Commit Graph

79 Commits

Author SHA1 Message Date
Glenn Maynard 80d16e87e8 make sprite files a wildcard match, which is more robust
handle case-insensitivity
2003-05-05 08:26:30 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Glenn Maynard b7c56989f4 disable blending hack 2003-05-04 05:13:30 +00:00
Glenn Maynard 368375ca01 handle some obscure rounding errors 2003-05-04 05:10:51 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford 977ad34638 move timespacing on player options screen 2003-04-24 06:16:04 +00:00
Glenn Maynard 5f791e1510 Add simpler accessors.
Default wrapping to on when custom coords are enabled.
2003-04-21 02:45:00 +00:00
Glenn Maynard 8d84695bfc Change custom coordinate order from ( bottom left, top left,
bottom right, top right ) to ( top left, bottom left, bottom right, top right ).
This matches the vertex order, which is simpler.  (Couldn't do the
opposite, since the old ordering wasn't wrapped correctly to form
a quad.)
2003-04-21 01:50:03 +00:00
Glenn Maynard 9ac592bf2b always honor m_bTextureWrapping; I can think of obvious uses for
it when using custom texture coords
2003-04-21 01:36:53 +00:00
Glenn Maynard c48ade0eb5 break rect -> texture coord array into a function 2003-04-21 01:35:37 +00:00
Glenn Maynard 6e6c60858a consolidate Enable/DisableTextureWrapping 2003-04-10 18:25:17 +00:00
Chris Danford a798cc954c added ScreenEnding 2003-04-03 22:10:40 +00:00
Glenn Maynard d515fba524 change rotations to degrees 2003-04-02 07:24:40 +00:00
Glenn Maynard 9822eff40b pull songs out of the header that don't really need to be there 2003-03-23 18:52:18 +00:00
Glenn Maynard 1ab0823940 Fix oddities in the music wheel when two songs use the default
banner in a row (m_size wasn't being reset so CroppedSprite messed
up)
2003-03-16 00:45:06 +00:00
Chris Danford 4a239b0c35 fixed some ScreenGameplay transition glitches
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 267fcec652 added TransitionBGAnimation 2003-03-05 08:48:35 +00:00
Chris Danford d34102b717 scripting support in BGAnimations 2003-03-05 02:52:40 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 6ca905ef9d use SDL_Delay to sleep 2003-02-14 06:31:09 +00:00
Glenn Maynard 8a9feafd62 add GetCurrentTextureCoordRect 2003-02-08 23:45:06 +00:00
Glenn Maynard 5b8d5e49da simplify 2003-02-07 05:48:30 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Glenn Maynard 992ff34784 add blending optimization 2003-01-11 04:09:49 +00:00
Glenn Maynard 28294496a2 remove old TranslateLocal comment 2003-01-09 21:21:08 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Glenn Maynard 49f05c9ab8 s/throw RageException/RageException::Throw/ 2002-12-21 19:34:02 +00:00
Glenn Maynard eb59caa86e use builtins for booleans 2002-12-17 10:39:33 +00:00
Glenn Maynard 2cdd509a92 Texture parameters are bound to the texture, and aren't generic
OpenGL state, so we need to set the texture *before* setting other
stuff up.
2002-11-21 22:25:00 +00:00
Glenn Maynard 29c726053c pass prefs down to RageBitmapTexture 2002-11-20 01:24:36 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Chris Danford 19244acaf1 Added missing GraphicOptions help text, re-added F4 fullscreen and F5 detail toggles, fixed texel-pixel alignment in Sprite, BitmapText 2002-11-12 11:11:16 +00:00
Glenn Maynard ec764db169 render even when alpha is 0 when zbuffering is on (fixes
ScreenStage, lifebar)
2002-11-12 01:29:19 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 677e6b0a2e s/FRECT/RectF/ 2002-10-31 06:00:30 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00
Glenn Maynard 74d7f20479 commented debug function no longer exists
fold out a conditional (cosmetic)
2002-10-16 00:28:01 +00:00
Chris Danford 5e9a6a4df6 Added fade between movies and touched up some graphics 2002-10-10 04:11:30 +00:00
Chris Danford 05cb828e81 Yet more theme cleanup. This should be the job of the artists! 2002-09-24 03:12:04 +00:00
Glenn Maynard 2237a894d2 simplify 2002-09-11 05:09:09 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Glenn Maynard 0276234c56 minor simplifications 2002-08-23 08:26:11 +00:00
Glenn Maynard b841bd7e82 Add missing assert.h. 2002-08-23 01:06:36 +00:00
Chris Danford 0447dc2aad Bug fixes and deferred rendering architecture 2002-08-18 16:19:26 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00