Commit Graph

12741 Commits

Author SHA1 Message Date
Chris Danford 28e4249b34 increase NUM_JOYSTICKS 2004-12-22 08:01:21 +00:00
Chris Danford a1340dd1c0 have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats. 2004-12-22 07:31:27 +00:00
Glenn Maynard 7d285a5731 add QuantizeUp 2004-12-22 04:07:42 +00:00
Glenn Maynard 95eb10b834 split out Profile::SaveStatsXmlCreateNode 2004-12-22 03:49:55 +00:00
Glenn Maynard 95c4741945 fix thread safety issue 2004-12-21 10:35:11 +00:00
Glenn Maynard 2f8deb615f fix ScreenCaution not continuing when menu timer is disabled 2004-12-21 01:29:41 +00:00
Chris Danford 6213e4771f split StageStats into player-specific and non-player-specific structs 2004-12-20 21:27:24 +00:00
Chris Danford 09d018444e split StageStats into player-specific and non-player-specific structs 2004-12-20 10:47:41 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Charles Lohr 52545966e6 Fix: Make BPM Display work. 2004-12-18 08:15:19 +00:00
Charles Lohr c3b83e7639 Make exit warning go away. 2004-12-18 07:28:34 +00:00
Glenn Maynard 6cd9622e05 RageFileBasic 2004-12-18 05:37:53 +00:00
Glenn Maynard b609af7cce check whether __thread binaries actually run 2004-12-17 02:25:52 +00:00
Glenn Maynard 74886cc5e9 fix PREFSMAN->m_bDelayedScreenLoad 2004-12-15 00:23:50 +00:00
Glenn Maynard c4087d1cf9 missed commit 2004-12-14 22:41:36 +00:00
Glenn Maynard d97f579dba fail gracefully if banner cache has an unexpected pitch 2004-12-14 08:14:44 +00:00
Glenn Maynard f83391d953 checkpoints 2004-12-14 02:11:38 +00:00
Glenn Maynard 0300454337 fix warning 2004-12-14 01:50:40 +00:00
Steve Checkoway c29b5a76cc update 2004-12-13 05:17:01 +00:00
Glenn Maynard 444c9e0b49 gzip/gunzip support 2004-12-13 04:18:04 +00:00
Glenn Maynard 1fdbf55723 fix 2004-12-13 04:04:11 +00:00
Glenn Maynard 328ddf6b2e minor fixes 2004-12-13 00:21:06 +00:00
Glenn Maynard 36990c4a4c uint32_t crc32s; allow partial checksums 2004-12-13 00:19:15 +00:00
Steve Checkoway 73e5f1092f Unused variable. 2004-12-12 09:58:14 +00:00
Glenn Maynard b03207d6f5 automatic crc32 calc; a couple extra helpers 2004-12-12 04:38:17 +00:00
Glenn Maynard ea79ec3e1b add RageFileDriverSlice::DeleteFileWhenFinished 2004-12-12 04:07:22 +00:00
Glenn Maynard fdf6ad8735 fix standard crc32 2004-12-12 01:39:30 +00:00
Glenn Maynard 4e1298d6a2 type cleanup 2004-12-12 00:54:44 +00:00
Ryan Dortmans 566e3aa22e Updated file references 2004-12-12 00:25:13 +00:00
Ryan Dortmans 435d25ef6b Removed new.h reference 2004-12-12 00:24:19 +00:00
Ryan Dortmans 690bbffe1e Added new.h reference 2004-12-12 00:23:32 +00:00
Glenn Maynard 3b9f86422c split out CRC32 code 2004-12-11 23:33:11 +00:00
Glenn Maynard 41fe581e81 DeleteFileWhenFinished() 2004-12-11 23:10:30 +00:00
Glenn Maynard 4386b9bc83 add deflate compressing (simple, since we already use zlib) 2004-12-11 23:06:34 +00:00
Glenn Maynard d171b8e306 don't always free pFile from ~RageFileObjInflate 2004-12-11 22:57:03 +00:00
Glenn Maynard d924734232 track file position for writes, too 2004-12-11 22:51:07 +00:00
Glenn Maynard 1e4eb54010 update comment 2004-12-11 22:31:21 +00:00
Glenn Maynard f504d87bed don't load "" 2004-12-11 22:29:55 +00:00
Glenn Maynard 951206881d fix loading "" 2004-12-11 22:08:49 +00:00
Glenn Maynard 56231370fe fix warnings (format is "1:1")
no need to specify these; this is only really needed for menus that give
options in two dimensions, the defaults are usually fine
2004-12-11 21:55:13 +00:00
Glenn Maynard b25dfebb5b fix options menu selection 2004-12-11 21:49:55 +00:00
Glenn Maynard 29620a19bf make 0% RandomSpeed no effect (like other mods), instead of 100%
fix options menu selection
2004-12-11 21:48:32 +00:00
Glenn Maynard 294ddd9100 fix unnecessary drawing 2004-12-11 12:58:34 +00:00
Glenn Maynard bd2bd7e2bf real arrow visibility fix
fix numbers not actually being random
2004-12-11 12:31:17 +00:00
Glenn Maynard d9843f67f1 arrow visibility fix 2004-12-11 12:11:36 +00:00
Glenn Maynard e9dde787f3 simplify 2004-12-11 11:58:56 +00:00
Steven Towle e7f1204f41 added random speed modifier (as an experiment for random variables in modifiers) 2004-12-11 11:06:41 +00:00
Chris Danford bdc8ded3cc move background back into ScreenStage because it loads from a special theme element name 2004-12-11 10:23:55 +00:00
Chris Danford a37c18fbb0 don't use a background for ScreenGameplay 2004-12-11 10:23:06 +00:00
Chris Danford 083db90df8 unload BGA for screens that don't have a background 2004-12-11 10:22:42 +00:00