Chris Danford
855106f07d
clean up line wrap
2003-11-06 07:23:22 +00:00
Chris Danford
c43360bbb1
BitmapText: line wrap automatically
2003-11-06 06:20:35 +00:00
Chris Danford
c36a787821
per-player explanation text on options screens
2003-11-05 07:46:20 +00:00
Glenn Maynard
e50abca316
fix memleak
2003-10-31 04:31:34 +00:00
Chris Danford
f57aa6c785
arcade machine changes
2003-10-17 08:03:46 +00:00
Chris Danford
14d055bbdb
don't play change sound on Left/Right when row has 0 choices
2003-10-03 04:18:17 +00:00
Glenn Maynard
75e1186b15
fix warning
2003-10-01 07:50:30 +00:00
Glenn Maynard
d83a127dae
Fix obscure crash.
2003-10-01 07:02:26 +00:00
Glenn Maynard
939a92424e
Trying to trace a rare ScreenOptions::Init crash.
2003-09-30 22:14:19 +00:00
Glenn Maynard
6849530325
Default ctor for OptionRow.
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Remove redundant m_sName (it's in Actor, too).
2003-09-27 08:00:10 +00:00
Glenn Maynard
380b73b3c1
remove ScreenOptions( bool bEnableTimer )
2003-09-27 04:58:30 +00:00
Glenn Maynard
08a6c28a31
simplify
2003-09-27 04:42:19 +00:00
Glenn Maynard
8b44280e5a
warnings
2003-09-19 01:11:32 +00:00
Glenn Maynard
3db159cf59
Fix P2 crash.
2003-09-18 19:07:10 +00:00
Glenn Maynard
7e87b64745
Don't require dedicated menu buttons. It seems to work fine.
2003-09-11 03:25:34 +00:00
Glenn Maynard
39315b726b
cleanup
2003-09-11 03:19:11 +00:00
Glenn Maynard
cd2e095169
Fix options crashing when playing on 2P side.
2003-09-06 07:42:28 +00:00
Chris Danford
e0b3160528
revert PlayerOptions changes
2003-09-05 07:34:13 +00:00
Andrew Wong
198ce73873
fix compile on VC++6
2003-09-05 07:08:08 +00:00
Glenn Maynard
c8468a4211
If long and bOneChoiceForAllPlayers, then only initialize one text item.
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Compile fix.
2003-09-04 21:04:39 +00:00
Glenn Maynard
eaa90845cf
Simplify: when we're in long row mode, m_textItems contains only the
...
used rows instead of having a bunch of empty texts. This removes a
couple special cases.
2003-09-04 20:22:06 +00:00
Glenn Maynard
413593f1e4
Dynamic m_textItems. This solves potential problems with
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MAX_VISIBLE_VALUES_PER_LINE overflows.
2003-09-04 19:53:07 +00:00
Glenn Maynard
985a040f49
fix warnings
2003-09-01 01:47:47 +00:00
Thad Ward
5fc4a65b13
make pressing start while holding left and right do a MenuUp if we are using
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dedicated menu buttons and arcade options navigation.
(for running StepMania in a DDR-style cabinet. assuming, currently, that
there is a full set of menu buttons behind the coin door for the operator menus.)
2003-08-29 08:16:24 +00:00
Chris Danford
eab262e0bc
fix separate music rates for each player showing
2003-08-28 07:38:09 +00:00
Andrew Wong
2412276eb0
fix options menu selection (used to move over by 2 per keypress)
2003-08-24 21:18:18 +00:00
Ben Anderson
805c9a2288
GCC was bitching again.
2003-08-24 18:35:48 +00:00
Chris Danford
540bdcbc66
Consolidate player option and song option screens. Are people ok with this?
2003-08-23 22:13:06 +00:00
Chris Danford
45858747a5
Consolidate player option and song option screens. Are people ok with this?
2003-08-23 22:04:57 +00:00
Sean Burke
890ad59681
Get rid of some extra eols
2003-08-20 18:26:23 +00:00
Glenn Maynard
aea20c1893
fix potential % crash
2003-08-16 18:36:19 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
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RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard
21a5ecced6
metricable options menu count
2003-07-20 22:21:00 +00:00
Glenn Maynard
27d47bb813
fix INPUTMODE_BOTH on 2p side
2003-07-07 20:54:59 +00:00
Chris Danford
4149ac1ef2
wrap row movement on ScreenOptions
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fix FDB compile error
2003-07-03 08:12:06 +00:00
Glenn Maynard
926a7346f2
diagnostics
2003-06-24 07:39:37 +00:00
Glenn Maynard
742a009692
tune
2003-06-18 04:11:33 +00:00
Glenn Maynard
ec535ef246
tweak
2003-06-18 00:26:34 +00:00
Glenn Maynard
c06ac1a83a
fix
2003-06-17 05:49:11 +00:00
Ben Anderson
7335e3a51d
GCC had a complaint re: ISO compliance, this shut it up
2003-06-16 23:23:03 +00:00
Glenn Maynard
4074327d40
fix up tweens
2003-06-16 20:01:18 +00:00
Glenn Maynard
d5b1390afb
fix strange tween-in
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remove old metric defines
2003-06-16 17:34:20 +00:00
Glenn Maynard
21495c6a72
fix menus not being top-aligned
2003-06-16 03:58:16 +00:00
Glenn Maynard
cf68ee8159
don't split when only one player is active
2003-06-16 03:42:48 +00:00
Glenn Maynard
66d46adfe6
Implement options splitting
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There are several cosmetic problems with this; working on fixes ...
2003-06-16 03:29:59 +00:00
Chris Danford
170152a04a
use a font with baked shadow on options screens
2003-06-15 17:45:26 +00:00
Glenn Maynard
ac5a01499c
reduce dependencies
2003-06-05 23:31:00 +00:00
Glenn Maynard
35aab38460
Clarify some code.
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If we're in BOTH mode, center long options; splitting them up looks
strange.
2003-05-21 01:58:47 +00:00
Glenn Maynard
4e0faadce5
Remove unused dimming code and some old unused variables.
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Make a bit of implementation private.
2003-05-21 01:10:13 +00:00
Glenn Maynard
48d6a50e39
simplify
2003-04-22 00:27:52 +00:00