add assert
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@@ -20,4 +20,6 @@ void Attack::GetAttackBeats( const Song *song, PlayerNumber pn, float &fStartBea
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* screen, so new arrows will scroll on screen with this effect. */
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GAMESTATE->GetUndisplayedBeats( pn, fSecsRemaining, fStartBeat, fEndBeat );
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}
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ASSERT( fEndBeat >= fStartBeat );
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}
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