Commit Graph

153 Commits

Author SHA1 Message Date
Chris Danford 220e204485 cleanup 2006-01-29 22:13:16 +00:00
Glenn Maynard cc952be781 fix ActorParam::Release 2006-01-24 04:56:29 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 6b7b6f5cd7 fix restoring params 2006-01-18 06:14:58 +00:00
Glenn Maynard 87b25c0752 fix crash 2006-01-14 06:02:59 +00:00
Glenn Maynard 6344476389 add ActorUtil::ActorParam helper 2006-01-14 05:27:29 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Steve Checkoway ada5f4f00f Use ASSERT like a function. 2005-12-30 13:19:40 +00:00
Chris Danford 353e0c5b6e break up arch stuff into smaller .cpp files to fix smpackage build and not pull in unnecessary stuff 2005-12-16 04:16:09 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Chris Danford 047e5eda8a add comments 2005-12-05 19:12:49 +00:00
Glenn Maynard 9f210adf3e don't THEME->EvaluateString here; it's unnecessary and actually using it is slow 2005-10-29 03:30:16 +00:00
Glenn Maynard 4cee7a4045 This table will be accessed very often, so use the terse name "P", for eg. File="@P.File". 2005-10-29 01:35:53 +00:00
Glenn Maynard 938bfeb7b0 add ActorUtil::SetParamFromStack, ActorUtil::GetParam. Save params to
a table, not as global variables.  Saving and loading from globals is still
around temporarily.
2005-10-29 01:28:29 +00:00
Glenn Maynard a31bf7371f remove debug cruft 2005-10-12 02:54:37 +00:00
Glenn Maynard aafe212809 temp debug cruft 2005-10-12 02:17:48 +00:00
Glenn Maynard fbe094d34c Create actors with ActorUtil::Create in ActorUtil::MakeActor. This means
ActorUtil::LoadFromNode always uses ActorUtil::Create.  Previously, sprites
and models loaded without an explicit Class= were loaded directly.

Nested XML is merged explicitly.  Before, we loaded the final actor, and then
called Actor::LoadFromNode to pull in attributes from each nested XML node
as ActorUtil::LoadFromNode recursed back out, which was a bit confusing.  It
also caused weirdness with InitCommand: each time called it again, possibly
with a different InitCommand.  We need to only call it once, after all nodes
are loaded.

(MergeActorXML is a little annoying, but it does make it more clear what's
really happening.)
2005-10-11 21:59:48 +00:00
Glenn Maynard 1733cc128c add assert 2005-10-11 21:45:35 +00:00
Glenn Maynard c9cb09dd36 ActorUtil::LoadFromActorFile -> ActorUtil::LoadFromNode 2005-10-11 02:51:05 +00:00
Glenn Maynard 049af2408d simplify (same code path for LoadFromActorFile) 2005-10-11 00:50:25 +00:00
Glenn Maynard d87cfccfb9 simplify 2005-10-11 00:48:27 +00:00
Glenn Maynard 92585fcaa9 rearrange 2005-10-11 00:47:15 +00:00
Glenn Maynard a69244f41f Take a path to ActorUtil::MakeActor, not a RageTextureID. Nothing uses it
here.
2005-10-10 20:55:47 +00:00
Glenn Maynard 5c13eb7d35 Oops. Actor::LoadFromNode wasn't virtual, but we were treating it as if
it was (BitmapText::LoadFromNode, etc. called it).  This worked because
REGISTER_ACTOR_CLASS called it before the object was downcasted to an Actor.
We then re-called Actor::LoadFromNode from ActorUtil::LoadFromActorFile;
this worked because all it did was re-run Actor init (causing double
calls to Init) and not the whole actor.

(first half fix: make Actor::LoadFromNode virtual and add comment)
2005-10-10 08:23:00 +00:00
Glenn Maynard c904417448 missing header 2005-10-07 01:45:20 +00:00
Glenn Maynard 35b1059e05 fix x/y set in InitCommand sometimes overridden 2005-09-21 17:45:34 +00:00
Glenn Maynard 213d3e1b67 unneeded 2005-09-08 05:42:31 +00:00
Glenn Maynard ed1ff5c63c fix up screen command loading 2005-09-08 03:38:08 +00:00
Glenn Maynard 02d10ae927 add LoadAllCommandsFromName 2005-09-07 20:41:50 +00:00
Glenn Maynard c6a10c1d7a no need for :: or &expr; in param names 2005-09-06 04:39:36 +00:00
Glenn Maynard aee7281ab4 use Actor for a dummy class, not Sprite 2005-09-03 23:07:56 +00:00
Glenn Maynard 8b21f7924f cleanup 2005-09-03 05:58:22 +00:00
Glenn Maynard f0090c2096 remove old compat 2005-09-03 05:52:00 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Chris Danford 7c4f2595ab Remove support for .actor. Use .xml instead. 2005-09-02 00:09:21 +00:00
Glenn Maynard 0350fcfbb9 cleanup 2005-09-01 06:12:15 +00:00
Glenn Maynard 9542c08516 simplify 2005-08-30 00:15:21 +00:00
Glenn Maynard 508495cf4a no longer needed 2005-08-26 19:41:19 +00:00
Glenn Maynard 1507fb20e1 optimize 2005-08-26 19:05:10 +00:00
Glenn Maynard 6f864d9a6b LoadAllCommands needs to be called in Init(), not BeginScreen() 2005-08-25 23:03:30 +00:00
Chris Danford bea75582ff evaluate AtExpressions in <Param/> 2005-08-14 23:02:22 +00:00
Chris Danford 9910074bcc don't throw on invalid xml 2005-08-03 03:11:15 +00:00
Chris Danford 82d6889acf don't crash dereffing null Actor after loading invalid xml 2005-07-29 02:22:21 +00:00
Chris Danford 93b19e21f1 make xml parse errors non fatal 2005-07-27 20:57:52 +00:00
Chris Danford 3db35f3ba1 restore BitmapText backward compat hack 2005-07-26 21:12:00 +00:00
Chris Danford 67af38cd97 remove File=(songbackground|songbanner|coursebanner) hack
fix compile
2005-07-26 20:50:45 +00:00
Chris Danford 7cfcce6e7d remove .sprite file support. Use .xml instead 2005-07-26 20:00:19 +00:00
Chris Danford 79ceb5b0cf allow At expression in Condition 2005-07-25 07:41:23 +00:00
Chris Danford 32286d12e6 add <Param /> child of a node for setting Lua globals while loading a node 2005-07-22 19:57:42 +00:00
Glenn Maynard a43388d2ba remove unused random banner code 2005-07-20 10:12:47 +00:00