 -06:00
Jason Felds f9b01e9c93 Intended fix: fix copyright symbol.
I was having it viewed as ? originally.
We need a better way to ensure UTF-8 is used
throughout our files.
2010-02-04 21:05:24 -05:00
AJ Kelly ca8f660c4f syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds 19a0444747 Fix encoding issue. 2010-01-31 21:06:02 -05:00
Jason Felds 81b4011423 View the list:
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.

Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
Jason Felds d56cb505d0 More pump specific items.
Note: not all of them seem to be working.
Rolls in particular will always cause an NG right now.
Assistance will be required.
Dance mode should be unaffected.
2010-01-30 15:22:28 -05:00
AJ Kelly 7f2330d8d5 Theme changes to make other gametypes play nice 2010-01-29 21:16:55 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00