Commit Graph
24933 Commits
Author SHA1 Message Date
Glenn Maynard 2fa8986ea6 fix RunCommandsRecursively by implementing it directly
distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
2007-02-20 23:49:13 +00:00
Steve Checkoway f0c7d92fb5 Revert glSwapInterval since it does not actually do what I thought it did. Re-enable nVidia hack. 2007-02-20 22:28:52 +00:00
Glenn Maynard 9428c1c852 fix up broken with_ffmpeg check. Libraries were being linked on failure, which was very confusing, since it looked like it succeeded. Remove --with-static-ffmpeg-prefix; use --with-ffmpeg instead. 2007-02-20 09:38:47 +00:00
Glenn Maynard d699e9f8d3 partial fix of ugly spacing 2007-02-20 07:28:23 +00:00
Glenn Maynard aee4b8065f don't load commands or set XY for underlay and overlay. These are
always self-contained XML/Lua actors that expect to be at 0x0.
2007-02-20 02:55:45 +00:00
Glenn Maynard 0d693a0ccb remove EffectCommand. Use SetDrawFunction instead; it's cleaner
and can modify any property, not just tweened properties.
2007-02-20 02:06:11 +00:00
Glenn Maynard 30ecc6152b add SetDrawFunction 2007-02-20 02:00:43 +00:00
Glenn Maynard 2fe5d7a76d add LoadAllCommands
remove old assert
2007-02-20 02:00:12 +00:00
Glenn Maynard de845e00b8 use RunScriptOnStack 2007-02-20 01:17:42 +00:00
Glenn Maynard c78a78ccbf avoid locking when copying nil references 2007-02-20 01:16:37 +00:00
Glenn Maynard 669609fc20 add alignment helpers 2007-02-20 00:36:21 +00:00
Glenn Maynard 94619a7607 fix error handling 2007-02-20 00:33:09 +00:00
Glenn Maynard 00c3a91989 4-TLU hardware is common 2007-02-20 00:32:39 +00:00
Glenn Maynard e4cfafe9f9 bindings 2007-02-19 23:48:36 +00:00
Glenn Maynard 1d94399fe5 ActorMultiTexture: interface to render multitextured textures 2007-02-19 23:48:00 +00:00
Glenn Maynard f8c5b663c4 add mixing shaders 2007-02-19 23:40:46 +00:00
Glenn Maynard ebf4bc5c0e more sensible shader handling, incomplete but functional
add mixing modes
2007-02-19 23:40:19 +00:00
Chris Danford fd566a6355 don't hardcode banner ztest. Use metrics instead. 2007-02-19 20:12:17 +00:00
Chris Danford e4a02afa18 spacing cleanup 2007-02-19 20:11:40 +00:00
AJ Kelly 3ce08b5d13 fix a metric error in ScreenMusicScroll as explained by chinese_amuro on the forums 2007-02-19 17:44:59 +00:00
Chris Danford b3c3bd52d2 LOAD_ALL_COMMANDS_AND_SET_XY -> LoadAllCommands; SET_XY 2007-02-19 10:23:29 +00:00
Chris Danford d61272fe08 consistent command loading style 2007-02-19 10:06:50 +00:00
Chris Danford 2c30453a27 fix duplicate command loading 2007-02-19 09:49:23 +00:00
Chris Danford bc997f81d4 BitmapText::Rainbow -> RainbowScroll to fix naming confict with Actor::rainbow 2007-02-19 09:32:07 +00:00
Chris Danford 599db61b62 Always call LoadAllCommands explicitly.
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Chris Danford d72ebfa33e fix missing "Launch Game" string in non-English langs 2007-02-19 06:32:48 +00:00
Ben Anderson 1e064b6a8b SCons compilation is working again. It runs too. Thanks for the pointers Steve. 2007-02-19 05:19:07 +00:00
Steve Checkoway 0355d0cd80 missing metric 2007-02-19 04:25:18 +00:00
Steve Checkoway a0dfa4d06a Do this in metrics instead. 2007-02-19 04:25:07 +00:00
Steve Checkoway 8f18ee731d Stacked screens do not have a PrevScreen, they get popped. Fixes dialog box popping up after pressing escape at ScreenTextEntry. 2007-02-19 03:36:51 +00:00
Steve Checkoway 68420be177 Wide character. 2007-02-19 03:35:36 +00:00
Steve Checkoway bbbe762ee7 Update sm icon. 2007-02-19 01:18:55 +00:00
Eric Gustafson 965b81f5f8 Something is torturing my binary commits, and i'm determiend to find out what it is. 2007-02-19 01:18:36 +00:00
Eric Gustafson 81d15d4a0a Source files for the new logo material. Spell-corrected (ADVANGED _> ADVANCED) 2007-02-19 01:04:04 +00:00
Eric Gustafson 539ddc7411 Re-do in binary mode 2007-02-19 00:58:20 +00:00
Eric Gustafson 3fe7d42385 Font for new SM logo and others... 2007-02-18 21:31:54 +00:00
AJ Kelly d169005d60 ScreenSelectCharacter attack frame (font change+ psd) 2007-02-18 21:29:15 +00:00
Eric Gustafson 92acd840ec Source files for the new logo material. Spell-corrected (ADVANGED _> ADVANCED) 2007-02-18 21:26:10 +00:00
AJ Kelly 8fd882fdfc psd versions of newly committed banners 2007-02-18 21:20:57 +00:00
AJ Kelly 38ce967061 less clutter, font change 2007-02-18 21:19:21 +00:00
Eric Gustafson f354498c24 New installer graphics featuring the new logo. This is my first attempt. Feel free to touch them up. 2007-02-18 21:19:15 +00:00
AJ Kelly 80fce5b026 replace questionable-looking graphic 2007-02-18 21:11:32 +00:00
AJ Kelly 8ba4cb1203 changing to match new program icon 2007-02-18 20:43:53 +00:00
AJ Kelly 2c235e14de More sizes and formats added, including Windows XP formats (RGBA) 2007-02-18 20:41:56 +00:00
Eric Gustafson 6e0db9adea New StepMania icon created from our newly-adopted logo by PlagueFox. The death of the dancing man draws nigh! 2007-02-18 18:06:01 +00:00
Steve Checkoway 0e7eed7637 Style. 2007-02-18 11:15:31 +00:00
Glenn Maynard 34b29827d0 Prefer to let OpenGL assign attribute locations, as in
http://developer.download.nvidia.com/opengl/glsl/glsl_release_notes.pdf
"Vertex Attribute Aliasing"
2007-02-18 10:37:06 +00:00
Glenn Maynard 2da126ba59 glGetAttribLocationARB 2007-02-18 10:33:04 +00:00
Steve Checkoway cef0c5ea30 Header cleanup. 2007-02-18 10:19:31 +00:00
Chris Danford adc293946c roulette in metrics, not code 2007-02-18 09:20:44 +00:00