Jason Felds
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2ae401940a
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Don't redefine if already defined.
Looks like some MinGW setups already have this.
Also...line endings. OY.
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2013-02-01 22:50:17 -05:00 |
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Jason Felds
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a15cbc431d
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War on -Werror, part 14: More hodgepodge.
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2012-12-27 12:45:04 -05:00 |
|
Jason Felds
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52df8ea981
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War on -Werror, part 13: hodgehodge.
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2012-12-27 12:07:02 -05:00 |
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Jason Felds
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4f07a0ea8b
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war on -Werror, part 7: start informal params.
I'm preserving our numbering Pohly. ;)
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2012-12-26 23:23:59 -05:00 |
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Jason Felds
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2ad71548b8
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war on -Werror, part 5: win macro redefinition.
Replaces commit 70b8f34.
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2012-12-26 22:44:08 -05:00 |
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Devin J. Pohly
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7aac8c5ae3
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war on -Werror, part 2: unused variables and dead code
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2012-12-26 20:35:02 -05:00 |
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Patrick McIlroy
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ebf1bf6028
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Add WM_CLASS info to X11 window, controlled by XWMName .ini entry, defaulting to PRODUCT_ID.
Tested with: xdotool search --classname 'StepMania 5'
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2012-06-03 22:55:34 -07:00 |
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Aldo Fregoso
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341a474c9a
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Fixed errors & warnings to compile with VS 2011
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2012-05-20 21:00:14 -05:00 |
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AJ Kelly
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326f8ba076
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look, we're this close to alpha 2. I'm just going to commit the productinfo and such, and then tag it once we all agree it's release-worthy
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2012-04-01 12:28:57 -05:00 |
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Austen Dicken
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0c94594541
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remove the need for libtheora since we have ffmpeg to handle
theora videos
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2012-03-12 23:26:34 -05:00 |
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AJ Kelly
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bddd6298be
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"Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer." Not sure why I thought it was a good idea to not check for Pointers as well, given that the Joystick code searches for both kHIDUsage_GD_Joystick and kHIDUsage_GD_Gamepad
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2012-02-19 13:55:54 -06:00 |
|
AJ Kelly
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1222f4aa75
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prepare windows resources for sm5a1 to be released later
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2012-01-09 14:29:04 -06:00 |
|
AJ Kelly
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0e2a6be8ed
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update windows exe version number
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2012-01-08 23:26:31 -06:00 |
|
AJ Kelly
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06ceba5158
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loading window changes on Windows
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2011-09-06 17:03:57 -05:00 |
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Thai Pangsakulyanont
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cbcf955fe8
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fixes building in Mac OS X (I hope so)
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2011-08-29 00:11:10 +07:00 |
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AJ Kelly
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94c130065f
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update desktop folder for unix/linux
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2011-08-23 22:05:32 -05:00 |
|
AJ Kelly
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dd0896d3eb
|
committing some stuff for shake to test
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2011-08-23 20:58:22 -05:00 |
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AJ Kelly
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1f748a747a
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add missing ScreenOptionsExportPackage to Linux makefile, add Unix version of SpecialDirs (for finding the desktop folder)
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2011-08-23 20:43:34 -05:00 |
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AJ Kelly
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842a493c60
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small comment change
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2011-08-22 15:19:20 -05:00 |
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AJ Kelly
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cdb2235b84
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[PrefsManager, X11Helper] Added ShowMouseCursor preference.
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2011-08-22 04:07:52 -05:00 |
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AJ Kelly
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f0c1d0f953
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small changes
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2011-08-20 01:28:22 -05:00 |
|
AJ Kelly
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95873c12bd
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set codepage on Windows to UTF-8
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2011-08-13 16:36:08 -05:00 |
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AJ Kelly
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49a19817d5
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and another todo...
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2011-08-10 22:07:00 -05:00 |
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AJ Kelly
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bc8d340801
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[Win32/CrashHandlerChild] Crashlog and log now open in the player's default text editor. Also, the Show Log button works again, including for people using Portable.ini.
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2011-07-20 23:37:00 -05:00 |
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Henrik Andersson
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363947d46a
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[default->loading window] Catching up.
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2011-07-20 20:06:28 +02:00 |
|
Aldo Fregoso
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7014edbe26
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Fixed VS2010 project
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2011-07-18 22:17:55 -05:00 |
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AJ Kelly
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0a14687cf6
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change loading window design to be more consistent on Windows
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2011-07-17 12:56:16 -05:00 |
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Henrik Andersson
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9773bfc3ce
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Merge with default
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2011-07-03 20:03:06 +02:00 |
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AJ Kelly
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bbfbd35bd9
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new icon
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2011-07-03 11:25:09 -05:00 |
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AJ Kelly
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b13d469101
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getting ready for preview 2...
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2011-07-03 10:32:31 -05:00 |
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Henrik Andersson
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7bf7a701ea
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[loading window] Now it should build with old SDKs, if you change the constant.
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2011-07-01 02:27:22 +02:00 |
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AJ Kelly
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b5cf5918b7
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[br:default] trying to get unicode text working in the crash dialogs on windows...
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2011-06-23 02:39:51 -05:00 |
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Jason Felds
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3d155c9970
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NOW I start moving prototypes to headers?
I need to be more consistent...gah, hungry.
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2011-06-12 19:35:24 -04:00 |
|
Henrik Andersson
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e0eae90f23
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[loading window] Destruction now works correctly.
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2011-06-04 14:26:35 +02:00 |
|
Henrik Andersson
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cbb933939a
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Merge with default
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2011-06-04 11:08:17 +02:00 |
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AJ Kelly
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bce278aa6f
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properly update version info this time
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2011-06-03 19:53:09 -05:00 |
|
AJ Kelly
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c1c8ed8a45
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update windows version info
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2011-06-03 19:17:14 -05:00 |
|
Henrik Andersson
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86cc2818e0
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[loading window] Now the loading window has it's own thread. As such, the paint method is no longer needed.
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2011-06-04 02:12:08 +02:00 |
|
Henrik Andersson
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ac2668176a
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Trying to clean up the loading window.
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2011-06-03 23:54:45 +02:00 |
|
Henrik Andersson
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07b4697112
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Moving some folders around in the windows file system.
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2011-06-03 22:31:18 +02:00 |
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Henrik Andersson
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7ddd0e1fc2
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Merge with default
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2011-05-31 01:04:52 +02:00 |
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Jason Felds
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f1fa1e279a
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[tiger] Use the <map> suggestion.
I believe <string> and <vector> are already in global.h.
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2011-05-30 11:32:04 -04:00 |
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Jason Felds
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f686951513
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[tiger] Universal binaries work.
Thanks to the #gcc channel in getting GCC 4.2 to work.
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2011-05-30 10:40:00 -04:00 |
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Jason Felds
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b42eb482bf
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[tiger] Don't need these parts.
Also had to move glew up to for early compilation.
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2011-05-30 02:23:16 -04:00 |
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Jason Felds
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5d3dd2820d
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[tiger] Force glew to come before OpenGL.
Sorry shakesoda, but we had no choice here.
|
2011-05-30 00:56:09 -04:00 |
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Thai Pangsakulyanont
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8164ddeafb
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probably that's where it's hidden.
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2011-05-30 09:52:49 +07:00 |
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Jason Felds
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d5d8084a59
|
[default -> tiger] Now to stop 10.4 support.
...maybe. Hopefully. Was given an idea anyway.
|
2011-05-29 21:16:42 -04:00 |
|
Henrik Andersson
|
0235364283
|
Merge with default
|
2011-05-29 21:15:59 +02:00 |
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Jason Felds
|
3e8ad96636
|
There's another one.
|
2011-05-29 14:28:09 -04:00 |
|
Jason Felds
|
0ec7e930df
|
[tiger] The states need _t with them.
Now why the heck is glew not cooperating
when it did so on min version 10.4?
|
2011-05-21 21:29:04 -04:00 |
|