Glenn Maynard
80d16e87e8
make sprite files a wildcard match, which is more robust
...
handle case-insensitivity
2003-05-05 08:26:30 +00:00
Glenn Maynard
df0a74e1b5
add glow modes
2003-05-04 22:35:42 +00:00
Glenn Maynard
b7c56989f4
disable blending hack
2003-05-04 05:13:30 +00:00
Glenn Maynard
368375ca01
handle some obscure rounding errors
2003-05-04 05:10:51 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Glenn Maynard
5f791e1510
Add simpler accessors.
...
Default wrapping to on when custom coords are enabled.
2003-04-21 02:45:00 +00:00
Glenn Maynard
8d84695bfc
Change custom coordinate order from ( bottom left, top left,
...
bottom right, top right ) to ( top left, bottom left, bottom right, top right ).
This matches the vertex order, which is simpler. (Couldn't do the
opposite, since the old ordering wasn't wrapped correctly to form
a quad.)
2003-04-21 01:50:03 +00:00
Glenn Maynard
9ac592bf2b
always honor m_bTextureWrapping; I can think of obvious uses for
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it when using custom texture coords
2003-04-21 01:36:53 +00:00
Glenn Maynard
c48ade0eb5
break rect -> texture coord array into a function
2003-04-21 01:35:37 +00:00
Glenn Maynard
6e6c60858a
consolidate Enable/DisableTextureWrapping
2003-04-10 18:25:17 +00:00
Chris Danford
a798cc954c
added ScreenEnding
2003-04-03 22:10:40 +00:00
Glenn Maynard
d515fba524
change rotations to degrees
2003-04-02 07:24:40 +00:00
Glenn Maynard
9822eff40b
pull songs out of the header that don't really need to be there
2003-03-23 18:52:18 +00:00
Glenn Maynard
1ab0823940
Fix oddities in the music wheel when two songs use the default
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banner in a row (m_size wasn't being reset so CroppedSprite messed
up)
2003-03-16 00:45:06 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
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fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
267fcec652
added TransitionBGAnimation
2003-03-05 08:48:35 +00:00
Chris Danford
d34102b717
scripting support in BGAnimations
2003-03-05 02:52:40 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
6ca905ef9d
use SDL_Delay to sleep
2003-02-14 06:31:09 +00:00
Glenn Maynard
8a9feafd62
add GetCurrentTextureCoordRect
2003-02-08 23:45:06 +00:00
Glenn Maynard
5b8d5e49da
simplify
2003-02-07 05:48:30 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Glenn Maynard
992ff34784
add blending optimization
2003-01-11 04:09:49 +00:00
Glenn Maynard
28294496a2
remove old TranslateLocal comment
2003-01-09 21:21:08 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
eb59caa86e
use builtins for booleans
2002-12-17 10:39:33 +00:00
Glenn Maynard
2cdd509a92
Texture parameters are bound to the texture, and aren't generic
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OpenGL state, so we need to set the texture *before* setting other
stuff up.
2002-11-21 22:25:00 +00:00
Glenn Maynard
29c726053c
pass prefs down to RageBitmapTexture
2002-11-20 01:24:36 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Chris Danford
19244acaf1
Added missing GraphicOptions help text, re-added F4 fullscreen and F5 detail toggles, fixed texel-pixel alignment in Sprite, BitmapText
2002-11-12 11:11:16 +00:00
Glenn Maynard
ec764db169
render even when alpha is 0 when zbuffering is on (fixes
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ScreenStage, lifebar)
2002-11-12 01:29:19 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
677e6b0a2e
s/FRECT/RectF/
2002-10-31 06:00:30 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
74d7f20479
commented debug function no longer exists
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fold out a conditional (cosmetic)
2002-10-16 00:28:01 +00:00
Chris Danford
5e9a6a4df6
Added fade between movies and touched up some graphics
2002-10-10 04:11:30 +00:00
Chris Danford
05cb828e81
Yet more theme cleanup. This should be the job of the artists!
2002-09-24 03:12:04 +00:00
Glenn Maynard
2237a894d2
simplify
2002-09-11 05:09:09 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Glenn Maynard
0276234c56
minor simplifications
2002-08-23 08:26:11 +00:00
Glenn Maynard
b841bd7e82
Add missing assert.h.
2002-08-23 01:06:36 +00:00
Chris Danford
0447dc2aad
Bug fixes and deferred rendering architecture
2002-08-18 16:19:26 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00