Commit Graph

13 Commits

Author SHA1 Message Date
Chris Danford 3263654989 draw course attacks in NoteField 2005-07-30 19:32:31 +00:00
Chris Danford 1227d18d6c Modifier -> Modifiers 2005-05-20 08:57:59 +00:00
Chris Danford ef21deb661 assert on invalid attack ranges at load time so they don't slip to play time 2005-04-22 05:15:10 +00:00
Glenn Maynard 0f010d2321 add Course::FindFixedSong, Attack::FromGlobalCourseModifier 2005-01-03 23:30:56 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford 27ece3ecbf fix "transform mods that last for a whole song in a course get applied twice"
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching.  Performance is bad.
2004-07-23 04:45:48 +00:00
Steve Checkoway a613d4d9fa s/RAGE_ASSERT/ASSERT/ 2004-06-16 00:38:31 +00:00
Glenn Maynard 2cab5c4689 license updates 2004-05-31 22:42:12 +00:00
Glenn Maynard a15ef652c3 Attack::operator==, TrailEntry::operator== 2004-05-31 20:04:56 +00:00
Glenn Maynard 76a85e0752 debug 2003-12-05 20:31:06 +00:00
Chris Danford 2434c34e21 add assert 2003-11-19 11:52:20 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00