Commit Graph

108 Commits

Author SHA1 Message Date
Jason Felds 2ae401940a Don't redefine if already defined.
Looks like some MinGW setups already have this.

Also...line endings. OY.
2013-02-01 22:50:17 -05:00
Jason Felds a15cbc431d War on -Werror, part 14: More hodgepodge. 2012-12-27 12:45:04 -05:00
Jason Felds 52df8ea981 War on -Werror, part 13: hodgehodge. 2012-12-27 12:07:02 -05:00
Jason Felds 4f07a0ea8b war on -Werror, part 7: start informal params.
I'm preserving our numbering Pohly. ;)
2012-12-26 23:23:59 -05:00
Jason Felds 2ad71548b8 war on -Werror, part 5: win macro redefinition.
Replaces commit 70b8f34.
2012-12-26 22:44:08 -05:00
Devin J. Pohly 7aac8c5ae3 war on -Werror, part 2: unused variables and dead code 2012-12-26 20:35:02 -05:00
Patrick McIlroy ebf1bf6028 Add WM_CLASS info to X11 window, controlled by XWMName .ini entry, defaulting to PRODUCT_ID.
Tested with: xdotool search --classname 'StepMania 5'
2012-06-03 22:55:34 -07:00
Aldo Fregoso 341a474c9a Fixed errors & warnings to compile with VS 2011 2012-05-20 21:00:14 -05:00
AJ Kelly 326f8ba076 look, we're this close to alpha 2. I'm just going to commit the productinfo and such, and then tag it once we all agree it's release-worthy 2012-04-01 12:28:57 -05:00
Austen Dicken 0c94594541 remove the need for libtheora since we have ffmpeg to handle
theora videos
2012-03-12 23:26:34 -05:00
AJ Kelly bddd6298be "Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer." Not sure why I thought it was a good idea to not check for Pointers as well, given that the Joystick code searches for both kHIDUsage_GD_Joystick and kHIDUsage_GD_Gamepad 2012-02-19 13:55:54 -06:00
AJ Kelly 1222f4aa75 prepare windows resources for sm5a1 to be released later 2012-01-09 14:29:04 -06:00
AJ Kelly 0e2a6be8ed update windows exe version number 2012-01-08 23:26:31 -06:00
AJ Kelly 06ceba5158 loading window changes on Windows 2011-09-06 17:03:57 -05:00
Thai Pangsakulyanont cbcf955fe8 fixes building in Mac OS X (I hope so) 2011-08-29 00:11:10 +07:00
AJ Kelly 94c130065f update desktop folder for unix/linux 2011-08-23 22:05:32 -05:00
AJ Kelly dd0896d3eb committing some stuff for shake to test 2011-08-23 20:58:22 -05:00
AJ Kelly 1f748a747a add missing ScreenOptionsExportPackage to Linux makefile, add Unix version of SpecialDirs (for finding the desktop folder) 2011-08-23 20:43:34 -05:00
AJ Kelly 842a493c60 small comment change 2011-08-22 15:19:20 -05:00
AJ Kelly cdb2235b84 [PrefsManager, X11Helper] Added ShowMouseCursor preference. 2011-08-22 04:07:52 -05:00
AJ Kelly f0c1d0f953 small changes 2011-08-20 01:28:22 -05:00
AJ Kelly 95873c12bd set codepage on Windows to UTF-8 2011-08-13 16:36:08 -05:00
AJ Kelly 49a19817d5 and another todo... 2011-08-10 22:07:00 -05:00
AJ Kelly bc8d340801 [Win32/CrashHandlerChild] Crashlog and log now open in the player's default text editor. Also, the Show Log button works again, including for people using Portable.ini. 2011-07-20 23:37:00 -05:00
Henrik Andersson 363947d46a [default->loading window] Catching up. 2011-07-20 20:06:28 +02:00
Aldo Fregoso 7014edbe26 Fixed VS2010 project 2011-07-18 22:17:55 -05:00
AJ Kelly 0a14687cf6 change loading window design to be more consistent on Windows 2011-07-17 12:56:16 -05:00
Henrik Andersson 9773bfc3ce Merge with default 2011-07-03 20:03:06 +02:00
AJ Kelly bbfbd35bd9 new icon 2011-07-03 11:25:09 -05:00
AJ Kelly b13d469101 getting ready for preview 2... 2011-07-03 10:32:31 -05:00
Henrik Andersson 7bf7a701ea [loading window] Now it should build with old SDKs, if you change the constant. 2011-07-01 02:27:22 +02:00
AJ Kelly b5cf5918b7 [br:default] trying to get unicode text working in the crash dialogs on windows... 2011-06-23 02:39:51 -05:00
Jason Felds 3d155c9970 NOW I start moving prototypes to headers?
I need to be more consistent...gah, hungry.
2011-06-12 19:35:24 -04:00
Henrik Andersson e0eae90f23 [loading window] Destruction now works correctly. 2011-06-04 14:26:35 +02:00
Henrik Andersson cbb933939a Merge with default 2011-06-04 11:08:17 +02:00
AJ Kelly bce278aa6f properly update version info this time 2011-06-03 19:53:09 -05:00
AJ Kelly c1c8ed8a45 update windows version info 2011-06-03 19:17:14 -05:00
Henrik Andersson 86cc2818e0 [loading window] Now the loading window has it's own thread. As such, the paint method is no longer needed. 2011-06-04 02:12:08 +02:00
Henrik Andersson ac2668176a Trying to clean up the loading window. 2011-06-03 23:54:45 +02:00
Henrik Andersson 07b4697112 Moving some folders around in the windows file system. 2011-06-03 22:31:18 +02:00
Henrik Andersson 7ddd0e1fc2 Merge with default 2011-05-31 01:04:52 +02:00
Jason Felds f1fa1e279a [tiger] Use the <map> suggestion.
I believe <string> and <vector> are already in global.h.
2011-05-30 11:32:04 -04:00
Jason Felds f686951513 [tiger] Universal binaries work.
Thanks to the #gcc channel in getting GCC 4.2 to work.
2011-05-30 10:40:00 -04:00
Jason Felds b42eb482bf [tiger] Don't need these parts.
Also had to move glew up to for early compilation.
2011-05-30 02:23:16 -04:00
Jason Felds 5d3dd2820d [tiger] Force glew to come before OpenGL.
Sorry shakesoda, but we had no choice here.
2011-05-30 00:56:09 -04:00
Thai Pangsakulyanont 8164ddeafb probably that's where it's hidden. 2011-05-30 09:52:49 +07:00
Jason Felds d5d8084a59 [default -> tiger] Now to stop 10.4 support.
...maybe. Hopefully. Was given an idea anyway.
2011-05-29 21:16:42 -04:00
Henrik Andersson 0235364283 Merge with default 2011-05-29 21:15:59 +02:00
Jason Felds 3e8ad96636 There's another one. 2011-05-29 14:28:09 -04:00
Jason Felds 0ec7e930df [tiger] The states need _t with them.
Now why the heck is glew not cooperating
when it did so on min version 10.4?
2011-05-21 21:29:04 -04:00