Chris Danford
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37f82b43f7
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remove CStringArray #define
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2005-12-09 21:36:22 +00:00 |
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Chris Danford
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65d71a4f23
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expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Glenn Maynard
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3bd3fabc44
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fix Character::UndemandGraphics unloading graphics too early if used
by multiple screens at once
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2005-09-04 18:25:09 +00:00 |
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Chris Danford
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48ebc53549
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return NULL -> return CString() for clarity and efficiency
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2005-09-04 16:55:21 +00:00 |
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Chris Danford
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e439ae2a96
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return "" -> return NULL
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2005-09-02 00:14:07 +00:00 |
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Glenn Maynard
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541f9b2068
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don't make lots of GetDirListing calls
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2005-08-26 21:48:53 +00:00 |
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Chris Danford
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3bbc0fa9ba
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demand character graphics as needed, not on CharacterMan's c'tor (because the display isn't yet initialized)
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2005-08-16 19:57:48 +00:00 |
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Glenn Maynard
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a94acefe4b
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preload character icons
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2005-08-15 15:12:52 +00:00 |
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Chris Danford
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3fd1091159
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add DisplayName
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2005-08-14 01:51:09 +00:00 |
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Chris Danford
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64b16818a8
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Lua bindings
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2005-07-13 19:07:15 +00:00 |
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Glenn Maynard
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b8971b1a89
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GetSongSelectIconPath binding
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2005-07-06 23:43:44 +00:00 |
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Glenn Maynard
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9d7f835609
|
no need to template Luna specializations
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2005-06-20 05:02:03 +00:00 |
|
Glenn Maynard
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92f49b2f89
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add character bindings to remove special cases in ScreenStage
|
2005-06-19 22:41:12 +00:00 |
|
Glenn Maynard
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fba28920b3
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remove CharacterHead (incomplete, unused)
|
2005-05-31 06:26:38 +00:00 |
|
Ben Anderson
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0db665d4d6
|
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
|
2005-03-14 06:44:38 +00:00 |
|
Glenn Maynard
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2cab5c4689
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license updates
|
2004-05-31 22:42:12 +00:00 |
|
Glenn Maynard
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c0adadd3a5
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IniFile cleanup
|
2004-05-23 02:27:51 +00:00 |
|
Andrew Livy
|
2dfb994fe0
|
Added: TotalScore element on Evaluation Screen
Title, Artist and Current Character Icon's for the Stage Screen
|
2003-12-19 09:30:54 +00:00 |
|
Glenn Maynard
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11870a6072
|
continue phasing out BASE_PATH and SLASH
|
2003-12-10 09:26:05 +00:00 |
|
Jason Felds
|
cebde93bab
|
Newline goodness.
|
2003-12-04 04:58:06 +00:00 |
|
Andrew Livy
|
761cb4e257
|
Pop'n Music Theme Changes
Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
|
2003-12-04 04:28:19 +00:00 |
|
Andrew Livy
|
59cbb8a170
|
Character Icons for pop'n music support on music select screen (metric-command-hidden by default)
|
2003-11-21 04:35:06 +00:00 |
|
Glenn Maynard
|
a81a1b4ed4
|
const fixes
|
2003-11-02 03:41:59 +00:00 |
|
Chris Danford
|
eeec0fff3e
|
add character face support
|
2003-09-29 09:21:26 +00:00 |
|
Chris Danford
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4414561fe6
|
add default character so Rave/Battle is playable without character models
|
2003-09-25 04:22:51 +00:00 |
|
Kevin Slaughter
|
78300acc73
|
Remove GetHowToPlayAnimationPath().. This has been superceded by ScreenHowToPlay steps.sm
|
2003-09-11 08:49:37 +00:00 |
|
Kevin Slaughter
|
adc19d0a15
|
Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit.
|
2003-07-31 11:31:24 +00:00 |
|
Chris Danford
|
278cb4c3f1
|
runs on Xbox
|
2003-07-22 07:47:27 +00:00 |
|
Chris Danford
|
b2f5393026
|
finalize dancing character directory structure
better camera movements
animated face textures
|
2003-06-09 19:22:04 +00:00 |
|
Chris Danford
|
9eac2856a0
|
working on Disney Rave "Magic Dance" battle mode
|
2003-04-07 03:25:44 +00:00 |
|